Benial's Modern Graphics Pack (NSMB pack 2.0)

Share and discuss custom SMBX graphics.

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Benial
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Benial's Modern Graphics Pack (NSMB pack 2.0)

Postby Benial » Sat Jan 28, 2017 4:11 pm

He's bigger, faster and stronger too! It's the remastered Benial's Modern Graphics Pack! huh!

This pack started out as SMB3 restyles of New Super Mario Bros. tiles, but is now simply a collection of objects, enemies and scenery remenicent of the modern style.

SCREENSHOTS
Spoiler: show
Image
Image
Image
Image
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If for some reason you want this, try the link Here and enjoy!


**Note**: Some features require paralx and BGOfix to work, although they are bundled with 2.0β3.
Last edited by Benial on Sat Apr 28, 2018 9:00 am, edited 3 times in total.

The Dwarven Digger
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Re: NSMB Graphics Pack BETA

Postby The Dwarven Digger » Sat Jan 28, 2017 5:16 pm

Well... This might be better for my NSMB-based episode than what I am doing currently. I've just tried ripping stuff straight from the spritesheets that I got from spriters resource (which may have some anti-aliasing and definitely has 1x1 pixels), and it doesn't look that good. Because of the way I resized it, There are some weird lines in the ground, and it basically looks kind of bad. Also, I only used about 4 or 5 frames for each of the NPCs and that means the animations look a bit 'jumpy'.

tl;dr: I tried this myself, but the direct rips looked really bad. Probably going to use this in one of my episodes.

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Re: NSMB Graphics Pack BETA

Postby Turret 3471 » Sun Jan 29, 2017 10:51 am

Wow, this is amazing!! It always feels good seeing graphics from one of my favorite games.

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Re: NSMB Graphics Pack BETA

Postby Snessy the duck » Sun Jan 29, 2017 11:39 am

The GFX are kinda hard to see in the sheet due to the PGE grid. But otherwise, nice rip!

Benial
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Re: NSMB Graphics Pack BETA

Postby Benial » Sun Jan 29, 2017 11:45 am

Snessy the duck wrote:The GFX are kinda hard to see in the sheet due to the PGE grid. But otherwise, nice rip!
Yeah, I'll redo the screens when I finish some more tilesets

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Re: NSMB Graphics Pack BETA

Postby Enderfan » Tue Jan 31, 2017 3:48 am

I'm sorry but it doesn't really fit in smbx

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Re: NSMB Graphics Pack BETA

Postby arcade999 » Wed Feb 01, 2017 5:36 pm

LemmyKoopa123 wrote:I'm sorry but it doesn't really fit in smbx
Maybe, but i think its good for a totaly diferent smbx experience, like a nsmbds level or episode, and i have seen things like this i some rom hacks, and it doesn't look that bad.

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Re: NSMB Graphics Pack BETA

Postby Turret 3471 » Wed Feb 01, 2017 5:40 pm

arcade999 wrote:
LemmyKoopa123 wrote:I'm sorry but it doesn't really fit in smbx
Maybe, but i think its good for a totaly diferent smbx experience, like a nsmbds level or episode, and i have seen things like this i some rom hacks, and it doesn't look that bad.
True, NSMB stuff always looks good imo.
I do get how some stuff wouldn't fit like the enemies (since they're ripped), but all the blocks seem to look really nice, especially the pipes.

The Dwarven Digger
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Re: NSMB Graphics Pack BETA

Postby The Dwarven Digger » Thu Feb 02, 2017 12:51 pm

Turret 3471 wrote:
arcade999 wrote:
LemmyKoopa123 wrote:I'm sorry but it doesn't really fit in smbx
Maybe, but i think its good for a totaly diferent smbx experience, like a nsmbds level or episode, and i have seen things like this i some rom hacks, and it doesn't look that bad.
True, NSMB stuff always looks good imo.
I do get how some stuff wouldn't fit like the enemies (since they're ripped), but all the blocks seem to look really nice, especially the pipes.
Suggestion:
Maybe you could do two versions of the enemies?
Like one version ripped, another slightly restyled to match the restyled ground tiles? Then you would have a choice of which one you could use.

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Re: NSMB Graphics Pack BETA

Postby Benial » Fri Feb 03, 2017 2:06 am

The Dwarven Digger wrote:
Turret 3471 wrote:
arcade999 wrote: Maybe, but i think its good for a totaly diferent smbx experience, like a nsmbds level or episode, and i have seen things like this i some rom hacks, and it doesn't look that bad.
True, NSMB stuff always looks good imo.
I do get how some stuff wouldn't fit like the enemies (since they're ripped), but all the blocks seem to look really nice, especially the pipes.
Suggestion:
Maybe you could do two versions of the enemies?
Like one version ripped, another slightly restyled to match the restyled ground tiles? Then you would have a choice of which one you could use.
I'll try, but it will take a long time due to the sheet's size. Thanks for the suggestion, though!

Emral
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Re: NSMB Graphics Pack BETA

Postby Emral » Fri Feb 03, 2017 8:51 am

That's not SMB3-styled. If you want to stylise something in a way where it properly fits alongside SMB3 assets I suggest you analysise the palette and shading that are used in SMB3.
Even for its own style, though, some of thelines and shading here are rather messy. The alternate grass tile looks unnatural, the slopes are a mess, the regular grass tile has banding galore, the fill is pillowshaded and the pipe barely even obeys the laws of physics in terms of how it reflects light. Meanwhile the shading on the cave just looks sluggish.

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Re: NSMB Graphics Pack BETA

Postby Artturer » Fri Feb 03, 2017 9:21 am

The grass tileset dirt has a strange color

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Re: NSMB Graphics Pack BETA

Postby arcade999 » Fri Feb 03, 2017 9:46 am

Benial wrote:
The Dwarven Digger wrote:
Turret 3471 wrote: True, NSMB stuff always looks good imo.
I do get how some stuff wouldn't fit like the enemies (since they're ripped), but all the blocks seem to look really nice, especially the pipes.
Suggestion:
Maybe you could do two versions of the enemies?
Like one version ripped, another slightly restyled to match the restyled ground tiles? Then you would have a choice of which one you could use.
I'll try, but it will take a long time due to the sheet's size. Thanks for the suggestion, though!
I think you should use the real nsmb ds backgrounds and tilesets for the total nsmb ds expérience. ;)

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Re: NSMB Graphics Pack BETA

Postby Enderfan » Sun Feb 05, 2017 8:26 am

The Dwarven Digger wrote:
Turret 3471 wrote:
arcade999 wrote: Maybe, but i think its good for a totaly diferent smbx experience, like a nsmbds level or episode, and i have seen things like this i some rom hacks, and it doesn't look that bad.
True, NSMB stuff always looks good imo.
I do get how some stuff wouldn't fit like the enemies (since they're ripped), but all the blocks seem to look really nice, especially the pipes.
Suggestion:
Maybe you could do two versions of the enemies?
Like one version ripped, another slightly restyled to match the restyled ground tiles? Then you would have a choice of which one you could use.
Yeah, I actually meant the enemies! Then I wont complain anymore

loop
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Re: NSMB Graphics Pack 1.1

Postby loop » Sun Feb 05, 2017 10:52 am

I like the 16-bit grassland tileset, but there is cutoff on the horizontal corner tiles.
Other than that and the underground tileset, it looks good.

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Re: NSMB Graphics Pack 1.1

Postby rosa25fz9 » Fri Apr 27, 2018 3:26 pm

It doesn't work... I tried downloading it and i got this come up... https://cdn.discordapp.com/attachments/ ... nknown.png
Can you enable the link or re-send it on dropbox or mediafire please? :?

WildW
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Re: NSMB Graphics Pack 1.1

Postby WildW » Fri Apr 27, 2018 4:31 pm

MarioUKGaming [TGS95] wrote:It doesn't work... I tried downloading it and i got this come up... https://cdn.discordapp.com/attachments/ ... nknown.png
Can you enable the link or re-send it on dropbox or mediafire please? :?
Maybe PM benial because he isn’t very active on the forums and may miss this post if you don’t notify him.

Murphmario
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Re: NSMB Graphics Pack 1.1

Postby Murphmario » Fri Apr 27, 2018 6:28 pm

I managed to save this before it went down, so here's a re-upload:
https://www.dropbox.com/s/h0mdoetavi6i9 ... 1.zip?dl=0

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Re: NSMB Graphics Pack 1.1

Postby Eri7 » Mon May 07, 2018 5:49 pm

Murphmario wrote:
Fri Apr 27, 2018 6:28 pm
I managed to save this before it went down, so here's a re-upload:
https://www.dropbox.com/s/h0mdoetavi6i9 ... 1.zip?dl=0
Nice, thanks , the graphics look cool so it would have been a shame if they were gone forever.

WildW
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Re: Benial's Modern Graphics Pack (NSMB pack 2.0)

Postby WildW » Tue May 15, 2018 10:36 pm

I smell an update that wasn’t announced because Benial didn’t want to announce it for whatever reason!


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