Boom-Boom's Temple

They're not that bad, but they're not that good either.

Moderator: Userbase Moderators

Fuyu
Fry Guy
Fry Guy
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Boom-Boom's Temple

Postby Fuyu » Sun Feb 23, 2014 9:26 am

Please note that this level wasn't made to be great but to advertise my own GFX, the Aztec Blocks and the background. But I'd thank any reviews for this level.
Spoiler: show
Image
Click Me!

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Boom-Boom's Temple

Postby silent_ » Sun Feb 23, 2014 10:09 am

Boom-Boom's Temple - By Natsu - Reviewed by Kep



Does this test level have what it takes to make it the best levels, or just get dumped into the trashcan like it's nothing? You're about to find out.

Initially...
Yes, I fully realized this is a test level but perhaps the following criticism could help you to make more real levels, other than just a plain 'ole test.

Generally...
It's a temple, which I love temple levels so allow me to be biased. Anyway, I started off in a place where there were many quicksand scenery objects, along with an SMW-styled Dry Bones which clashes with the SMB3 palette, unfortunately. Otherwise, I hit the two brick blocks and the two question blocks, the bricks containing utter nothingness and one question block having a coin with the other having a mushroom or if you're big a fire flower. So I kept strolling right, then spotted two Thwomps that are intentional to spin jump on which is very simplistic. Afterwards, I entered the door.

Exiting the other door, I went left, killed the clashing Dry Bones, and then saw two fire bars that clash yet again with the palette since they're from SMB1. There's also a Bullet Bill launcher but there's nothing wrong with that. Either way, I went towards upwards, killed the Dry Bones, and there lied two abrupt Roto-Disks with two more fire bars to the right of them. Quicksand lied right by it, and then there was a door. Above it, however, was two question blocks; the one on the left containing an individual coin and the one on the right having a fire flower. Next, I went into the door, and exited getting stumbled upon by a Dry Bones along with a Thwomp you're forced to spin jump on lying on the right and then after doing that procedure you head left, seeing another Dry Bones, and going through the door...

I exited the third door, and then saw a prodigious pit to fall down in; at first, I didn't trust it, considering it a trap, but I eventually figured out it was my only option. Yet, it was boss time. It really wasn't convoluted, particularly if you had a fire flower; you'd just stand on the middle ball and shoot down at him where you're at a height when Boom-Boom can't even hit you. Though, I would recommend changing the music after he dies and removing the Roto-Disks, coz it would suck to die after you killed the boss and it's extraordinarily unrealistic if you still hear boss music after someone is dead.

Overall Score...
5/10: Since it's a test level, I'm going to move this to Average since it wasn't good, but it wasn't effortless to get thrown into the trash can, either.

[center]Approved - Moved to Average Levels[/center]

Fuyu
Fry Guy
Fry Guy
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Boom-Boom's Temple

Postby Fuyu » Sun Feb 23, 2014 11:41 am

I pretty much assumed the result, but it's good to see someone took his time to play through my level on which I put no efforts at all to make it enjoyable. Thanks for your recomendations Kep, I shall think about them.

But getting rather biased, what do you think about the gameplay?

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Boom-Boom's Temple

Postby silent_ » Sun Feb 23, 2014 12:56 pm

Natsu wrote:But getting rather biased, what do you think about the gameplay?
I thought I pretty much covered it in my general summary, it was fairly poor due to the lack of coins, pipes and something an SMBX level needs but for a test level it's average.

Fuyu
Fry Guy
Fry Guy
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Boom-Boom's Temple

Postby Fuyu » Sun Feb 23, 2014 1:52 pm

No, that's level design, I'm asking you how you felt while playing.

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Boom-Boom's Temple

Postby silent_ » Sun Feb 23, 2014 2:58 pm

Natsu wrote:No, that's level design, I'm asking you how you felt while playing.
I really never understood the difference. =P
While playing it, I felt the background and custom things were some unused things from SMB3. It was additionally short, which made it more SMB3-esque, too, to make a long story short. It was just nostalgic, though I admit I lacked fun while playing it and compared to other levels it was extraordinarily poor design and expressing-wise.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Boom-Boom's Temple

Postby bossedit8 » Sun Feb 23, 2014 3:54 pm

My playthrough:



Original YouTube Video Link: http://www.youtube.com/watch?v=yenvW32vuYc

Fuyu
Fry Guy
Fry Guy
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Boom-Boom's Temple

Postby Fuyu » Sun Feb 23, 2014 4:33 pm

@Kep: At least now you know the difference. =P

@bossedit8: I thank you because you let me know I forgot one of the backgrounds which is on section 2, just so everybody knows.

thunderlakitu
Flurry
Flurry
Posts: 177
Joined: Tue Mar 04, 2014 7:32 am

Re: Boom-Boom's Temple

Postby thunderlakitu » Thu Mar 13, 2014 8:46 am

i play this level too!

i like the level but... is too short!


Return to “Average”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari