Boom-Boom's Temple - By Natsu - Reviewed by Kep
Does this test level have what it takes to make it the best levels, or just get dumped into the trashcan like it's nothing? You're about to find out.
Initially...
Yes, I fully realized this is a test level but perhaps the following criticism could help you to make more real levels, other than just a plain 'ole test.
Generally...
It's a temple, which I love temple levels so allow me to be biased. Anyway, I started off in a place where there were many quicksand scenery objects, along with an SMW-styled Dry Bones which clashes with the SMB3 palette, unfortunately. Otherwise, I hit the two brick blocks and the two question blocks, the bricks containing utter nothingness and one question block having a coin with the other having a mushroom or if you're big a fire flower. So I kept strolling right, then spotted two Thwomps that are intentional to spin jump on which is very simplistic. Afterwards, I entered the door.
Exiting the other door, I went left, killed the clashing Dry Bones, and then saw two fire bars that clash yet again with the palette since they're from SMB1. There's also a Bullet Bill launcher but there's nothing wrong with that. Either way, I went towards upwards, killed the Dry Bones, and there lied two abrupt Roto-Disks with two more fire bars to the right of them. Quicksand lied right by it, and then there was a door. Above it, however, was two question blocks; the one on the left containing an individual coin and the one on the right having a fire flower. Next, I went into the door, and exited getting stumbled upon by a Dry Bones along with a Thwomp you're forced to spin jump on lying on the right and then after doing that procedure you head left, seeing another Dry Bones, and going through the door...
I exited the third door, and then saw a prodigious pit to fall down in; at first, I didn't trust it, considering it a trap, but I eventually figured out it was my only option. Yet, it was boss time. It really wasn't convoluted, particularly if you had a fire flower; you'd just stand on the middle ball and shoot down at him where you're at a height when Boom-Boom can't even hit you. Though, I would recommend changing the music after he dies and removing the Roto-Disks, coz it would suck to die after you killed the boss and it's extraordinarily unrealistic if you still hear boss music after someone is dead.
Overall Score...
5/10: Since it's a test level, I'm going to move this to Average since it wasn't good, but it wasn't effortless to get thrown into the trash can, either.
[center]Approved - Moved to Average Levels[/center]