v1.0.32
This version overrides v1.0.31. Please read the above method to transfer savefiles to the new version.
IMPORTANT CHANGE:
- <!!> After some consideration with various user feedback and with Team Starshroom, it is for the best that we remove the checksum/integrity check from the episode. We originally added this to attempt to deter any addition of any rule-breaking or offensive content from being edited onto the splash screen for SMBX2, especially for live streamers. While this was an addition I did in good faith, there were concerns that were raised against the inclusion of such code. This was a decision that was considered very heavily, especially for the following reasons:
-- Constant confusion on whether this addition of the checksum is a bug or not, leading to users reporting this as a "bug" in both the forum topic and the Starshroom Discord's bug reports channel.
-- Users may choose to use customized splash screens, or a completely blank splash screen, or even being left with outdated splash screens in some rare cases when patching from SMBX2 Beta 4 to Beta 5. With that not being considered at first when this checksum was added, this could lead to false positives being caught. We realized we could not control what people can do to their own installation of SMBX2.
-- With the integrity check, many LunaLua-savvy users would be encouraged to put the code in various custom content in SMBX2, which includes NPC packs, their own projects, and more. This should be discouraged by now for such reasons.
With that said, the checksum has been removed, and you can still play the episode normally. However, please be respectful as always to everyone else, especially as SMBX's community is very adjacent with the LGBTQIA+ community (which I also support as well). I would like to apologize to everyone, especially those who have called out on this issue, for causing such inconvenience with this code. I know I added this in good faith, but I did not think beforehand before adding such a thing. Thank you for your understanding, and thank you for helping improve the user experience for Captain Toad: Prism Star Quest.
LEVEL-SPECIFIC CHANGES/FIXES:
- <!> Final Boss: Attempted to fix softlock when entering the tank before starting the intro to Phase 4 for the first time.
- Flight of the Broomstick: Added a checkpoint.
- Pipe-Vine Greenhouse: Added a checkpoint.
- Rumble Crumble Ruins: Added sand breeze weather. Similar change was added to the end of Super Pickax Ruins.
- Iridescent Ignition: Changed a setup to account for the change to the Bob-omb speed.
- Pwnpickax: Fixed a softlock pipe and added a little special thing.
- Chaos in the Cemetery: Changed the conditions for a certain achievement. Maybe try plucking all the non-generator Pluck Patches...
- Spinturn Sizzle:
-- Fixed a Big Spike's spikeballs getting stuck.
-- Increased the idle time of Big Spike.
-- Downgraded a big spikeball pluck patch to just a regular spikeball patch.
-- Redesigned a spikeball spring setup for clarity purposes.
-- Added some extra coins.
GENERAL CHANGES/BUG FIXES:
- <!> Attempt to rewrite fastClimb.lua to optimize and fix various bugs:
-- Fast climbing now checks for the climbed NPC or BGO, instead of a vine-related NPC intersecting it.
-- All directions of fast climbing now instead change the player's x/y coordinates instead of the NPC's speed. This prevents errors where some climbable vines/ladders may push the player very fast off them. NOTICE: Must be used in conjunction with antizip.lua to avoid the player from getting crushed.
-- The stored climbing NPC/BGO's index is now reset if the player stops climbing, which prevents a potential error/crash from occurring when completing the final boss.
-- An updated version of the script will also be uploaded to the SMBX forums for public use at some point, and will also be used in Midnight Museum Mania. For now, the script's update is included in the episode and I allow anyone who finds it to use it - but this is VERY EXPERIMENTAL!
- Added missing voice credits for Kazumi Totaka (Yoshi)
- Deregistered the cheats for multiple player clones (supermario4 to supermario128) and switching single-player/multiplayer mode (1player, 2player), as it is unsupported.
-- Any other cheats should be used with EXTRA caution - I cannot fix bugs that may result from using cheats! Be sure to disable cheats when reporting bugs (eg. type in "newleaf" to disable all active cheats.)
- Optimized 100% completion achievement code.
v1.0.31
This version overrides v1.0.3. Please take note of the following:
- This version includes all past fixes from v1.0.3, v1.0.2 and its hotfixes. Please read through the past changelogs to see these changes.
- Future hotfixes are now denoted by numbers instead. This version was meant to be v1.0.3 HOTFIX, but is named to v1.0.31 for convenience.
- All past versions of PSQ had their download links removed to save up on file space, including the original version of v1.0.3.
- Please read the above method to transfer savefiles to the new version.
GENERAL CHANGES/BUG FIXES:
- <!> Added fastClimb.lua, backported from Midnight Museum Mania. Hold RUN to climb faster.
-- You can also use this script yourself in your episode, too! See this:
viewtopic.php?t=29913
-- Added two NPCs to Toad Town and Fire Flower Tundra to explain this mechanic better. You might encounter an extra Chargin' Chuck at the start.
-- Despite this change, the gem par times and staff times for Knock Out Zone will not be affected. Same goes with Trial of the Ninjis and Super Pickax Ruins.
- <!> Removed dev saves, yet again. Why the hell does this always happen to me...
-- Removed dev saves from my personal devbuild of PSQ that I'm using for the release versions as to prevent me from forgetting to remove these dev saves before uploading a new version of the episode.
- Fixed launcher showing outdated version
v1.0.3
This version overrides all previous versions of v1.0.2. Please read the above method to transfer savefiles to the new version.
LEVEL-SPECIFIC CHANGES/FIXES:
- The Fuzzyard: Fuzzbush near the Green Star has been slowed down.
- The Gloom-Shroom Doom: Slightly improved the level.
-- Added an extra checkpoint.
-- Added some mushrooms before the second Rotten Mushroom puzzle.
-- Removed a Shroob that was blocking the Clear Pipe to the last section to make it less frustrating to defeat.
GENERAL CHANGES/BUG FIXES:
- <!> Removed all cameo/credit branding related to VSHOJO. These changes will also be reflected in the next episode release by Team Starshroom.
Please read the following announcement on BlueSky for more information:
https://bsky.app/profile/cyonofgaia.bsk ... jej3awy22t
-- Replaced a loading screen tip.
-- Altered intro cutscene.
-- Various 0_CREDITS.txt files have been altered to reflect this. If I missed anything, please let me know.
-- Soundtrack credits have been altered, especially in the Excel spreadsheet.
-- The soundtrack download was also updated to reflect these changes.
- Updated the credits.
v1.0.2 HOTFIX 3
This version overrides all previous versions of v1.0.2. Please read the above method to transfer savefiles to the new version.
From now on, all urgent fixes are marked with <!>. For all changes introduced in v1.0.2, please read the previous changelogs.
LEVEL-SPECIFIC CHANGES/FIXES
- Toad Town: Added some QoL stuff:
-- Added a progress tracker for 100% completion - check the golden computer in the T.O.A.D. HQ!
-- Added in-game instructions for repairing a broken savefile.
-- Added an extra Warp Hub terminal leading to the T.O.A.D. HQ.
- Battle Fort Beatdown: Toned down the volume of the Specter Gate opening jingles.
- Disgusting Downtown: Slowed down a moving rope on the second gem.
- Warp Zone - COMFORT ZONE: Added the golden computer from Toad Town. Chief Professor Efgus's here to help!
- Critical Tanking: Added some bomb blocks to elevate the tank for a second chance at the last gem.
- ASCEND! Mystifica Tower: Added an alternative way to earn a certain achievement, also seen in Battle Fort Beatdown.
GENERAL CHANGES/BUG FIXES:
- <!> Fixed save data for achievements and progression not being initialized in time on a newly created savefile, causing an error to occur in the local function for the savefile fix cheat.
- <!> Fixed secret levels not recording in completion data properly. OnPostNPCCollect just doesn't work with these goal orb NPCs.
- <!> Fixed incorrect level checking conditions for a hidden achievement.
- The savefile fix cheat code will no longer trigger if the game is paused, as to avoid potential glitches.
- Tinted the continue arrows green/red on the robot textboxes. This change carries over to Midnight Museum Mania.
v1.0.2 HOTFIX 2
This version overrides v1.0.2 HOTFIX and v1.0.2. Please read the above method to transfer savefiles to the new version.
GENERAL CHANGES/BUG FIXES:
- Fixed a typo in progression savedata, which caused Operation Iron Mouse (??????) to not count for 100% completion.
-- Due to this particular bug fix affecting savefiles, I have added a special cheat code to help repair broken savefiles. Type in "ohnomysavefileitsbroken" or "fixmysavefileplease" on the world map or in a level. USE WITH CAUTION - THIS IS ONLY MEANT FOR REPAIRING SAVEFILES.
-- YOU WILL NEED TO REBEAT ALL SECRET LEVELS AND COMPLETE THE FINAL LEVEL OF EACH WORLD (INCLUDING BOSSES) TO FIX YOUR PROGRESSION!
- AGAIN removed some stray progress.json and savefiles.
- (Undisclosed in previous hotfix changelog) Added a cheatcode alias for needahammersuit - needaboomerang.
- Added missing credits to the updated A Lot More Coins Galore's 0_CREDITS.txt.
v1.0.2 HOTFIX
This version overrides v1.0.2. Please read the above method to transfer savefiles to the new version.
LEVEL-SPECIFIC CHANGES/FIXES
- COINS GALORE: Improved the bonus level a LOT:
-- Added new NPCs to the level, named Toketoris.
-- Big Coins, blue coins, Coin Rings, etc. now respawn.
-- A visible timer screen is now added to the starting hub. Maybe there is a way to adjust it... maybe come back after getting 100% completion?
-- Adjusted various parts of the two levels. There might be new items added if you get 100% completion.
-- Attempted again to fix an unnecessary space in Mr. Touken's dialogue. For some reason the PGE editor did not save the changes even though I clearly pressed OK, so I had to copy and paste the NPC to fix it.
- KLONDIKE CANNONRY: Fixed some stuff.
-- Added checkpoint near the 2nd Super Gem.
-- Removed blind Spike in the 3rd gem puzzle.
-- Added another backup pipe to help save the player if they accidentally softlock in the area near the 2nd gem.
- FINAL BOSS: Improved the fight.
-- Added a shield visual + audio cues to help display the final boss's invulnerability state during some attacks.
-- Added starting mushrooms to Phase 1 (2 Mushrooms) and Phases 2-4 (3 Mushrooms).
-- QOL: When reaching the pre-Phase 4 cutscene, dying during that cutscene will automatically start the player at Phase 4.
-- The final boss now drops three Mushrooms when a health point is deducted during Phase 4.
- BOSS 6: Added starting mushrooms.
- PYRAMID OF THE PHARAZNOR: Fixed potential Thwomp ducking softlock in the first section.
GENERAL CHANGES/BUG FIXES
- Improvised the robot textbox with new sound effects and visuals for the selector/scroll arrows.
- Fixed a yellow Toad House disappearing on the world map after the player clearing it, this is due to an oversight.
v1.0.2
This version overrides v1.0.1. Please read the above method to transfer savefiles to the new version.
LEVEL-SPECIFIC CHANGES/FIXES
- TRIAL OF THE NINJIS: Improved the level.
-- Removed a platform with very weird behavior that was used once, and replaced it with ropes.
-- Added an arrow sign on the wall near the golden pipe leading to the 3rd gem.
- BATTLE FORT BEATDOWN: Improved the level a LOT:
-- QOL: Dying to a boss now makes the player restart from the boss arena instead of the last checkpoint flag. This boss checkpoint resets upon tagging a new checkpoint or returning to the world map.
-- Removed various enemies from the level to make it slightly easier.
-- Added an extra enemy gate to the Shy Shadow section to ease up on pacing
-- Added subtle hints to the Super Gem in the Ninji section
-- Kin Katana defeat sound was changed to match the size of the boss.
-- Moved the checkpoint in the Malware-Me chase section to the starting point. The player still spawns near the Malware-Me startpoint when restarting from said checkpoint.
-- Added line stops to several lineguide obstacles.
-- Fixed a disappearing tile in the start of the tank section
-- A mandatory Bomber Spike will now disappear once the block it's trying to hit is destroyed in the Clown Car chase section.
-- The falling debris in the final cutscene does not hurt the player anymore.
- MALWARE-ME MASS ATTACK: Improved the level:
-- The exit doors in one-way doors are now marked with a giant red X-mark to discourage the player from entering them again.
-- An additional mushroom has been added to the start of the level.
-- Added a new Gold Mushroom spot in the level. Try to find it after the chase...
-- The Goal Orb now has unique sprites, if its brought in the level via Lakitushop.
- IRIDESCENT IGNITION: Improved the level.
-- Adjusted a Bob-omb setup near the end of the level.
-- Made Bob-ombs move faster in the level, just like in Blast Through Cave.
-- Added a third checkpoint.
- SPOTCAP CITY COIN SEARCH: Fixed some bugs:
-- Boomerangs can now destroy flip blocks, like in Squishy Rexpress.
-- Missing death effects for the Urban Stingby enemies have been added as to avoid an error.
- WOOD CUTTER CLAMBER: Fixed being able to show two message boxes at once when talking to the pink Yoshi at the end.
- OPERATION IRON MOUSE: Fixed Captain Toad being unable to sleep after waking up from the dream.
- THE FLOATING MUSHMAN: The first dolphin setup was changed to account for them going off-sync occasionally.
- SPINTURN SIZZLE: Destroying the row of blocks with the big spikeball is now made easier.
- ASCEND! MYSTIFICA TOWER: Added a few NPC removers.
GENERAL CHANGES/BUG FIXES
- Attempted a fix on the PRISMA EXCELSUM and Green Star Bounty Hunter achievement popups not displaying despite having receiving them properly.
- QOL: The player now reverts to Super form (powerup state 2) if the player starts out small in a level or on the world map. This is also in Captain Toad: Treasure Tracker.
- Fixed outdated sounds in one of the textbox skins.
- Added info about toggling Music Info to the Warp Zone hub's billboard. (Check the Music section of the billboard)
- Removed unused savedata variables for the Invincibility Mushroom.
v1.0.1
This version overrides v1.0.0 HOTFIX. Please read the above method to transfer savefiles to the new version.
LEVEL-SPECIFIC CHANGES/FIXES
- KNOCK OUT ZONE: Nerfed the level heavily to match the difficulty of the world it is located in, based on user feedback.
-- Increased the timer from 2:20.00 to 3:00.00
-- As a consequence, the Speed Runner's staff remaining time has been buffed to 1:40.00
-- Super Gem quota has been nerfed from 0:40-0:20-0:00 to 0:30-0:15-0:00
-- Added a lot of turnip pluck patches to rooms that didn't have them. A lot of fireball pluck patches were also replaced, too.
-- Removed the Marimba Blocks, as they were introduced way too early in this level. Instead, they will now be introduced in Snowball Slam Jam.
-- The player is now healed at the start of each room, and twice every three rooms.
-- A lot of rooms have been heavily altered to reduce enemies, change layouts completely, and more. Rooms 2, 6, 8, and 9 are the ones especially altered.
- KLONDIKE CANNONRY: Improved the level.
-- Some Grinder cards were slowed down.
-- Repositioned and added some coin cards that were meant to be hit with the bomb.
-- Fixed vine heads being pushed by the tank's top part, which causes vine spawning to glitch and spawn vines diagonally.
-- Removed camera zone in the 3rd gem puzzle. It is replaced with the binoculars instead.
- YOSHI'S PICNIC PANIC:
-- Changed a Baby Yoshi outside of the puzzle to have a different color, and moved it further away to discourage the player from trying to feed the puzzle berries to the Baby Yoshi.
-- Added binoculars to the 3rd gem puzzle to help players assess the puzzle better.
- BLAST THROUGH CAVE: Repositioned some unreachable coins.
- DISGUSTING DOWNTOWN: Changed the music filename to be compatible with certain computers that are unable to read them.
- SPURTING WATER OASIS: Added an extra veggie pluck patch near the 2nd Super Gem to allow the player to easily defeat the Pokey blocking the bomb block.
GENERAL CHANGES/BUG FIXES
- Fixed various typos in the intro cutscene, some dialogue in Toad Town, and a missing space in the backpack upgrade description.
- Fixed duplicate introPlayed variable being initialized in savedata as a result of an oversight
- Optimized intro check for new savefiles.
- Updated the binoculars:
-- Now uses the Super Mario 3D Land design, to make its intended purpose clearer.
-- The arrows on the binoculars have been outlined for visual clarity. Removed artifacting in transparent parts.
-- Added text to clarify that the player can press RUN to exit.
-- Added binoculars to certain puzzles (see above)
v1.0.0 HOTFIX
This version completely overrides v1.0.0. Please use this one instead.
- REMOVED remnant savefiles and progress.json file. This caused some achievements to be unlocked early and test savefiles to be left in the game for some reason.
- Updated the copyright year on the intro/title screen
- Updated one of the loading screen tips to reflect a recent project
- Updated the launcher page slightly.
v1.0.0
- Initial Release