The Grey and Gold Bowser Statues from Super Mario World which also include a shoot fireball variant for the Gold Bowser Statue which doesn't appear in the original game.
Originally coded by CoolXD for his Monty Mole script, this pack includes the following:
- Monty Mole -
Monty Mole Hole - Both Ground Dwelling and Ledge Dwelling
Monty Mole - Chase and Walk n Hop Variants (The latter of which was coded by myself)
Monty Mole Pile - Left and Right (Originally from SMW Central By RussianMan)
- Mega Mole -
Mega Mole Hole - Both Ground Dwelling and Ledge Dwelling
Mega Mole - (Already in SMBX but has been modified for this pack)
Mega Mole Pile - Left and Right (Originally inspried by RussianMan's Monty Mole Pile from SMW Central)
These three spinning enemies from said game that if the player get near it, it will charge for a short amount of time before spin-dashes towards the player.
Spinia - It will charge for a short amount of time if the player goes near it and spin-dashes towards the player after they stop charging.
Spania - Same as Spinia but has spikes on their head so you can't jump on it.
Spunia - Same as Spania but once it stop charging it will move faster then the other two.
Originally in the NES Version of Mario's Time Machine, these Ground Pound Koopas will try to stun you by pounding to the ground. There are four variants that are shown in the video below with each variants showing how they work.
Credits
Script By TheOrangeToad
Thanks to Slash-18 for the hovering code which was originally used for his Flying Spiny script that I'd modfily for my script.
Erik (On SMW Central) for the original inspiration for this script.
A big bubble from Super Mario World that hovers in wave motion. I'll only really made this because the Yellow Parakoopa script that I've made above behaves almost the same way but slower and with a better hitbox.
I released a 3x3 Turn Blocks from Super Mario Bros Wonder however I can't find a way to make the block reappear after the player hits the block and wait for a few seconds. Download Link
I've released the Super Mario World - Bowser Statue sprite from Super Mario World on my main post above and this post here.
The Grey and Gold Bowser Statues from Super Mario World which also include a shoot fireball variant for the Gold Bowser Statue which doesn't appear in the original game.
One question: why did you put this on General instead of Lunalua? i get the gist that this is "Teascript" but theres where NPC packs are stored in there js.
One question: why did you put this on General instead of Lunalua? i get the gist that this is "Teascript" but theres where NPC packs are stored in there js.
They're going to be folks who will try to run 38a stuff in X2, and then ask why it doesn't work. So to prevent that confusion, he decided to put it here.
Almost anyone who makes teascript stuff posts it here in general.
It wouldn't make sense to put teascript things into the lunalua subforum since that's a whole other language and for another version of smbx.
Now if there would be a place to post these, I'm sure people would do that so.
Why did they not put Teascript in the first place then? I get that this is a super old forum and it predates both SMBX versions, but why Lunalua subforum only when you could make both subforums? It would be cool to see that...
Almost anyone who makes teascript stuff posts it here in general.
It wouldn't make sense to put teascript things into the lunalua subforum since that's a whole other language and for another version of smbx.
Now if there would be a place to post these, I'm sure people would do that so.
Why did they not put Teascript in the first place then? I get that this is a super old forum and it predates both SMBX versions, but why Lunalua subforum only when you could make both subforums? It would be cool to see that...
Because people don't really use 38a, and by extension, teascript, here.