(38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (SMW - Bowser Statue Release)

General discussion about Super Mario Bros. X.
TheOrangeToad
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(38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (SMW - Bowser Statue Release)

Postby TheOrangeToad » Sat Feb 10, 2024 8:53 am

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A pack that includes all of my teascripts that I thought are worth releasing.

"NEW" - Super Mario World - Bowser Statue
Spoiler: show
The Grey and Gold Bowser Statues from Super Mario World which also include a shoot fireball variant for the Gold Bowser Statue which doesn't appear in the original game.
Image
Download Link V1.0

Credits
Script By TheOrangeToad
Graphics By Nintendo

Super Mario World - Big Steely
Spoiler: show
The bowling ball that Bowser throws in Super Mario World but now in SMBX 1.4.5 coded by me.
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Download Link V1.0

Credits
Script By TheOrangeToad
Graphics By Nintendo

Super Mario World - Monty Mole and Expanded Mega Mole
Spoiler: show
Originally coded by CoolXD for his Monty Mole script, this pack includes the following:

- Monty Mole -
Monty Mole Hole - Both Ground Dwelling and Ledge Dwelling
Monty Mole - Chase and Walk n Hop Variants (The latter of which was coded by myself)
Monty Mole Pile - Left and Right (Originally from SMW Central By RussianMan)

- Mega Mole -
Mega Mole Hole - Both Ground Dwelling and Ledge Dwelling
Mega Mole - (Already in SMBX but has been modified for this pack)
Mega Mole Pile - Left and Right (Originally inspried by RussianMan's Monty Mole Pile from SMW Central)

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Download Link V1.0 - Monty Mole
Download Link V1.0 - Mega Mole

Credits
Script By CoolXD and TheOrangeToad
Graphics By Erik

Super Mario Bros Wonder - Snortoise
Spoiler: show
This turtle enemy act the same way as koopa troopas do however it will crawl forward instead but when it goes underwater, it will swim horizontally.

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Download Link V1.0

Credits
Script By TheOrangeToad
Graphics By D3-03/Hammerless Penguin


Paper Mario: The Thousand-Year Door - Spinia, Spania and Spunia
Spoiler: show
These three spinning enemies from said game that if the player get near it, it will charge for a short amount of time before spin-dashes towards the player.

Spinia - It will charge for a short amount of time if the player goes near it and spin-dashes towards the player after they stop charging.
Spania - Same as Spinia but has spikes on their head so you can't jump on it.
Spunia - Same as Spania but once it stop charging it will move faster then the other two.

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Download Link V1.1

Credits
Script and Graphics By TheOrangeToad


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Spoiler: show
Originally in the NES Version of Mario's Time Machine, these Ground Pound Koopas will try to stun you by pounding to the ground. There are four variants that are shown in the video below with each variants showing how they work.
Download Link V1.0

Credits
Script By TheOrangeToad
Ground Pound Koopa Graphics By Heroic-Man Rhoden and for originally request it (Edited By TheOrangeToad)


Yellow Parakoopa, Wave Motion
Spoiler: show
A yellow parakoopa that files in wave motion. Pretty self-explanatory isn't it.
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Download Link V1.0

Credits
Script By TheOrangeToad
Thanks to Slash-18 for the hovering code which was originally used for his Flying Spiny script that I'd modfily for my script.
Erik (On SMW Central) for the original inspiration for this script.


Super Mario World - Big Bubble
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A big bubble from Super Mario World that hovers in wave motion. I'll only really made this because the Yellow Parakoopa script that I've made above behaves almost the same way but slower and with a better hitbox.
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Download Link V1.0

Credits
Script By TheOrangeToad
Thanks to Slash-18 for the same reason as my other script above.


Super Mario World - Jumping Cheep Cheep
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A cheep cheep from Super Mario World that moves around left and right and eventually jump afterwards.
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Download Link V1.0

Credits
Script By TheOrangeToad
Graphics By Nintendo


Work In Progress
These we scripts that are currently unfinished but can still be downloaded for beta testing and bug finding purposes.

Super Mario World - Amazing Flyin Hammer Bro
Spoiler: show
Image
Note: Technically the Hammer Bro itself is finished but it missing his flying platform which is beyond my teascript coding skills for now.
Download Link

Credits
Script By TheOrangeToad
Graphics By Nintendo

Super Mario Bros Wonder - 3x3 Turn Blocks
Spoiler: show
Image
Note: I can't find a way to make it reappear after the player hits the block and wait for a few seconds.
Download Link

Credits
Script By TheOrangeToad

Older Stuff
Mario's Time Machine (NES) - Ground Pound Koopa
Spoiler: show
Image
Note: It shows a older version of the NPC script which I have now updated it.
Download Link V1.2

Credits
Ground Pound Koopa Graphics By Heroic-Man Rhoden and for originally request it (Edited By TheOrangeToad)
Script By TheOrangeToad

You can check out all of my scripts on Google Drive folder here.
Last edited by TheOrangeToad on Sun Nov 17, 2024 8:47 am, edited 16 times in total.

TheOrangeToad
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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack)

Postby TheOrangeToad » Fri Mar 01, 2024 8:00 am

A expansion to my Ground Pound Koopas has been released.

Go to the first post to check it out.

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (Two new npc scripts added)

Postby TheOrangeToad » Thu Mar 14, 2024 10:38 am

Two new npc scripts have been released.

One is the Yellow Parakoopa that files in wave motion and the Big Bubble from Super Mario World.

Go and check the first post to see these new npc scripts.

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (Two new npc scripts added)

Postby TheOrangeToad » Wed Apr 03, 2024 5:27 am

A new npc script have been released. The Jumping Cheep Cheep from Super Mario World.

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (Two Uncompleted Scripts Released)

Postby TheOrangeToad » Mon May 06, 2024 3:36 pm

Two uncompleted scripts are now available to download for beta testing and bug finding purposes.

The two scripts are:
Super Mario Bros Wonder - Snortoise
Super Mario World - Amazing Flyin Hammer Bro (Only the Hammer Bro part though)

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(A Spinning "New" NPC Script Released)

Postby TheOrangeToad » Fri Jul 12, 2024 8:13 am

Two spinning enemies from Paper Mario: The Thousand-Year Door have been coded and released.

UPDATE: I have updated the Spinia and Spania script to include a Spunia and added sfx from PM: TTYD for these NPCs.

Check the first post on this topic to see this new script.

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(A Shelly "NEW" NPC Script Released)

Postby TheOrangeToad » Wed Jul 24, 2024 12:24 pm

I have fix the Snortoise enemy from Super Mario Bros Wonder so check the first post out to see it.

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (Monty Mole and Expanded Mega Mole NPC Script Released)

Postby TheOrangeToad » Thu Aug 01, 2024 11:24 am

I have expanded CoolXD's Monty Mole script from his script pack to add new features to it and Expanded the Mega Mole too.

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A BIG Steely NPC Script Released

Postby TheOrangeToad » Sat Sep 21, 2024 3:41 pm

I have ported and released the Big Steely sprite from Super Mario World to Super Mario Bros X 1.4.5.

Check the first post as always.

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(3x3 Turn Block Incomplete Release)

Postby TheOrangeToad » Sun Oct 13, 2024 9:28 am

I released a 3x3 Turn Blocks from Super Mario Bros Wonder however I can't find a way to make the block reappear after the player hits the block and wait for a few seconds.
Image
Download Link

Credits
Script By TheOrangeToad

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SMW - Bowser Statue Release

Postby TheOrangeToad » Sun Nov 17, 2024 8:50 am

I've released the Super Mario World - Bowser Statue sprite from Super Mario World on my main post above and this post here.

The Grey and Gold Bowser Statues from Super Mario World which also include a shoot fireball variant for the Gold Bowser Statue which doesn't appear in the original game.
Image

Download Link V1.0

Credits
Script By TheOrangeToad
Graphics By Nintendo

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (SMW - Bowser Statue Release)

Postby EmptyGunCD » Sat Nov 23, 2024 2:15 pm

One question: why did you put this on General instead of Lunalua? i get the gist that this is "Teascript" but theres where NPC packs are stored in there js.

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (SMW - Bowser Statue Release)

Postby mariobrigade2018 » Sat Nov 23, 2024 3:08 pm

Pepi wrote:
Sat Nov 23, 2024 2:15 pm
One question: why did you put this on General instead of Lunalua? i get the gist that this is "Teascript" but theres where NPC packs are stored in there js.
They're going to be folks who will try to run 38a stuff in X2, and then ask why it doesn't work. So to prevent that confusion, he decided to put it here.

At least, that's my theory.

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (SMW - Bowser Statue Release)

Postby Idunn » Sun Nov 24, 2024 5:42 am

Almost anyone who makes teascript stuff posts it here in general.

It wouldn't make sense to put teascript things into the lunalua subforum since that's a whole other language and for another version of smbx.

Now if there would be a place to post these, I'm sure people would do that so.

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (SMW - Bowser Statue Release)

Postby EmptyGunCD » Sun Nov 24, 2024 6:52 am

Idunn wrote:
Sun Nov 24, 2024 5:42 am
Almost anyone who makes teascript stuff posts it here in general.

It wouldn't make sense to put teascript things into the lunalua subforum since that's a whole other language and for another version of smbx.

Now if there would be a place to post these, I'm sure people would do that so.
Why did they not put Teascript in the first place then? I get that this is a super old forum and it predates both SMBX versions, but why Lunalua subforum only when you could make both subforums? It would be cool to see that...

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Re: (38A 1.4.5) TheOrangeToad's Teascript Vault (Teascript Pack) (SMW - Bowser Statue Release)

Postby mariobrigade2018 » Sun Nov 24, 2024 2:28 pm

Pepi wrote:
Sun Nov 24, 2024 6:52 am
Idunn wrote:
Sun Nov 24, 2024 5:42 am
Almost anyone who makes teascript stuff posts it here in general.

It wouldn't make sense to put teascript things into the lunalua subforum since that's a whole other language and for another version of smbx.

Now if there would be a place to post these, I'm sure people would do that so.
Why did they not put Teascript in the first place then? I get that this is a super old forum and it predates both SMBX versions, but why Lunalua subforum only when you could make both subforums? It would be cool to see that...
Because people don't really use 38a, and by extension, teascript, here.


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