A Pack of Various Levels

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What do you think about what I've got so far?

Pretty nice!
0
No votes
Good
0
No votes
Eh.
1
20%
Could use improvement.
4
80%
I don't really wanna vote.
0
No votes
 
Total votes: 5
kinker31
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A Pack of Various Levels

Postby kinker31 » Sun Nov 26, 2017 8:47 pm

This is my first foray of making stuff for SMBX. Yay?
This episode will be using SMBX2 Beta 3, since I cannot use the 38-A editor to save my life.
UPDATE 1: Made progress on some levels to show I'm not entirely dead
Screenies (some are outdated): show
Image
Image
Image
Image
Image
Progress:
Image
Download (For testers): Push against butt for download
More to come sometime!
Last edited by kinker31 on Fri Feb 16, 2018 1:39 am, edited 5 times in total.

xDestroy
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Re: A Pack of Various Levels

Postby xDestroy » Sun Nov 26, 2017 9:01 pm

Image
that looks very glitchy...

kinker31
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Re: A Pack of Various Levels

Postby kinker31 » Sun Nov 26, 2017 9:15 pm

xDestroy wrote:
screenshot: show
Image
that looks very glitchy...
If you're talking about the enemies, that's because I didn't notice this GFX pack until now.
If you're talking about the blocks/tiles, I'm trying my best to make the tiles not clash with each other, as I also have an underground tileset that I'm using as well, which initially caused some 'Hey, that file's already here' errors, and I've had to manually create masks for some of the tiles at one point.
Thanks for providing feedback, though!

xDestroy
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Re: A Pack of Various Levels

Postby xDestroy » Sun Nov 26, 2017 9:28 pm

kinker31 wrote:
xDestroy wrote:
screenshot: show
Image
that looks very glitchy...
If you're talking about the enemies, that's because I didn't notice this GFX pack until now.
If you're talking about the blocks/tiles, I'm trying my best to make the tiles not clash with each other, as I also have an underground tileset that I'm using as well, which initially caused some 'Hey, that file's already here' errors, and I've had to manually create masks for some of the tiles at one point.
Thanks for providing feedback, though!
Im talking about besides being small, your going to have to glitch through that section

kinker31
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Posts: 4
Joined: Thu Oct 20, 2016 4:33 pm

Re: A Pack of Various Levels

Postby kinker31 » Sun Nov 26, 2017 9:42 pm

xDestroy wrote:
kinker31 wrote:
xDestroy wrote:
screenshot: show
Image
that looks very glitchy...
If you're talking about the enemies, that's because I didn't notice this GFX pack until now.
If you're talking about the blocks/tiles, I'm trying my best to make the tiles not clash with each other, as I also have an underground tileset that I'm using as well, which initially caused some 'Hey, that file's already here' errors, and I've had to manually create masks for some of the tiles at one point.
Thanks for providing feedback, though!
Im talking about besides being small, your going to have to glitch through that section
Ah, thanks for telling me. Got that fixed.

PopYoshi
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Re: A Pack of Various Levels

Postby PopYoshi » Sun Nov 26, 2017 9:51 pm

kinker31 wrote:
xDestroy wrote:
kinker31 wrote: If you're talking about the enemies, that's because I didn't notice this GFX pack until now.
If you're talking about the blocks/tiles, I'm trying my best to make the tiles not clash with each other, as I also have an underground tileset that I'm using as well, which initially caused some 'Hey, that file's already here' errors, and I've had to manually create masks for some of the tiles at one point.
Thanks for providing feedback, though!
Im talking about besides being small, your going to have to glitch through that section
Ah, thanks for telling me. Got that fixed.
Yeah, be careful with small spaces like these, they can easily glitch the game and get trapped in a wall (I wonder why they still haven't fixed that) or make easy roads (like Bossedit)

BTW, there's an error in the third screenshot with the water tiles


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