SMBX2 (2.0 Beta 3)

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Hoeloe
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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Fri Aug 03, 2018 7:31 pm

It's all in the #smbx2-dev channel. They aren't "update posts" like you'd get on the blog, but simple discussion. You can also see individual commits to the repository in the #github-updates channel.

DarvinosBobaFett
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Re: SMBX2 (2.0 Beta 3)

Postby DarvinosBobaFett » Sat Aug 04, 2018 4:28 am

Bruh,How many the pipeline was currently numbered?

EDC99
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Re: SMBX2 (2.0 Beta 3)

Postby EDC99 » Sun Aug 05, 2018 5:10 am

Horikawa Otane wrote:
Fri Sep 30, 2016 3:29 pm

Image



SMBX2 (2.0 BETA 3) IS OUT NOW!

DOWNLOAD HERE

And be sure to post your Mario Challenge/Beta 3 videos!

(Note you CANNOT patch this over Beta 2. This MUST be its own distribution. Feel free to move over your worlds folder so you don't lose any data though!)

Then I suppose that the other things from 1.3.0.1 and 1.4 are gonna be added in the definitive game, aren't they? Or they are going to disappear?

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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sun Aug 05, 2018 5:35 am

^ many things known from 1.4 are planned to be included in the next beta.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Aug 05, 2018 6:29 am

In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image

GforGoomba
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Sun Aug 05, 2018 12:44 pm

Enjl wrote:
Sun Aug 05, 2018 6:29 am
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image
You know this texture change could ruin some episodes?

ElectriKong
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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Sun Aug 05, 2018 2:33 pm

GforGoomba wrote:
Sun Aug 05, 2018 12:44 pm
Enjl wrote:
Sun Aug 05, 2018 6:29 am
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image
You know this texture change could ruin some episodes?
It won't

MustardCake
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Re: SMBX2 (2.0 Beta 3)

Postby MustardCake » Sun Aug 05, 2018 2:39 pm

GforGoomba wrote:
Sun Aug 05, 2018 12:44 pm
Enjl wrote:
Sun Aug 05, 2018 6:29 am
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image
You know this texture change could ruin some episodes?
I don't think so, it would be probably a little different but it won't ruin them.

HenryRichard
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Re: SMBX2 (2.0 Beta 3)

Postby HenryRichard » Mon Aug 06, 2018 2:42 am

The only major changes I can think of are minor graphical changes and the ability to use parametric equations with eeries, neither of which should ruin a standard episode. If the sizables ruin things it wouldn't be hard to make a legacy graphics pack or something you can just drop into and old episode to make it look right, and the new graphics make the vanilla sizables much more flexible.

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Update SMBX 2.0 Beta 4

Postby LooKiCH » Sat Aug 18, 2018 7:28 am

I want this update to be able to change the aspect ratio without stretching

Here is an example
Spoiler: show
16:9
Image

21:9
Image

1:1
Image
Last edited by PixelPest on Sat Aug 18, 2018 1:26 pm, edited 1 time in total.
Reason: Reduced post size

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sat Aug 18, 2018 7:33 am

That would absolutely ruin level design as a whole. What would happen to NPC spawn ranges? Section borders? People not placing blocks in areas which the standard 4:3 camera would never reach?

What you CAN do is draw black borders on the edges of the screen to get a smaller resolution and different aspect ratio. It's done on a per level basis and specifically designed around in those levels. Examples:
https://www.youtube.com/watch?v=OEuRoVcbRog
https://www.youtube.com/watch?v=C9g3NACOyLA

LooKiCH
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Re: SMBX2 (2.0 Beta 3)

Postby LooKiCH » Sat Aug 18, 2018 1:15 pm

Enjl wrote:
Sat Aug 18, 2018 7:33 am
That would absolutely ruin level design as a whole. What would happen to NPC spawn ranges? Section borders? People not placing blocks in areas which the standard 4:3 camera would never reach?

What you CAN do is draw black borders on the edges of the screen to get a smaller resolution and different aspect ratio. It's done on a per level basis and specifically designed around in those levels. Examples:
https://www.youtube.com/watch?v=OEuRoVcbRog
https://www.youtube.com/watch?v=C9g3NACOyLA
If the level of the position is less than the aspect ratio of 16: 9, then the camera will increase, that's how it should be set up

PixelPest
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Re: Update SMBX 2.0 Beta 4

Postby PixelPest » Sat Aug 18, 2018 1:26 pm

Super Mario Craft Min wrote:
Sat Aug 18, 2018 7:28 am
I want this update to be able to change the aspect ratio without stretching

Here is an example
Spoiler: show
16:9
Image

21:9
Image

1:1
Image
Please don't post unnecessarily in large font and consider putting large images in spoilers in the future. Thanks

timocomsmbx2345
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Re: SMBX2 (2.0 Beta 3)

Postby timocomsmbx2345 » Sat Aug 18, 2018 1:32 pm

Dang I got fooled there.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sat Aug 18, 2018 2:33 pm

Super Mario Craft Min wrote:
Sat Aug 18, 2018 1:15 pm
Enjl wrote:
Sat Aug 18, 2018 7:33 am
That would absolutely ruin level design as a whole. What would happen to NPC spawn ranges? Section borders? People not placing blocks in areas which the standard 4:3 camera would never reach?

What you CAN do is draw black borders on the edges of the screen to get a smaller resolution and different aspect ratio. It's done on a per level basis and specifically designed around in those levels. Examples:
https://www.youtube.com/watch?v=OEuRoVcbRog
https://www.youtube.com/watch?v=C9g3NACOyLA
If the level of the position is less than the aspect ratio of 16: 9, then the camera will increase, that's how it should be set up
I'm having trouble understanding your explanation. I'm also not certain if you actually read what I had to say in response to your suggestion. This change would make every level that has been created so far unplayable. Assuming it were possible to implement.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Wed Aug 22, 2018 2:05 pm


GforGoomba
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Wed Aug 22, 2018 2:11 pm

Will Liquids be added to ß4?

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Wed Aug 22, 2018 2:19 pm

GforGoomba wrote:
Wed Aug 22, 2018 2:11 pm
Will Liquids be added to ß4?
Water and quicksand are the only things classified as liquids in SMBX right now. But we didn't add them.
And no, we won't classify trigger boxes under liquids. That's bonkers.

MECHDRAGON777
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Re: SMBX2 (2.0 Beta 3)

Postby MECHDRAGON777 » Wed Aug 22, 2018 2:25 pm

Snowy_Desert wrote:
Sun Aug 05, 2018 2:39 pm
GforGoomba wrote:
Sun Aug 05, 2018 12:44 pm
Enjl wrote:
Sun Aug 05, 2018 6:29 am
In some cases it's going to be the case that 1.3.0.1's changes are going to be reverted and/or executed more thoroughly than they were back then.
The reversion which comes to mind is the SMB3 grey airship block sizeable, while the thorough execution comes in the shape of many other sizeables:
Image
You know this texture change could ruin some episodes?
I don't think so, it would be probably a little different but it won't ruin them.
The only way these can ruin old episodes is if the original sizeable was intended to go flush in the ground and the person who made the episode did not make the graphic go completely into the ground which is now the intention.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Wed Aug 22, 2018 2:28 pm

Even so, that wouldn't "ruin" anything.


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