For those of you who have not played Mario Classic, there are three levels at the end that require you to cheat to progress. However, these aren't your typical impossible, poorly-designed levels; rather, these levels were built around a specific cheat in SMBX that you had to type in so you could experience the level properly. Personally, I thought this was a neat idea, but I also felt that it was a criminally underdeveloped gimmick: ignoring some of the cop-out level design choices, there was always the fact that a message box interrupted game-play to tell you what cheat you had to type in. What if there was a level where the player is told what cheat must be typed in, but it must be done within a certain time limit?
That's where my level comes in.
Basically, my goal with this was to make a level where the player needs to type in various cheats as they appear in order to reach the end (and there's some platforming in there, somewhere), as well as possibly inspiring others to expand upon this concept (I personally think that the end of my level is a cop-out as well, but I couldn't think of another way to end it). I tested this fully using a computer controller (meaning I had to set it down each time I needed to type in a cheat) and I never pre-empted the cheats (I only typed them in after they appeared on-screen), so this shouldn't be
too difficult.
In what may be the most unintuitive part of my level, you need to freeze and destroy a Bullet Bill Cannon before being crushed by spikes.

As you might be able to guess, this screenshot was tricky to take. I just wanted to show that it
is possible to destroy this wall without harming yourself (and still be able to beat the level), but it might not be optimal.

--EDIT--
One more thing that should be mentioned: if you type in a physics-changing cheat, like sonicstooslow, the cheat will still be active if you die and start the level over. That's something I couldn't work around, so I decided to put this message in my post.
--END EDIT--
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