Mario Maker

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Axiom
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Re: Mario Maker

Postby Axiom » Tue Jun 16, 2015 1:11 pm

Yeah I just got done watching the E3 announcement (well, still watching now for Star Fox 0 Coverage) but hell, it looks nice.

A friend of mine are going to try and go to Best Buy to try it out but that'll be after he gets done recovering from his wisdom teeth surgery. Might try and get a video on it.

Chip Potato
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Re: Mario Maker

Postby Chip Potato » Tue Jun 16, 2015 2:20 pm

Luigifan2010 wrote:(well, still watching now for Star Fox 0 Coverage)
you missed it, unfortunately.

lu9
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Re: Mario Maker

Postby lu9 » Tue Jun 16, 2015 7:04 pm

I dont have a Wii U
because I live in Brazil (sadly)
but damnnnnnnn
I'm loving this so far!

attws
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Re: Mario Maker

Postby attws » Wed Jun 17, 2015 3:42 am

Lord Nagaviper wrote:Nintendo just unveiled their Mario Maker at E3, guess it's confirmed now. They are making their own level editor.
Currently, the name is "Super Mario Maker", not "Mario Maker".
Spoiler: show
Image

attws
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Re: Mario Maker

Postby attws » Wed Jun 17, 2015 3:54 am

Super Mario Maker rips (WIP)

Image

Axiom
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Re: Mario Maker

Postby Axiom » Wed Jun 17, 2015 8:58 am

Chip Potato wrote:
Luigifan2010 wrote:(well, still watching now for Star Fox 0 Coverage)
you missed it, unfortunately.
no i saw the gameplay, it looks really really REALLY good. might have to borrow a friend's wii u for it.

my main complaint with Mario Maker is those obnoxious drop shadows they put behind the NPC's. minor complaint but i just don't think it looks good...they got UI down well but I expect this from Nintendo. I'm very proud.

Thundaga_T2
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Re: Mario Maker

Postby Thundaga_T2 » Wed Jun 17, 2015 3:56 pm

Now im wondering if they could consider adding Luigi and two player action, even if its turn based like the old days.

Julia Pseudo
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Re: Mario Maker

Postby Julia Pseudo » Wed Jun 17, 2015 4:06 pm

^
I believe there's a power up that gives Mario Luigi's physics, although it's not multiplayer.

The sharing feature actually looks really well made from what I've seen in the treehouses though. This game could be something really great if it's done right, and as far as I'm concerned they are doing a lot right. All that's missing from my perspective is bosses, checkpoints, and a proper world map. It's all looking pretty great.

Squishy Rex
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Re: Mario Maker

Postby Squishy Rex » Wed Jun 17, 2015 5:10 pm

Luigifan2010 wrote:
Chip Potato wrote:
Luigifan2010 wrote:(well, still watching now for Star Fox 0 Coverage)
you missed it, unfortunately.
no i saw the gameplay, it looks really really REALLY good. might have to borrow a friend's wii u for it.

my main complaint with Mario Maker is those obnoxious drop shadows they put behind the NPC's. minor complaint but i just don't think it looks good...they got UI down well but I expect this from Nintendo. I'm very proud.
Oh so that bothers someone else as well. I have to admit, the shadows do look a little weird and they've been sort of bugging me as well, but like you said, everything else seems excellent.

Shadow Yoshi
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Re: Mario Maker

Postby Shadow Yoshi » Wed Jun 17, 2015 9:12 pm

Just played a demo of this at Best Buy.

It was okay - probably not something I'll buy. The graphic set up they have where everything can be toggled between SMB1/SMB3/SMW/NSMBU and normal/underground/ghost house/etc. is really cool.

Zeldamaster12
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Re: Mario Maker

Postby Zeldamaster12 » Wed Jun 17, 2015 9:57 pm

Hopefully I'll get a Wii U soon so I can play around with Super Mario Maker a little. It's actually not looking half bad.

Yoshibrothers
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Re: Mario Maker

Postby Yoshibrothers » Wed Jun 17, 2015 10:08 pm

I played the demo at best buy earlier, and in my own personal bias I'd say its something you definitely want to pick up if you're a Mario fan. I know I will since I like making things(probably why I occasionally use SMBX). I can't wait to share and play Mario Maker levels with the world.

Emral
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Re: Mario Maker

Postby Emral » Wed Jun 17, 2015 10:26 pm

I've watched trailers, some gameplay coverage, etc, but I just can't get interested in the game. Apart from really weird design choices like shadow backdrops and the game singing your very action, it just feels incredibly limited. You could say I'm spoiled by SMBX, which is true, but that doesn't change the fact I keep seeing what Mario Maker misses and a free fangame provides: Slopes, Events and customisable assets.

From the looks of it, this is Nintendo's Super Mario Flash.

Yoshibrothers
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Re: Mario Maker

Postby Yoshibrothers » Wed Jun 17, 2015 11:18 pm

Enjl wrote:it just feels incredibly limited. You could say I'm spoiled by SMBX, which is true, but that doesn't change the fact I keep seeing what Mario Maker misses and a free fangame provides: Slopes, Events and customisable assets.

From the looks of it, this is Nintendo's Super Mario Flash.
I could agree with you, more or less. While I do admire it, the game does feel lacking in some areas. I'm a sucker for enemies, so if they added maybe more of those....

qig
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Re: Mario Maker

Postby qig » Thu Jun 18, 2015 12:41 am

Enjl wrote:I've watched trailers, some gameplay coverage, etc, but I just can't get interested in the game. Apart from really weird design choices like shadow backdrops and the game singing your very action, it just feels incredibly limited. You could say I'm spoiled by SMBX, which is true, but that doesn't change the fact I keep seeing what Mario Maker misses and a free fangame provides: Slopes, Events and customisable assets.

From the looks of it, this is Nintendo's Super Mario Flash.
this is such a stupid way of thinking because you're ignoring the multitude of things mario maker does that smbx doesn't.

can i put giant bullet bill cannons inside moving clown karts that shoot spinies in smbx?
does smbx have autoscrolling that actually works?
can i attach chain chomps to moving platforms? does smbx even have chain chomps?
in mario maker things actually interact with each other, thwomps break through blocks, enemies bounce off springs etc.
smbx doesnt even have basic powerups like starman LOL
smbx's user interface is awful, the most basic of things like expanding the length of a level are way more complicated to do than need be, and fuck, good luck trying to figure out auto scrolling or attaching enemies to layers or wtv.
i could keep going but i dont want to.

lu9
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Re: Mario Maker

Postby lu9 » Thu Jun 18, 2015 12:49 am

attws wrote:Super Mario Maker rips (WIP)

Image
...already? Or is it a remake of the sprites?

Thundaga_T2
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Re: Mario Maker

Postby Thundaga_T2 » Thu Jun 18, 2015 12:59 am

lu9 wrote:
attws wrote:Super Mario Maker rips (WIP)

Image
...already? Or is it a remake of the sprites?
Its a remake of the sprites, its impossible to rip stuff from a game thats not even out yet.

h2643
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Re: Mario Maker

Postby h2643 » Thu Jun 18, 2015 6:27 am

Speaking of Mario Maker's sprites, someone (me) ripped its sprites too:
Image
Image

The Luigi Mushroom is not mine, though:
Image

Shadow Yoshi
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Re: Mario Maker

Postby Shadow Yoshi » Thu Jun 18, 2015 9:24 am

qig wrote:can i put giant bullet bill cannons inside moving clown karts that shoot spinies in smbx?
No, but why would you want to do that anyway?
qig wrote:does smbx have autoscrolling that actually works?
No, but does Super Mario Maker have autoscrolling you can actually control?
qig wrote:can i attach chain chomps to moving platforms? does smbx even have chain chomps?
Right, chain chomps are cool, but it's kind of like Starman - a feature people seem to do fine without.
qig wrote:in mario maker things actually interact with each other, thwomps break through blocks, enemies bounce off springs etc.
That's good, yes, but you can have enjoyable gameplay experiences in SMBX without it.
qig wrote:smbx doesnt even have basic powerups like starman LOL
See above.
qig wrote:smbx's user interface is awful, the most basic of things like expanding the length of a level are way more complicated to do than need be, and fuck, good luck trying to figure out auto scrolling or attaching enemies to layers or wtv.
I won't deny that Super Mario Maker is a really consistent and solid game - that's because it's made by Nintendo and not some guy making a fangame. There are benefits to being able to play Super Mario Maker with friends, on a console, etc. but if you're actually trying to compare raw editor power then SMBX wins instantly. I don't know why anyone would want to compare that though since it's pretty clear that they have different benefits over eachother.

qig
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Re: Mario Maker

Postby qig » Thu Jun 18, 2015 10:15 am

Joey wrote:
qig wrote:can i put giant bullet bill cannons inside moving clown karts that shoot spinies in smbx?
No, but why would you want to do that anyway?
qig wrote:does smbx have autoscrolling that actually works?
No, but does Super Mario Maker have autoscrolling you can actually control?
qig wrote:can i attach chain chomps to moving platforms? does smbx even have chain chomps?
Right, chain chomps are cool, but it's kind of like Starman - a feature people seem to do fine without.
qig wrote:in mario maker things actually interact with each other, thwomps break through blocks, enemies bounce off springs etc.
That's good, yes, but you can have enjoyable gameplay experiences in SMBX without it.
qig wrote:smbx doesnt even have basic powerups like starman LOL
See above.
qig wrote:smbx's user interface is awful, the most basic of things like expanding the length of a level are way more complicated to do than need be, and fuck, good luck trying to figure out auto scrolling or attaching enemies to layers or wtv.
I won't deny that Super Mario Maker is a really consistent and solid game - that's because it's made by Nintendo and not some guy making a fangame. There are benefits to being able to play Super Mario Maker with friends, on a console, etc. but if you're actually trying to compare raw editor power then SMBX wins instantly. I don't know why anyone would want to compare that though since it's pretty clear that they have different benefits over eachother.
thx for ur input LLMAO


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