By Team Starshroom - Part of CYON of Gaia's SUPER MARIO RE:MIX
CURRENT VERSION: V1.0.1
IT'S FINALLY HERE!!
After ten years more and counting in the SMBX community, FutureNyanCat AKA. CYON of Gaia has finally released his first SMBX episode, with the joint effort of the Team Starshroom crew! Captain Toad: Prism Star Quest is a new fanmade adventure starring Captain Toad, carrying over the gameplay mechanics of Super Mario 3D World's Captain Toad levels and Captain Toad: Treasure Tracker into a completely 2D setting, with new gimmicks, levels and bosses to boot!
This episode is designed as a pseudo-sequel of sorts to Captain Toad: Treasure Tracker, and features a lot of influences and content based on it, essentially doubling as a love letter to the game itself. Prism Star Quest also features some voice acting from team members including CYON of Gaia and Sleepy, especially towards bosses and original characters!
This episode (originally a minisode, haha...) features a collaboration of levels brought to you by CYON of Gaia, MegaDood, Prism Emerald, OneTonShoe, SuperAlex, Suckerman7, and lolcode.
This is Team Starshroom's first ever release, and also the first completed SMBX episode by FNC/CYON himself after several years of being in the SMBX community. This episode is also part of the CYON of Gaia Super Mario RE:MIX AU, which is part of the greater RE:CYON of Gaia OC universe! Super Mario RE:MIX is my headcanon universe for the Super Mario series, which intertwines several concepts, characters and storylines from across every mainline game, RPG and spinoff to create a new, massive sandbox I can play around in to create new stories for Mario and friends!
STORY
It is a few days before Princess Peach celebrates her birthday, and everyone is preparing gifts for her, including Mario and Luigi. But only one has not decided on a gift for her yet, and that is renowned treasure tracker and expert adventurer, Captain Toad!
At the same time, big news spread throughout Toad Town, this time about the rumors surrounding the legends of the big, rainbow-colored Prism Star and the veracity of its existence. Allegedly being the rarest Power Star in the Mushroom Kingdom, it's no surprise that news about such an extremely valuable treasure would reach Captain Toad's ears. He decides that the Prism Star might be the best gift for Princess Peach, and so he sets out on a big adventure throughout the kingdom to retrieve it.
Only problem is dealing with the dastardly Kuroku the Raccoon Thief, who runs into him at the familiar Mushroom Ruins. Kuroku seeks the Prism Star too for he wants to add it to his collection of big treasures, eventually selling it off to become the richest thief in the whole world. With differing motives but the same goal, Captain Toad and Kuroku's rivalry kickstarts. Now it's up to you to help Captain Toad race to the Prism Star first and retrieve it, especially as a big birthday present for Princess Peach!
FEATURES
- Gameplay inspired by Captain Toad's Adventures (SM3DW) and Captain Toad: Treasure Tracker
- 50+ levels and brand NEW bosses to battle
- Cool world maps to check out
- Original musical compositions by CYON of Gaia himself!
- Super Gems!
- Several new gimmicks and LunaLua content featured in this episode!
- Minigame included!
- No major involvement of Bowser and his minions! A new main antagonist takes center stage!
- Original voice acting!?
- Quality-of-life features
- Achievements!? A proper episode progress bar!? LOADING SCREEN TIPS!? You name it!
- A few cameo appearances...
- And more!
v1.0.1
This version overrides v1.0.0 HOTFIX. Please read the above method to transfer savefiles to the new version.
LEVEL-SPECIFIC CHANGES/FIXES
- KNOCK OUT ZONE: Nerfed the level heavily to match the difficulty of the world it is located in, based on user feedback.
-- Increased the timer from 2:20.00 to 3:00.00
-- As a consequence, the Speed Runner's staff remaining time has been buffed to 1:40.00
-- Super Gem quota has been nerfed from 0:40-0:20-0:00 to 0:30-0:15-0:00
-- Added a lot of turnip pluck patches to rooms that didn't have them. A lot of fireball pluck patches were also replaced, too.
-- Removed the Marimba Blocks, as they were introduced way too early in this level. Instead, they will now be introduced in Snowball Slam Jam.
-- The player is now healed at the start of each room, and twice every three rooms.
-- A lot of rooms have been heavily altered to reduce enemies, change layouts completely, and more. Rooms 2, 6, 8, and 9 are the ones especially altered.
- KLONDIKE CANNONRY: Improved the level.
-- Some Grinder cards were slowed down.
-- Repositioned and added some coin cards that were meant to be hit with the bomb.
-- Fixed vine heads being pushed by the tank's top part, which causes vine spawning to glitch and spawn vines diagonally.
-- Removed camera zone in the 3rd gem puzzle. It is replaced with the binoculars instead.
- YOSHI'S PICNIC PANIC:
-- Changed a Baby Yoshi outside of the puzzle to have a different color, and moved it further away to discourage the player from trying to feed the puzzle berries to the Baby Yoshi.
-- Added binoculars to the 3rd gem puzzle to help players assess the puzzle better.
- BLAST THROUGH CAVE: Repositioned some unreachable coins.
- DISGUSTING DOWNTOWN: Changed the music filename to be compatible with certain computers that are unable to read them.
- SPURTING WATER OASIS: Added an extra veggie pluck patch near the 2nd Super Gem to allow the player to easily defeat the Pokey blocking the bomb block.
GENERAL CHANGES/BUG FIXES
- Fixed various typos in the intro cutscene, some dialogue in Toad Town, and a missing space in the backpack upgrade description.
- Fixed duplicate introPlayed variable being initialized in savedata as a result of an oversight
- Optimized intro check for new savefiles.
- Updated the binoculars:
-- Now uses the Super Mario 3D Land design, to make its intended purpose clearer.
-- The arrows on the binoculars have been outlined for visual clarity. Removed artifacting in transparent parts.
-- Added text to clarify that the player can press RUN to exit.
-- Added binoculars to certain puzzles (see above)
v1.0.0 HOTFIX
This version completely overrides v1.0.0. Please use this one instead.
- REMOVED remnant savefiles and progress.json file. This caused some achievements to be unlocked early and test savefiles to be left in the game for some reason.
- Updated the copyright year on the intro/title screen
- Updated one of the loading screen tips to reflect a recent project
- Updated the launcher page slightly.
How do you install the episode?
1. Download SMBX2 at http://codehaus.moe/, it must be the latest version (current: Beta 5 Patch 3 (with the Snifits hotfix obtained from here)).
2. Download the episode.
3. Extract the zip file using a file extractor, preferably 7Zip. Get the folder named CTPrismStarQuest and move it/copy it to the "SMBX2 Beta 5/data/worlds" folder. (You can click on the "worlds" shortcut in the SMBX2 install path to instantly get there.)
How do I update the episode?
No update patches are currently provided at the moment, but the installation process should be similar to how other episode patches work. For now, you can simply redownload the episode again if you need to get a new version.
Can I transfer savefiles across versions?
For the 1.0.0 HOTFIX, yes. Just copy your savefiles and progress.json from your episode folder to the new one.
Can Captain Toad jump in this episode?
(Mostly) No. The gameplay is more or less based on Captain Toad: Treasure Tracker and the Captain Toad's Adventures levels in Super Mario 3D World. HOWEVER, keep an eye out for any future gameplay gimmicks that may allow Captain Toad to jump!
What is the currently playing song in the level?
The full soundtrack is listed in the [0]_SOUNDTRACK Excel spreadsheet. You can check it out to see the full soundtrack, as well as see relevant comments where needed. Alternatively, you can toggle on Music Info in the pause menu to see the currently playing song.
What quality-of-life features are in this episode?
- You no longer get booted back to the world map when you die
- Even if using cheats, you are allowed to save
- Coin counter max value is increased to 99999
- Minimalist heads-up display option to show information about gems, items, etc. without taking too much screen space.
- Shake toggle to minimize shake effects
- Three item slots, you start at one but you can buy more from the Lakitushop
- Skip cutscene levels by pressing the ALTJUMP key 5 times (default: A)
- Level restart to help get out of softlocks
- Checkpoint select (base feature in SMWMap.lua)
- Faster world map movement
- World Map Warp Zone hub
- Autosave
- And more!
My name isn't listed in the credits, even if my assets have been used!
I very much apologize if I forget to include your name in the credits. Please report this to me on the Team Starshroom Discord or in the forum topic if I missed your name in the credits.
I found a bug or oversight! I can't obtain a certain achievement because it's bugged!
Please report this to me in the forum topic or in the Team Starshroom Discord server. I'll try to look into it and get out a patch for the episode as soon as possible.
Any sign of Bowser?
This episode isn't focused on Bowser as an antagonist, so he may or may not appear much...
Do you like stars?
Yes, I think they're really cool.
Do you like Prism Stars?
*crying* This FAQ section is over!!
TEAM STARSHROOM DISCORD - The Starshroom
Check out the Starshroom Discord for more updates on Captain Toad: Prism Star Quest and other SMBX2 projects developed by Team Starshroom! The Starshroom Discord
Hey everyone, I'll be releasing a hotfix patch to remove remnant savefiles and fix some minor details. The patch will be releasing in a few hours and will be immediately obsoleting the original download. Please be patient - the episode's just released.
Added in 1 hour 49 minutes 53 seconds: Re: [SMBX2] [Super Mario RE:MIX] Captain Toad: Prism Star Quest [v1.0.0 HOTFIX]
v1.0.0 HOTFIX is here! You can download it from the downloads section as usual.
This version completely overrides v1.0.0. Please use this one instead.
- REMOVED remnant savefiles and progress.json file. This caused some achievements to be unlocked early and test savefiles to be left in the game for some reason.
- Updated the copyright year on the intro/title screen
- Updated one of the loading screen tips to reflect a recent project
- Updated the launcher page slightly.
I'll be sending in a new update (v1.0.1) to adjust difficulty on certain levels + fix some dialogue typographical/grammatical errors. There will also be some optimizations in the code, but shouldn't impact the enjoyment of the episode much. Will be preparing the update in a few hours.
v1.0.1
This version overrides v1.0.0 HOTFIX. Please read the above method to transfer savefiles to the new version.
LEVEL-SPECIFIC CHANGES/FIXES
- KNOCK OUT ZONE: Nerfed the level heavily to match the difficulty of the world it is located in, based on user feedback.
-- Increased the timer from 2:20.00 to 3:00.00
-- As a consequence, the Speed Runner's staff remaining time has been buffed to 1:40.00
-- Super Gem quota has been nerfed from 0:40-0:20-0:00 to 0:30-0:15-0:00
-- Added a lot of turnip pluck patches to rooms that didn't have them. A lot of fireball pluck patches were also replaced, too.
-- Removed the Marimba Blocks, as they were introduced way too early in this level. Instead, they will now be introduced in Snowball Slam Jam.
-- The player is now healed at the start of each room, and twice every three rooms.
-- A lot of rooms have been heavily altered to reduce enemies, change layouts completely, and more. Rooms 2, 6, 8, and 9 are the ones especially altered.
- KLONDIKE CANNONRY: Improved the level.
-- Some Grinder cards were slowed down.
-- Repositioned and added some coin cards that were meant to be hit with the bomb.
-- Fixed vine heads being pushed by the tank's top part, which causes vine spawning to glitch and spawn vines diagonally.
-- Removed camera zone in the 3rd gem puzzle. It is replaced with the binoculars instead.
- YOSHI'S PICNIC PANIC:
-- Changed a Baby Yoshi outside of the puzzle to have a different color, and moved it further away to discourage the player from trying to feed the puzzle berries to the Baby Yoshi.
-- Added binoculars to the 3rd gem puzzle to help players assess the puzzle better.
- BLAST THROUGH CAVE: Repositioned some unreachable coins.
- DISGUSTING DOWNTOWN: Changed the music filename to be compatible with certain computers that are unable to read them.
- SPURTING WATER OASIS: Added an extra veggie pluck patch near the 2nd Super Gem to allow the player to easily defeat the Pokey blocking the bomb block.
GENERAL CHANGES/BUG FIXES
- Fixed various typos in the intro cutscene, some dialogue in Toad Town, and a missing space in the backpack upgrade description.
- Fixed duplicate introPlayed variable being initialized in savedata as a result of an oversight
- Optimized intro check for new savefiles.
- Updated the binoculars:
-- Now uses the Super Mario 3D Land design, to make its intended purpose clearer.
-- The arrows on the binoculars have been outlined for visual clarity. Removed artifacting in transparent parts.
-- Added text to clarify that the player can press RUN to exit.
-- Added binoculars to certain puzzles (see above)