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A Pack of Various Levels

Posted: Sun Nov 26, 2017 8:47 pm
by kinker31
This is my first foray of making stuff for SMBX. Yay?
This episode will be using SMBX2 Beta 3, since I cannot use the 38-A editor to save my life.
UPDATE 1: Made progress on some levels to show I'm not entirely dead
Screenies (some are outdated): show
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Progress:
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Download (For testers): Push against butt for download
More to come sometime!

Re: A Pack of Various Levels

Posted: Sun Nov 26, 2017 9:01 pm
by xDestroy
Image
that looks very glitchy...

Re: A Pack of Various Levels

Posted: Sun Nov 26, 2017 9:15 pm
by kinker31
xDestroy wrote:
screenshot: show
Image
that looks very glitchy...
If you're talking about the enemies, that's because I didn't notice this GFX pack until now.
If you're talking about the blocks/tiles, I'm trying my best to make the tiles not clash with each other, as I also have an underground tileset that I'm using as well, which initially caused some 'Hey, that file's already here' errors, and I've had to manually create masks for some of the tiles at one point.
Thanks for providing feedback, though!

Re: A Pack of Various Levels

Posted: Sun Nov 26, 2017 9:28 pm
by xDestroy
kinker31 wrote:
xDestroy wrote:
screenshot: show
Image
that looks very glitchy...
If you're talking about the enemies, that's because I didn't notice this GFX pack until now.
If you're talking about the blocks/tiles, I'm trying my best to make the tiles not clash with each other, as I also have an underground tileset that I'm using as well, which initially caused some 'Hey, that file's already here' errors, and I've had to manually create masks for some of the tiles at one point.
Thanks for providing feedback, though!
Im talking about besides being small, your going to have to glitch through that section

Re: A Pack of Various Levels

Posted: Sun Nov 26, 2017 9:42 pm
by kinker31
xDestroy wrote:
kinker31 wrote:
xDestroy wrote:
screenshot: show
Image
that looks very glitchy...
If you're talking about the enemies, that's because I didn't notice this GFX pack until now.
If you're talking about the blocks/tiles, I'm trying my best to make the tiles not clash with each other, as I also have an underground tileset that I'm using as well, which initially caused some 'Hey, that file's already here' errors, and I've had to manually create masks for some of the tiles at one point.
Thanks for providing feedback, though!
Im talking about besides being small, your going to have to glitch through that section
Ah, thanks for telling me. Got that fixed.

Re: A Pack of Various Levels

Posted: Sun Nov 26, 2017 9:51 pm
by PopYoshi
kinker31 wrote:
xDestroy wrote:
kinker31 wrote: If you're talking about the enemies, that's because I didn't notice this GFX pack until now.
If you're talking about the blocks/tiles, I'm trying my best to make the tiles not clash with each other, as I also have an underground tileset that I'm using as well, which initially caused some 'Hey, that file's already here' errors, and I've had to manually create masks for some of the tiles at one point.
Thanks for providing feedback, though!
Im talking about besides being small, your going to have to glitch through that section
Ah, thanks for telling me. Got that fixed.
Yeah, be careful with small spaces like these, they can easily glitch the game and get trapped in a wall (I wonder why they still haven't fixed that) or make easy roads (like Bossedit)

BTW, there's an error in the third screenshot with the water tiles