8bitmushroom wrote:Imaynotbehere4long wrote:I'm going to copy 8bitmushroom's strategy and reserve this to review myself.
I only did that because I knew you were judging levels.

So, does that mean you've stopped for today? I guess so.
And now, my review of Generic Ruins Level:
Wow, this level is a mess. If the player misses the airship NPCs (which is likely to happen since the player won't be able to figure out what's going on quickly), he/she has to lose the mushroom to enter a pipe that has Spinys constantly being generated from it. If the player doesn't miss the airship NPCs, he/she is met with a frequent mushroom generator, but the mushrooms constantly fall into lava, which is prone to a Run-Time error. It is also possible for the player to use the Koopa generator there and the phase-through-walls-while-big bug to skip much of the first section. I'm also going to skip that part of the first section in my review since it's quite empty and boring.
Moving on: if the player goes to the upper-right of the section, there's a Birdo that is there only to guard some 1-ups, which are fairly useless when playing a single level. Where the player really has to go is to the bottom-left by breaking the SMB2 blocks with a Koopa shell. After that, the player gets the midpoint, there are some really boring lava jumps, and then the player has to time a spin-jump from a climbable fence on to Podobos. That might not seem too difficult on paper, but the way the blocks, fence, and Podobos are arranged makes it very difficult to time the jump right, and I got killed when I made it there. That's when I found out that the midpoint is positioned in such a way that it causes the player to get stuck in the wall and be unable to beat the level:
After that, I activated shadowstar and skipped the Podobo spin-jumping part. Then the player enters a warp that leads to the second section, and there's an SMB1 Bowser there which the player has to defeat. In order to do that, the player has to get past it, go into a warp to another section, grab a Koopa shell, warp back to Bowser, and hold it against him until he dies. After that, there are some Bowser statues, then a Boom-Boom fight on a flat plane, which is a significant drop in difficulty. Once the Boom-Boom is defeated, a ? sphere pops out, and the level is over.
In conclusion:
There are just way too many things wrong with this level for it to be enjoyable in any way. I'd say this deserves a 0.5/10.