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Re: SMBX2 (2.0 Beta 3)
Posted: Fri Jan 18, 2019 2:58 pm
by TheNightingale
Electriking wrote: ↑Fri Jan 18, 2019 2:03 pm
Also looks like we may need a pit of 200 pages sub-forum for the archives now.
Of course!
Re: SMBX2 (2.0 Beta 3)
Posted: Sat Jan 19, 2019 2:28 pm
by Emral
Re: SMBX2 (2.0 Beta 3)
Posted: Sat Jan 19, 2019 2:47 pm
by TheNightingale
Thanks Enjl. I was not in the community when Beta 3 was released so I was not very informed about Beta 4 but now I know a little of what's going on the development...
Re: SMBX2 (2.0 Beta 3)
Posted: Sat Jan 19, 2019 2:50 pm
by timocomsmbx2345
I know I've asked this before, but is beta 4 like, almost done?
Re: SMBX2 (2.0 Beta 3)
Posted: Sat Jan 19, 2019 3:03 pm
by Cedur
At this rate it looks like we're drawing closer towards it; iirc there's an estimate for the second quartal
welcome back from the dead
Re: SMBX2 (2.0 Beta 3)
Posted: Sat Jan 19, 2019 4:20 pm
by Emral
timocomsmbx2345 wrote: ↑Sat Jan 19, 2019 2:50 pm
I know I've asked this before, but is beta 4 like, almost done?
The entire blog post is literally discussing the current state of things and what stuff still needs doing. Please read it to get up to date.
Re: SMBX2 (2.0 Beta 3)
Posted: Sat Jan 19, 2019 9:46 pm
by JaysonAndre1234
Wow this is great!
Re: SMBX2 (2.0 Beta 3)
Posted: Sun Jan 20, 2019 11:01 am
by FireyPaperMario
Everyone,
PLEASE be patience with the
2.0 Team.

Re: SMBX2 (2.0 Beta 3)
Posted: Sun Jan 20, 2019 11:12 am
by GDKeptr
FireyPaperMario wrote: ↑Sun Jan 20, 2019 11:01 am
Everyone,
PLEASE be patience with the
2.0 Team.
Exactly, they should because the development can run slow, people can't rush them or force them to finish it fast.
Re: SMBX2 (2.0 Beta 3)
Posted: Mon Jan 21, 2019 2:55 pm
by timocomsmbx2345
Oh, also, is the spreadsheet for everything b4 still up?
Re: SMBX2 (2.0 Beta 3)
Posted: Mon Jan 21, 2019 3:04 pm
by Emral
timocomsmbx2345 wrote: ↑Mon Jan 21, 2019 2:55 pm
Oh, also, is the spreadsheet for everything b4 still up?
There is a link to it in the blog post which I recommended to you in my last response.
Re: SMBX2 (2.0 Beta 3)
Posted: Mon Jan 21, 2019 6:21 pm
by Quantumenace
Any word on fixing the issue with Layer:stop or setting the layer's speed to 0 in lua causing it to keep moving at 0.0001 speed?
Edit: so this is still an issue?
Currently, all held-NPC weapons (Snifit, Waddle Doo, Panser, Rinka dude) start a combo when they kill enemies and this combo does not end, not even when dropping one and picking up another NPC (
https://imgur.com/CIL3mK9).
I don't know much about the development, does it use NPC:harm(HARM_TYPE_NPC)?
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Jan 23, 2019 11:44 pm
by Rossiter
Enjl wrote: ↑Fri Jan 18, 2019 1:34 am
Rossiter wrote: ↑Wed Jan 16, 2019 7:36 pm
Mr Tarakan wrote: ↑Sat Dec 29, 2018 9:10 am
where are the settings for the npc for example yoshi wings, flying, or lakitu AI and

etc
I think stuff like that is limited to .lvlx files. Support for those will be added in beta 4.
No. This is not coming in beta 4. I don't know where they got the idea that these things were part of the engine.
Whoops, look at me being a noob again-
Re: SMBX2 (2.0 Beta 3)
Posted: Thu Jan 24, 2019 5:50 am
by flame
Quick question, how can i "Update my Drivers"?, because i had a problem with testing my levels in PGE.
And i tried searching it on Youtube but i got no answers.
Re: SMBX2 (2.0 Beta 3)
Posted: Thu Jan 24, 2019 11:51 am
by Emral
flame wrote: ↑Thu Jan 24, 2019 5:50 am
Quick question, how can i "Update my Drivers"?, because i had a problem with testing my levels in PGE.
And i tried searching it on Youtube but i got no answers.
Depends on what kind of drivers and for what purpose who suggested that.
Drivers are pieces of software that make your hardware work better. Without knowing what problems you have and what drivers need updating I can't go into further specifics.
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Jan 29, 2019 10:53 am
by Neo2018
Wait, there is a SECOND SMBX?
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Jan 29, 2019 10:56 am
by Cedur
Yes, and it's being developped further, while already being a stable engine at the same time!
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Jan 29, 2019 1:42 pm
by Emral
The 2 should best be read like how one would read the 4 in Unreal Engine 4 or the 5 in Unity 5. It's not a sequel, but rather an enhancement to what came before.
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Jan 29, 2019 9:29 pm
by Teemster2
Enjl wrote: ↑Tue Jan 29, 2019 1:42 pm
The 2 should best be read like how one would read the 4 in Unreal Engine 4 or the 5 in Unity 5. It's not a sequel, but rather an enhancement to what came before.
Afterm beta comes out you guys should take a break. You deserve it. There is no need to rushow beta5 and prole will always want more things such more enemies and powerups no matter how many is added. You guys deserve to enjoy your hard work and get full credit for it. Anyways good job and if it's not out any time soon that just means more time to make it grand.
Added in 1 minute 4 seconds:
Typing from my phone is not easy. Sorry for the spelling errors.
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Jan 30, 2019 2:51 am
by ElectriKong
Teemster2 wrote: ↑Tue Jan 29, 2019 9:30 pm
Enjl wrote: ↑Tue Jan 29, 2019 1:42 pm
The 2 should best be read like how one would read the 4 in Unreal Engine 4 or the 5 in Unity 5. It's not a sequel, but rather an enhancement to what came before.
Afterm beta comes out you guys should take a break. You deserve it. There is no need to rushow beta5 and prole will always want more things such more enemies and powerups no matter how many is added. You guys deserve to enjoy your hard work and get full credit for it. Anyways good job and if it's not out any time soon that just means more time to make it grand.
Added in 1 minute 4 seconds:
Typing from my phone is not easy. Sorry for the spelling errors.
You can still edit the post. Using your phone is not a valid excuse for leaving your post difficult to understand.