major glitch in the editor

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turtwig1123
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major glitch in the editor

Postby turtwig1123 » Sat Feb 22, 2014 8:24 pm

yea... I was working on a level when this happened:
Image
Image
who can explain what the heck happened 0.o

bossedit8
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Re: major glitch in the editor

Postby bossedit8 » Sat Feb 22, 2014 8:44 pm

Why this is happening? There are specific backgrounds that they have a specific boundary/size limits. Every backgrounds that have two of them used at once, starting at the top instead of the bottom or have a background that moves differently according to movements, if you hit the limit of the boundary/size the game will still remember the boundary you used but as a result, it is getting Glitched/Bugged due to limited size of the backgrounds. If you caused that issue, use a different background or try to refrain that from happening.

turtwig1123
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Re: major glitch in the editor

Postby turtwig1123 » Sat Feb 22, 2014 8:48 pm

bossedit8 wrote:Why this is happening? There are specific backgrounds that they have a specific boundary/size limits. Every backgrounds that have two of them used at once, starting at the top instead of the bottom or have a background that moves differently according to movements, if you hit the limit of the boundary/size the game will still remember the boundary you used but as a result, it is getting Glitched/Bugged due to limited size of the backgrounds. If you caused that issue, use a different background or try to refrain that from happening.
I tried that but it wouldn't let me

bossedit8
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Re: major glitch in the editor

Postby bossedit8 » Sat Feb 22, 2014 8:56 pm

turtwig1123 wrote:I tried that but it wouldn't let me
Is your custom background on a perfect size then? If not then that background is unaviable to load no matter how big your boundary is. Another solution, make your boundary (Level Section) very small (Tip: Make it as small as it can be (800x600)) compared to stay big as it is.

turtwig1123
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Re: major glitch in the editor

Postby turtwig1123 » Sat Feb 22, 2014 9:23 pm

bossedit8 wrote:
turtwig1123 wrote:I tried that but it wouldn't let me
Is your custom background on a perfect size then? If not then that background is unaviable to load no matter how big your boundary is. Another solution, make your boundary (Level Section) very small (Tip: Make it as small as it can be (800x600)) compared to stay big as it is.
I wasn't using a custom backround :?

Shadow Yoshi
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Re: major glitch in the editor

Postby Shadow Yoshi » Sat Feb 22, 2014 10:36 pm

This is happening because you're using an SMB3 background. Any background that has SMB3 clouds in it can only go up a certain amount of blocks. Try using a different background or don't make your level so high.

turtwig1123
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Re: major glitch in the editor

Postby turtwig1123 » Sun Feb 23, 2014 12:20 am

Joey wrote:This is happening because you're using an SMB3 background. Any background that has SMB3 clouds in it can only go up a certain amount of blocks. Try using a different background or don't make your level so high.
oh thanks :D I thought I broke the editor for a second there


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