Shyfalls

This is the place to post levels that are made just for fun.

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Mable
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Shyfalls

Postby Mable » Wed Jun 11, 2014 9:32 am

Pretty much a short level since it's one of the first aswell and much of a test using Wohlstand's Engine that came out recently.

Uhm the level is called Shyfalls dunno why there isn't much of saying also somehow the smb3 shy guys don't look that much of smb3 but they were in legend of tony his pack.

Right Credit:
Legendoftony his pack for the shyguys
and additional thanks to the New Graphic pack.
oh right also credit to FanofSMBX for the lunadll code.

Image

Oh no only zip download for now
http://www.mediafire.com/download/sdx1q ... yfalls.zip

HenryRichard
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Re: Shyfalls

Postby HenryRichard » Wed Jun 11, 2014 2:47 pm

Looks like a decent level. However, I sense a large amount of replies involving the midway flag...

FanofSMBX
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Re: Shyfalls

Postby FanofSMBX » Wed Jun 11, 2014 2:49 pm

What graphic of mine did you use?

RudeGuy
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Re: Shyfalls

Postby RudeGuy » Wed Jun 11, 2014 3:00 pm

FanofSMBX wrote:What graphic of mine did you use?
GrätselBüchner wrote:oh right also credit to FanofSMBX for the lunadll code.
Ehm...when she credits you for some graphics...

FanofSMBX
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Re: Shyfalls

Postby FanofSMBX » Wed Jun 11, 2014 3:01 pm

I don't know what lunadll code.

Mable
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Re: Shyfalls

Postby Mable » Wed Jun 11, 2014 3:14 pm

HenryRichard1234 wrote:Looks like a decent level. However, I sense a large amount of replies involving the midway flag...
There is no midway flag
FanofSMBX wrote:What graphic of mine did you use?
The boss i don't wanna tell here but it might be obvious anyway.

silent_
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Re: Shyfalls

Postby silent_ » Wed Jun 11, 2014 3:37 pm

GrätselBüchner wrote:The boss i don't wanna tell here but it might be obvious anyway.
the boss is JOEY

Oh sorry about that. Anyhow, I see that you said, "There is no midway flag". If there's not a midway flag, what is that diminutive flag in the bottom left of the screen doing there, and what is it for exactly? It's a bit detailed and out of place, I would like to point that out. I'm at the verge of saying it clashes with the atmosphere.

Anyway, this looks like a decent and nostalgic level. I think the SMB1 grass is a bit out of place, though. Otherwise, you pulled off a neat SMB2 level. Keep it up.

FanofSMBX
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Re: Shyfalls

Postby FanofSMBX » Wed Jun 11, 2014 3:39 pm

It's the start position.

Mable
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Re: Shyfalls

Postby Mable » Wed Jun 11, 2014 3:41 pm

The Flag is the start position which shows up in Wohlstand's Engine unlike in smbx. Also there won't be a midway point anyway since it's kinda short.
Kep wrote: the boss is JOEY
No Joey is a Boss who appears later.

Imaynotbehere4long
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Re: Shyfalls

Postby Imaynotbehere4long » Thu Nov 06, 2014 9:31 pm

CaptainSyrup wrote:
HenryRichard wrote:Looks like a decent level. However, I sense a large amount of replies involving the midway flag...
There is no midway flag
No! Bad CaptainSyrup! Just because you don't think a level is very long doesn't mean that you shouldn't put a midway point in it. It was really annoying having to go through the entire level again just to have another chance at the boss, and it got to the point where I just added a midpoint myself.

And now, my review of Shyfalls:

For starters, you didn't properly cite your custom songs. The miniboss theme has "sponge" as its album credit, but I can't find any game that's just called "sponge." I figured it may be one of the numerous SpongeBob Squarepants video games, but it's too vague to really tell.

However, I won't take off points for that, especially since your level has problems of its own. Sure, when I first started playing the level, it was actually pretty fun, albeit average in design (with the exception of when you put a Mega Mole sprite swap in a 2-unit high tunnel, forcing me to stop and run away [that's a bad thing, by the way]), but it's the boss that really brings your level down. When I first made it there, I saw that it was a pink Birdo in an empty room, and I thought, Oh, it's going to spit eggs at me and I'll have to throw them back at it like all of the other pink Birdos, but NO, it shot a fireball at me, and I got hit. It's an unwritten rule that pink Birdos should only shoot eggs, so you should recolor the Birdo red to indicate that it will shoot fireballs. Anyway, after I got hit by the fireball, I was like, What am I supposed to do? but then I saw it shoot out an egg. At first, I was really impressed (mainly because I skimmed over the first post and didn't realize you were using LunaDLL), but as I sat there in the boss's room watching the fireballs fly by, I realized something: the egg only has about a 20% chance of being spawned! This means that the player just has to sit through several fireball shots waiting for an egg to be spawned, and if he/she misses it, he/she will have to wait for another one again. On top of this, you force the player to fight three Birdos, not to mention that the miniboss theme you chose is relatively short, making the boss that much more repetitive.

In conclusion:

You almost had a pretty good average level here, but the lack of a midpoint and the tedious boss fight really killed your score. I'd say this deserves a...4.5/10.

--EDIT--

Moved to Casual Levels after seeing this:
CaptainSyrup wrote:Shyfalls wasn't meant to be reviewed actually it was a test and more a casual one but back when i posted it here the casual section didn't exist


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