(38A 1.4.5) Super Mario World MORE! (Two "NEW" levels from two different worlds)

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TheOrangeToad
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(38A 1.4.5) Super Mario World MORE! (Two "NEW" levels from two different worlds)

Postby TheOrangeToad » Wed Oct 26, 2022 5:43 pm

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Super Mario World MORE! is a SMBX episode that i made back in March 2018 and ever since Feb 2019 i stopped working on and instead take owner with this episode with WillZ17.

However i am now returning to this episode as well as redoing it from scratch in terms of the levels and the world map.

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Spoiler: show
I don't have a plot for this episode let.

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Note: Subject to Change
Spoiler: show
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Spoiler: show
1-1 (NO NAME LET)
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1-2 (NO NAME LET)
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1-3 (NO NAME LET AND UNFINISHED)

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Beta Testing Build

There's a beta testing build (Ver 0.1.1) for this project that is available to be play when playtesting can check if there any bugs or errors they encounter while playing the project.

The build currently has all of the levels of World 1, World A, half of the finished levels of World 2 and a new level from World 3, "3-1".

There are bugs that I have encountered while working on this project but I haven't been enable to fix them let.
Note: A bug when the Red Coin Sprite respawn in invisible after going re-entering a section.
Note: Platform slopes don't react to npcs some times.
Note: P-Switch coins give you five coins.
Note: Some Npcs have glitched death effects.
Note: The Big Blue Shy Guys and Big Blue Snifts may not work on slopes and the used blocks in A-Castle.
Note: Getting a Powerup or taking a hurt in a level with moving layers will screw up the position of the layers.

You can play this build by visiting my TheOrangeToad's Dimension Discord Server below.

https://discord.gg/Ew3wZEvpn6

Once you enter my server and fill out the verification, you have to messaging me privately on discord and I will give you a beta testing role which allow access to the build.

For now, there won't be a deadline when this build becomes unavailable however, it will be updated once I made a enough progress on this episode.

Highlighted Updates and Changelog for 0.1.1 Beta
Spoiler: show
New Levels
3-1 (Beach Level)

Changes
1-A: Changed MrDoubleA's Cheep Cheep and Rip Van Fish script to Slash-18's Flopping Cheep Cheep and TheCreator520's Rip Van Fish script respectfully due to MrDoubleA's script causing overflow errors.


Demo Releases

World 1 Demo 2 - C3 Summer 2023 - Download Link

Demo - C3 Winter 2023 - Download Link

If you want to check out more progress on this episode you can check out my discord server which includes a SMW MORE! category that show off more updates on the episode. Just click the link below.
Discord Link

Feedback would be appreciated.
Last edited by TheOrangeToad on Thu Aug 08, 2024 4:32 pm, edited 16 times in total.

TheOrangeToad
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Re: (38A 1.4.5) Super Mario World MORE! (1-3 Finished and 1-Fort Being Worked On)

Postby TheOrangeToad » Wed Dec 28, 2022 4:21 pm

A quick update:

Here's my finished level 1-3 (STILL DOESN'T HAVE A NAME LET)
Spoiler: show
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And here's my progress so far for 1-Fort (Boom Boom's Fort)
Spoiler: show
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Hopefully i get this level done and maybe make a short demo of my episode soon.

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Re: (38A 1.4.5) Super Mario World MORE! (NEW DEMO RELEASE)

Postby TheOrangeToad » Mon Feb 13, 2023 8:49 am

A new demo for this episode has been released on SMW Central as part of C3 Winter 2023.

https://www.smwcentral.net/?p=viewthrea ... 1#p1617491

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Re: (38A 1.4.5) Super Mario World MORE! (A Progress Update and a New Name)

Postby TheOrangeToad » Thu May 11, 2023 4:17 pm

A progress update after three mouths of not posting anything on this thread.

1-Fort (Boom Boom's Fort) (Updated/Finished) (ever tho this was included in the demo)
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1-4 (No Name Currently) (Yes i know the cutoff of the parallax tress background. That will get fixed)
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1-5 (No Name Currently)
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Also i planning on changing the episode's name to something else alongside having a story too.

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Re: (38A 1.4.5) Super Mario World MORE! (Second Demo)

Postby TheOrangeToad » Tue Jul 11, 2023 5:13 am

A second demo for this episode has been released on SMW Central as part of C3 Summer 2023 which has world 1 now playable in full

https://www.smwcentral.net/?p=viewthrea ... 4#p1624994

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Re: (38A 1.4.5) Super Mario World MORE! (New Update)

Postby TheOrangeToad » Wed Aug 30, 2023 11:18 am

Two levels from two different worlds are now finished.

2-1 (Still No Name)
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A-1 (Still No Name again)
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Also the first world's hub level is going through a redesign in terms of the Toad House.
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Credit goes to FutureNyanCat and VannyArts for most graphics used in these screenshots.

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Re: (38A 1.4.5) Super Mario World MORE! (New Update)

Postby FutureNyanCat » Sun Sep 10, 2023 6:45 am

Glad to see some of my graphics in use. Keep it up!

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(38A 1.4.5) Super Mario World MORE! (Late Monthly Update)

Postby TheOrangeToad » Sun Oct 01, 2023 10:24 am

One level from world 2 is now finished and the second level for world A is currently in the works.

2-2 (No Name)
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A-2 (Spiky Garden)
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Note: The level is not finished as explain by the second screenshot.

I also going to try and upload a playthrough of 2-2 to showoff the level in action soon.

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New Video!

Postby TheOrangeToad » Tue Oct 17, 2023 1:48 pm

A new video which showcases 2-2 is now uploaded on Youtube.


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Re: (38A 1.4.5) Super Mario World MORE! (NEW VIDEO!)

Postby MarioStar » Sun Oct 29, 2023 10:08 pm

This project looks awesome! I like vanilla graphics in Super Mario World (I guess)
Congrats, man!

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2-3, A-3 and Some Enemy Battles Screenshots

Postby TheOrangeToad » Fri Dec 08, 2023 12:18 pm

Sorry for the two months wait but here's more screenshots to showoff 2-3 and A-3 alongside some enemy battles.

A-3
Be careful while riding on those platforms, those pesky fuzzies will try to hurt you so you better watch your jumping skills.
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2-3
Don't slip while riding on the skull rafts or your will become a burned chicken.
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1-Bro (Hammer Bros) and A-Bro (Goomba Blockake)
If you win in these battles then you will be award with some great powerups or even world map items.
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I also wanting to code stuff for this project without any major bugs that prevent the codes from working but we will see.

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Re: (38A 1.4.5) Super Mario World MORE! (2-3, A-3 and Some Enemy Battles Screenshots)

Postby Just_Thomas » Sat Dec 16, 2023 1:34 pm

Really beautiful, also love the SMM2 stuff included, as it greatly expands the original content (specially the forest).
There is ONE thing I noted:
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(https://postimg.cc/bZjmHTbY)
The background wooded plattform thingies: Can you make them smaller and a little bit and/or reduce it`s saturation?
I mean, even if you do not want to (or it is too troublesome at this point), it looks fine enough.
But I love how you made it look curvy (the slopes).

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2-Fort, A-4 Screenshots and a new userbar for SMW MORE!

Postby TheOrangeToad » Thu Mar 07, 2024 4:47 am

I'm very sorry for the four months long yet again but I finished two more levels form World 2 and World A respectively.


A-4
This level's main focus is about Grinders from SMW which can now break broken blocks but also introduced a new type of grinder that I coded myself, Homing Grinders which follows the player movement.
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2-Fort
This fortress level introduced Bob-Ombs and Bombshell Koopa (from Super Mario Land) which you will need because of the cement blocks that block your way from reaches the second mini boss, Mouser.
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Not only that but I also made a userbar for this project.
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Feel free to use this userbar on your signature if you like to support my project.

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Re: (38A 1.4.5) Super Mario World MORE! (2-Fort, A-4 Screenshots and a new userbar)

Postby anonymousmariofan17 » Thu Mar 07, 2024 5:41 am

This is amazing! Your level design looks clean and fun to play! Really looking forward to your episode :D

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Re: (38A 1.4.5) Super Mario World MORE! (2-Fort, A-4 Screenshots and a new userbar)

Postby Just_Thomas » Sat Mar 09, 2024 6:24 am

If designed well, I never get tired of "original styled" levels. Colors do fit well.

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A newer redesign 1-1: A Sliding Beginning

Postby TheOrangeToad » Tue Apr 09, 2024 8:58 am

Here's a newer redesign level of 1-1 with a name: A Sliding Beginning
A introduction level featuring Goomba and Galoomba that slide down to you DOOM!
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And as you can see in the screenshots I have a new hub now.

Credit goes to Victor ManuelMR's [HUD] Default-HUD that I used for modify my own hub for this episode.

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Re: (38A 1.4.5) Super Mario World MORE! (A Newer Redesign 1-1: A Sliding Beginning)

Postby willizika96 » Tue Apr 30, 2024 2:13 pm

Loved it! It looks like a real sequel of SMW. Gonna play the demo ASAP.

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Redesigned levels and an castle.

Postby TheOrangeToad » Thu Jun 06, 2024 7:58 am

Sorry for the two mouth gap but I back to post some more progress.

1-2 (Redesigned)
This level's main focus is about throwing vegetables at enemies and introducing a green spiny variant that can stay on ledges, move slightly faster and when throw by a Lakitu, it will can turn into a spiny ball and chase the player.
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1-3 (Redesigned)
In this stage, you will be faces some walking, sliding, flying, bouncing and hidden Rexes that will try to end your quest but luckily this level introduce the Raccoon Leaf that allows the player to fly when they have a enough speed on the ground.
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A-Castle (WIP)
As you can tell by the last screenshot, this level isn't fully finished but it will be done by the time the 3rd demo of this episode get completed.
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Hopefully the next progress update won't be as long as the previous updates.

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Beta Testing Build Release

Postby TheOrangeToad » Wed Jul 03, 2024 3:55 pm

A beta testing build (Ver 1.0) for Super Mario World MORE! is now available to be play.

The build currently has all of the levels in World 1, World A and half of the finished levels in World 2.

You can play this build by visiting my TheOrangeToad's Dimension Discord Server below.

https://discord.gg/Ew3wZEvpn6

Once you enter my server and fill out the verification, you have to messaging me privately on discord and I will give you a beta testing role which allow access to the build.

For now, there won't be a deadline when this build becomes unavailable however, it will be updated once I made a enough progress on this episode.

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Two "NEW" levels from two different worlds

Postby TheOrangeToad » Thu Aug 08, 2024 4:32 pm

We have two new levels that have been finished.

3-1
A beach level that uses my Snortoise script and you can play this level with the beta testing build on my first post.
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2-4
A cave level that introduces Monty Mole and Mega Moles. (Original script by CoolXD but I have expanded the script to include more features which you can find here)
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