[1.3-2.0] FNC's Level Simulator [NEW: TWO ARCHIVED 1.3 LEVELS!!]

Share your own SMBX levels and play others' too.

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FutureNyanCat
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[1.3-2.0] FNC's Level Simulator [NEW: TWO ARCHIVED 1.3 LEVELS!!]

Postby FutureNyanCat » Thu Aug 26, 2021 8:07 pm

FUTURENYANCAT's Level Simulator - the Official(!?) FutureNyanCat level repository
It's me, FutureNyanCat! And I'm making a thread to collect all my levels in one place. This includes new levels that I made in SMBX 2.0 (Beta 4 and above) and even some legacy levels that I found from my SMBX 1.3 days. Let's go!

Magnetic Mayhem (SMBX 1.3) (Originally uploaded January 12, 2014)
So far, this is one of my oldest non-TGTOS levels (it was used in TGTOS later on) that I have backed up. This level features the "magnets" gimmick which makes use of SMBX's water and quicksand zones to turn them into "positive" and "negative" magnets! It was placed on "Pretty Good" in the archived version of the SMBX forums, if you are curious.
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Tubular Tunnel Fun (Choccy Con 2021, 25th Place)
The standalone release version of Tubular Tunnel Fun, featured as my first ever contest entry, which placed 25th in the Chocolate Contest 2021! It'll also make its appearance as a new level coming to Captain Toad Goes to Outer Space, my upcoming reboot of TGTOS.

As seen on THE CLAARGLANDS - the Chocolate Contest 2021 compilation episode! - viewtopic.php?t=28900

MEDALS:
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The Fourside (Mystery Contest 2021 | Squareness/Supernatural/Deception | Gold-Silver-Silver)
Here's The Fourside, which won two silver medals and a gold medal in the Mystery Contest 2021. It's also confirmed to be coming to Captain Toad Goes to Outer Space as a planned bonus level, so stay tuned!
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Verdant Rapture (Choco Latte Contest 2022, 14th Place)
"As the sun sets, you've stumbled upon the mysterious lands of verdant rapture. It's a serene pipe heaven teeming with flower gardens, moss, and calm grasses. Come with me, as we travel the strange, but blooming environment of the Lands of Verdant Rapture, located on a mysterious faraway planet."
~An excerpt from an episode of "Exploring Beyond the Stars with FNC2002", aired on July 30, 2022.

For the curious: Includes a hidden cameo appearance!

MEDALS:
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Dryskull Industries (VanillaCon 2022, 2nd Place)
This is my first time working with exclusively vanilla assets (barring custom music, which is still in the spirit of this contest.)

In the heart of the desert lies a bustling industrial area - Dryskull Industries! It's led by an off-shoot variant of Fryguy's species... aptly named Fry. He's been looking to make a quick buck by mining out the rare Diamond Core, an unlimited source of power, and using it to run his industry's operations. All of his doings are reaching down into the deeper Earth, and dangerous lava is about to rise into the desert, threatening what remains of it!

Mario sets out for the mechanized desert to take on Dryskull Industries and shut it down before dangerous consequences happen!
Originally released on April 29, 2022 with the last update being on May 28, 2022 (during development for the contest).

Medals:
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Skulldriller (Science Contest 2023)
Welcome visitors, to the Skulldrilling Tour of our science facility- Actually wait a minute. Today, I present my latest experiment in "FNC Taps Into The World of Redigit Jank" - Skulldriller. When two skeleton turtle brothers are separated and must be reunited, Mario learns the art of skulldrilling, that is - drilling into the ground using your skull... raft! It's more experimental than anything, since this is made for the Science Contest 2023, so don't expect it to be long as my other levels have been.

As seen on ED LABORATE - the Science Contest 2023 compilation episode: viewtopic.php?t=28898

MEDALS:
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SHARED THOUGHTS (Community Judging):
You can also see community judging comments in the Ed Laborate compilation episode.
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Puzzling Pines (Mario vs. Donkey Kong-styled Puzzle Level, SMBX2 Beta 5)
It's been ages since the last standalone level I made in SMBX2! Now this time, we try something different. Mario vs. Donkey Kong, especially the Switch remake of the game, is one of my favorite Mario games I've ever played, and this time I wanted to do a puzzle level inspired by it in SMBX2 Beta 5, complete with the custom Sync Switch state system that I learned from The Conquest by Emral. To test if the puzzle-platformer aspect of Mario vs. DK is suitable for a full episode focused on it, I decided to create and finish a level with limited movements in mind, and featuring some gimmicks and gadgets based on the game itself. I also went with a bit of a small coding exercise to create a quick puzzle reset system for the carryable key puzzles, which can be triggered by holding ALTRUN for about three seconds. Enjoy!

Current version: 1.0.1. See changelog:
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v1.0.1
- Slight tweaks to Puzzle #9 to avoid the Red Switch from falling too early if either the player beats Puzzle #8 to access it, or uses the AltRun reset feature to make it fall easily
- Added some missing credits

v1.0.0
- Initial release
SCREENSHOTS:
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Sunny Trees (SMBX 1.3) (Originally uploaded August 16, 2012)
Well, this is finally happening! After a bit of gravedigging, I found two levels made by me which I once thought were lost to time. One of them is Sunny Trees! Well, this level is REALLY old, so do not expect anything amazing or up to the same standard as my latest levels. For the sake of preservation, the level has been uploaded in its current state as is, so I hope you enjoy a little piece of my history with level-making.

SCREENSHOTS:
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Mushroom Railway (SMBX 1.3) (Originally uploaded August 19, 2012)
The second level I archived alongside Sunny Trees is Mushroom Railway. I believe I submitted this for an old level contest and as expected, it received a very low score. But regardless if that memory of mine is correct or not, this level was one of my most remembered as for some reason I found it archived in a very unlikely place back then, but was potentially modified. Thankfully, after some gravedigging, I found the level in its original state, and for the sake of preservation (like Sunny Trees), I decided to upload the level in its original state. Again, do not expect anything amazing or up to the same standard as my latest levels. And please excuse the bad writing - I was very young when I made this level.

SCREENSHOTS:
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I'll be uploading more levels in the future as I speak, both a combination of new and old levels that I made. Stay tuned!
Last edited by FutureNyanCat on Sun Jan 26, 2025 3:41 am, edited 14 times in total.

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Re: [1.3-2.0] FutureNyanCat Makes Levels (and other fun stuff) (Magnetic Mayhem!)

Postby MECHDRAGON777 » Tue Aug 31, 2021 2:23 am

I remember enjoying Magnetic Mayhem when I was younger and the level was released originally. Thanks for backing it up.

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Re: [1.3-2.0] FutureNyanCat Makes Levels (and other fun stuff) (Tubular Tunnel Fun)

Postby FutureNyanCat » Tue Sep 21, 2021 2:45 am

Tubular Tunnel Fun has been added! This is my contest entry to the Chocolate Contest 2021, which placed 25th. Check the first post or download from here:
https://mega.nz/file/bcYjmIzC#mWhsTtmyQ ... yWUzD5v3Ug

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Re: [1.3-2.0] FutureNyanCat Makes Levels (and other fun stuff) (Tubular Tunnel Fun)

Postby MarioFan171 » Tue Sep 21, 2021 3:11 am

Tubular Tunnel Fun (Choccy Con 2021, 25th Place)
The standalone release version of Tubular Tunnel Fun, featured as my first ever contest entry, which placed 25th in the Chocolate Contest 2021! It'll also make its appearance as a new level coming to Captain Toad Goes to Outer Space, my upcoming reboot of TGTOS.
Spoiler: show
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DOWNLOAD

I'll be uploading more levels in the future as I speak, both a combination of new and old levels that I made. Stay tuned!
Nice Level, They have these cool gimmicks which are "Portable Pipes" Which you can enter while it's Moving or in it's NPC Form. Maybe i would base this level off Bangladesh in my episode.

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Re: [1.3-2.0] FutureNyanCat Makes Levels (and other fun stuff) (Tubular Tunnel Fun)

Postby FutureNyanCat » Wed Sep 22, 2021 12:25 am

MarioFan171 wrote:
Tue Sep 21, 2021 3:11 am
Nice Level, They have these cool gimmicks which are "Portable Pipes" Which you can enter while it's Moving or in it's NPC Form. Maybe i would base this level off Bangladesh in my episode.
Thanks!

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Re: [1.3-2.0] FutureNyanCat Makes Levels (and other fun stuff) (The Fourside)

Postby FutureNyanCat » Tue Mar 01, 2022 3:44 am

The topic's now updated to feature my Mystery Contest 2021 entry, The Fourside! Feel free to check it out!

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Re: [1.3-2.0] FutureNyanCat Makes Levels (and other fun stuff) (Verdant Rapture (ChocoLatte 2022))

Postby FutureNyanCat » Wed Nov 02, 2022 8:25 am

Finally! This thread receives an update with the first ever public release of my Choco Latte Con 2022 entry, Verdant Rapture, which received 14th place in the contest. Check it out!

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Re: [1.3-2.0] FutureNyanCat Makes Levels (and other fun stuff) (Verdant Rapture (ChocoLatte 2022))

Postby cato » Mon Nov 07, 2022 11:35 pm

Rest in piece, only one judge is able to appreciate your effort in adding the secret cameo.

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Re: [1.3-2.0] FutureNyanCat Makes Levels (and other fun stuff) (Dryskull Industries - VanillaCon 2022)

Postby FutureNyanCat » Sun Jan 15, 2023 4:23 am

Been a while but Dryskull Industries finally has been released to the public, enjoy!

I need to add images later, hold on.
EDIT: Images added! Are you ready to save a scorching desert from the heart of a machined factory?

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Re: [1.3-2.0] FNC's Level Simulator [NEW: ScienceCon 2023 - Skulldriller]

Postby FutureNyanCat » Sun Feb 19, 2023 9:49 am

My level thread's got a new name - FNC's Level Simulator!

And you can NOW download Skulldriller standalone, which is my contest entry to the Science Contest 2023. And no, I'm not literally drilling it into your skull, you're drilling through the walls with the skull. Enjoy!

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Re: [1.3-2.0] FNC's Level Simulator [NEW: ScienceCon 2023 - Skulldriller]

Postby Alagirez » Tue Feb 21, 2023 1:43 am

Man, the skull level is one of my favorites in the contest. The mechanic is easy to learn and the setup is great, which makes the level fun to play. Great job.

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Re: [1.3-2.0] FNC's Level Simulator [NEW: Puzzling Pines!]

Postby FutureNyanCat » Fri Aug 09, 2024 5:12 am

Hey everyone! Check the main thread - I released a new standalone level: Puzzling Pines! Only works if you are on SMBX2 Beta 5, especially Patch 2 and above. Enjoy!

SCREENSHOTS:
Spoiler: show
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DOWNLOAD (v1.0.1)

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Re: [1.3-2.0] FNC's Level Simulator [NEW: Puzzling Pines!]

Postby cold soup » Fri Aug 09, 2024 6:46 pm

FutureNyanCat wrote:
Fri Aug 09, 2024 5:12 am
Hey everyone! Check the main thread - I released a new standalone level: Puzzling Pines! Only works if you are on SMBX2 Beta 5, especially Patch 2 and above. Enjoy!

SCREENSHOTS:
Spoiler: show
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DOWNLOAD (v1.0.1)
really fun level! i had a great time with this. a good amount of these rooms were tricky to figure out, and even the ones that were more straightforward still had some great precision platforming. guess my only gripe was that it's a bit hard to tell whether a warp box is active or not. aside from that i really liked this, in fact i probably enjoyed this way more than i enjoy the original mario vs. donkey kong lol

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Re: [1.3-2.0] FNC's Level Simulator [NEW: TWO ARCHIVED 1.3 LEVELS!!]

Postby FutureNyanCat » Sun Jan 26, 2025 3:34 am

Today's a big day - I finally found two of my lost SMBX 1.3 levels - Sunny Trees and Mushroom Railway! I've reuploaded them as is without any changes, as this is a key part of preservation of my important SMBX history as a level creator. Enjoy!


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