Page 184 of 208

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Aug 03, 2018 7:31 pm
by Hoeloe
It's all in the #smbx2-dev channel. They aren't "update posts" like you'd get on the blog, but simple discussion. You can also see individual commits to the repository in the #github-updates channel.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Aug 04, 2018 4:28 am
by DarvinosBobaFett
Bruh,How many the pipeline was currently numbered?

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Aug 05, 2018 5:10 am
by EDC99
Horikawa Otane wrote:
Fri Sep 30, 2016 3:29 pm

Image



SMBX2 (2.0 BETA 3) IS OUT NOW!

DOWNLOAD HERE

And be sure to post your Mario Challenge/Beta 3 videos!

(Note you CANNOT patch this over Beta 2. This MUST be its own distribution. Feel free to move over your worlds folder so you don't lose any data though!)

Then I suppose that the other things from 1.3.0.1 and 1.4 are gonna be added in the definitive game, aren't they? Or they are going to disappear?

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Aug 05, 2018 5:35 am
by Cedur
^ many things known from 1.4 are planned to be included in the next beta.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Aug 05, 2018 6:29 am
by Emral
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Aug 05, 2018 12:44 pm
by GforGoomba
Enjl wrote:
Sun Aug 05, 2018 6:29 am
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image
You know this texture change could ruin some episodes?

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Aug 05, 2018 2:33 pm
by ElectriKong
GforGoomba wrote:
Sun Aug 05, 2018 12:44 pm
Enjl wrote:
Sun Aug 05, 2018 6:29 am
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image
You know this texture change could ruin some episodes?
It won't

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Aug 05, 2018 2:39 pm
by MustardCake
GforGoomba wrote:
Sun Aug 05, 2018 12:44 pm
Enjl wrote:
Sun Aug 05, 2018 6:29 am
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image
You know this texture change could ruin some episodes?
I don't think so, it would be probably a little different but it won't ruin them.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Aug 06, 2018 2:42 am
by HenryRichard
The only major changes I can think of are minor graphical changes and the ability to use parametric equations with eeries, neither of which should ruin a standard episode. If the sizables ruin things it wouldn't be hard to make a legacy graphics pack or something you can just drop into and old episode to make it look right, and the new graphics make the vanilla sizables much more flexible.

Update SMBX 2.0 Beta 4

Posted: Sat Aug 18, 2018 7:28 am
by LooKiCH
I want this update to be able to change the aspect ratio without stretching

Here is an example
Spoiler: show
16:9
Image

21:9
Image

1:1
Image

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Aug 18, 2018 7:33 am
by Emral
That would absolutely ruin level design as a whole. What would happen to NPC spawn ranges? Section borders? People not placing blocks in areas which the standard 4:3 camera would never reach?

What you CAN do is draw black borders on the edges of the screen to get a smaller resolution and different aspect ratio. It's done on a per level basis and specifically designed around in those levels. Examples:
https://www.youtube.com/watch?v=OEuRoVcbRog
https://www.youtube.com/watch?v=C9g3NACOyLA

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Aug 18, 2018 1:15 pm
by LooKiCH
Enjl wrote:
Sat Aug 18, 2018 7:33 am
That would absolutely ruin level design as a whole. What would happen to NPC spawn ranges? Section borders? People not placing blocks in areas which the standard 4:3 camera would never reach?

What you CAN do is draw black borders on the edges of the screen to get a smaller resolution and different aspect ratio. It's done on a per level basis and specifically designed around in those levels. Examples:
https://www.youtube.com/watch?v=OEuRoVcbRog
https://www.youtube.com/watch?v=C9g3NACOyLA
If the level of the position is less than the aspect ratio of 16: 9, then the camera will increase, that's how it should be set up

Re: Update SMBX 2.0 Beta 4

Posted: Sat Aug 18, 2018 1:26 pm
by PixelPest
Super Mario Craft Min wrote:
Sat Aug 18, 2018 7:28 am
I want this update to be able to change the aspect ratio without stretching

Here is an example
Spoiler: show
16:9
Image

21:9
Image

1:1
Image
Please don't post unnecessarily in large font and consider putting large images in spoilers in the future. Thanks

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Aug 18, 2018 1:32 pm
by timocomsmbx2345
Dang I got fooled there.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Aug 18, 2018 2:33 pm
by Emral
Super Mario Craft Min wrote:
Sat Aug 18, 2018 1:15 pm
Enjl wrote:
Sat Aug 18, 2018 7:33 am
That would absolutely ruin level design as a whole. What would happen to NPC spawn ranges? Section borders? People not placing blocks in areas which the standard 4:3 camera would never reach?

What you CAN do is draw black borders on the edges of the screen to get a smaller resolution and different aspect ratio. It's done on a per level basis and specifically designed around in those levels. Examples:
https://www.youtube.com/watch?v=OEuRoVcbRog
https://www.youtube.com/watch?v=C9g3NACOyLA
If the level of the position is less than the aspect ratio of 16: 9, then the camera will increase, that's how it should be set up
I'm having trouble understanding your explanation. I'm also not certain if you actually read what I had to say in response to your suggestion. This change would make every level that has been created so far unplayable. Assuming it were possible to implement.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Aug 22, 2018 2:05 pm
by Emral

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Aug 22, 2018 2:11 pm
by GforGoomba
Will Liquids be added to ß4?

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Aug 22, 2018 2:19 pm
by Emral
GforGoomba wrote:
Wed Aug 22, 2018 2:11 pm
Will Liquids be added to ß4?
Water and quicksand are the only things classified as liquids in SMBX right now. But we didn't add them.
And no, we won't classify trigger boxes under liquids. That's bonkers.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Aug 22, 2018 2:25 pm
by MECHDRAGON777
Snowy_Desert wrote:
Sun Aug 05, 2018 2:39 pm
GforGoomba wrote:
Sun Aug 05, 2018 12:44 pm
Enjl wrote:
Sun Aug 05, 2018 6:29 am
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image
You know this texture change could ruin some episodes?
I don't think so, it would be probably a little different but it won't ruin them.
The only way these can ruin old episodes is if the original sizeable was intended to go flush in the ground and the person who made the episode did not make the graphic go completely into the ground which is now the intention.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Aug 22, 2018 2:28 pm
by Emral
Even so, that wouldn't "ruin" anything.