It's me, FutureNyanCat! And I'm making a thread to collect all my levels in one place. This includes new levels that I made in SMBX 2.0 (Beta 4 and above) and even some legacy levels that I found from my SMBX 1.3 days. Let's go!
Magnetic Mayhem (SMBX 1.3) (Originally uploaded January 12, 2014)
So far, this is one of my oldest non-TGTOS levels (it was used in TGTOS later on) that I have backed up. This level features the "magnets" gimmick which makes use of SMBX's water and quicksand zones to turn them into "positive" and "negative" magnets! It was placed on "Pretty Good" in the archived version of the SMBX forums, if you are curious.
Tubular Tunnel Fun (Choccy Con 2021, 25th Place)
The standalone release version of Tubular Tunnel Fun, featured as my first ever contest entry, which placed 25th in the Chocolate Contest 2021! It'll also make its appearance as a new level coming to Captain Toad Goes to Outer Space, my upcoming reboot of TGTOS.
As seen on THE CLAARGLANDS - the Chocolate Contest 2021 compilation episode! - viewtopic.php?t=28900
MEDALS:


The Fourside (Mystery Contest 2021 | Squareness/Supernatural/Deception | Gold-Silver-Silver)
Here's The Fourside, which won two silver medals and a gold medal in the Mystery Contest 2021. It's also confirmed to be coming to Captain Toad Goes to Outer Space as a planned bonus level, so stay tuned!
Verdant Rapture (Choco Latte Contest 2022, 14th Place)
"As the sun sets, you've stumbled upon the mysterious lands of verdant rapture. It's a serene pipe heaven teeming with flower gardens, moss, and calm grasses. Come with me, as we travel the strange, but blooming environment of the Lands of Verdant Rapture, located on a mysterious faraway planet."
~An excerpt from an episode of "Exploring Beyond the Stars with FNC2002", aired on July 30, 2022.
For the curious: Includes a hidden cameo appearance!
MEDALS:



Dryskull Industries (VanillaCon 2022, 2nd Place)
This is my first time working with exclusively vanilla assets (barring custom music, which is still in the spirit of this contest.)
In the heart of the desert lies a bustling industrial area - Dryskull Industries! It's led by an off-shoot variant of Fryguy's species... aptly named Fry. He's been looking to make a quick buck by mining out the rare Diamond Core, an unlimited source of power, and using it to run his industry's operations. All of his doings are reaching down into the deeper Earth, and dangerous lava is about to rise into the desert, threatening what remains of it!
Mario sets out for the mechanized desert to take on Dryskull Industries and shut it down before dangerous consequences happen!
Originally released on April 29, 2022 with the last update being on May 28, 2022 (during development for the contest).
Medals:



Skulldriller (Science Contest 2023)
Welcome visitors, to the Skulldrilling Tour of our science facility- Actually wait a minute. Today, I present my latest experiment in "FNC Taps Into The World of Redigit Jank" - Skulldriller. When two skeleton turtle brothers are separated and must be reunited, Mario learns the art of skulldrilling, that is - drilling into the ground using your skull... raft! It's more experimental than anything, since this is made for the Science Contest 2023, so don't expect it to be long as my other levels have been.
As seen on ED LABORATE - the Science Contest 2023 compilation episode: viewtopic.php?t=28898
MEDALS:


SHARED THOUGHTS (Community Judging):
You can also see community judging comments in the Ed Laborate compilation episode.
Puzzling Pines (Mario vs. Donkey Kong-styled Puzzle Level, SMBX2 Beta 5)
It's been ages since the last standalone level I made in SMBX2! Now this time, we try something different. Mario vs. Donkey Kong, especially the Switch remake of the game, is one of my favorite Mario games I've ever played, and this time I wanted to do a puzzle level inspired by it in SMBX2 Beta 5, complete with the custom Sync Switch state system that I learned from The Conquest by Emral. To test if the puzzle-platformer aspect of Mario vs. DK is suitable for a full episode focused on it, I decided to create and finish a level with limited movements in mind, and featuring some gimmicks and gadgets based on the game itself. I also went with a bit of a small coding exercise to create a quick puzzle reset system for the carryable key puzzles, which can be triggered by holding ALTRUN for about three seconds. Enjoy!
Current version: 1.0.1. See changelog:
Sunny Trees (SMBX 1.3) (Originally uploaded August 16, 2012)
Well, this is finally happening! After a bit of gravedigging, I found two levels made by me which I once thought were lost to time. One of them is Sunny Trees! Well, this level is REALLY old, so do not expect anything amazing or up to the same standard as my latest levels. For the sake of preservation, the level has been uploaded in its current state as is, so I hope you enjoy a little piece of my history with level-making.
SCREENSHOTS:
Mushroom Railway (SMBX 1.3) (Originally uploaded August 19, 2012)
The second level I archived alongside Sunny Trees is Mushroom Railway. I believe I submitted this for an old level contest and as expected, it received a very low score. But regardless if that memory of mine is correct or not, this level was one of my most remembered as for some reason I found it archived in a very unlikely place back then, but was potentially modified. Thankfully, after some gravedigging, I found the level in its original state, and for the sake of preservation (like Sunny Trees), I decided to upload the level in its original state. Again, do not expect anything amazing or up to the same standard as my latest levels. And please excuse the bad writing - I was very young when I made this level.
SCREENSHOTS:
I'll be uploading more levels in the future as I speak, both a combination of new and old levels that I made. Stay tuned!