Puffprod Peaks Tileset SMB3 Styled (VERSION 2!)

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SuperPanCake
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Puffprod Peaks Tileset SMB3 Styled (VERSION 2!)

Postby SuperPanCake » Mon Apr 07, 2014 1:23 pm

Hello there! I'm back! :D
I bring you an update to one of my very first tilesets. As my shading technique has improved I'm remaking my old work.
Please take a look and leave comments!

NEW SCREENSHOT!
Spoiler: show
Image
OLD SCREENSHOT
Spoiler: show
Image
DOWNLOAD (UPDATE)~> http://www.mediafire.com/download/gszwa ... aks_V2.zip
~Enjoy it~
Last edited by SuperPanCake on Thu Oct 09, 2014 3:51 pm, edited 1 time in total.

silent_
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Re: Puffprod Peaks (SM3DW) Tileset SMB3 Styled

Postby silent_ » Mon Apr 07, 2014 8:18 pm

It appears awfully stretched out, you shouldn't take screenshots in full screen.

I can see a lot of gimmicks used with this, particularly with the sizables, as maybe you can hit a switch to activate them or something. However, it's not visually appealing. It looks like something you'd see from a carnival in Sonic, and even though Puffprod Peaks from Super Mario 3D World looked peculiar as it is, it just looks worse in 2D. The shading with the sizables can be improved, and the hues of the tileset clash together.

I can't say I like it, but as it is, I can't ask for much more. A slight recommendation; I wouldn't advise making a 3D tileset from a newer game into SMBX. They usually always turn out bad unless you have an absolute professional like someone from Nintendo. Though, I have to say, epic work. I really am liking it and consider using it. There isn't much scenery for it, unfortunately, and there should be a better background for it. A starry sky might fit, but technically not good enough as it's a peak.

SuperPanCake
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Re: Puffprod Peaks (SM3DW) Tileset SMB3 Styled

Postby SuperPanCake » Tue Apr 08, 2014 11:21 am

Kep wrote:It appears awfully stretched out, you shouldn't take screenshots in full screen.

I can see a lot of gimmicks used with this, particularly with the sizables, as maybe you can hit a switch to activate them or something. However, it's not visually appealing. It looks like something you'd see from a carnival in Sonic, and even though Puffprod Peaks from Super Mario 3D World looked peculiar as it is, it just looks worse in 2D. The shading with the sizables can be improved, and the hues of the tileset clash together.

I can't say I like it, but as it is, I can't ask for much more. A slight recommendation; I wouldn't advise making a 3D tileset from a newer game into SMBX. They usually always turn out bad unless you have an absolute professional like someone from Nintendo. Though, I have to say, epic work. I really am liking it and consider using it. There isn't much scenery for it, unfortunately, and there should be a better background for it. A starry sky might fit, but technically not good enough as it's a peak.
Thanks for your opinion. I really apreciate it and you're right about addapting a 3D tileset to 2D, it took me even a headache.

zlaker
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Re: Puffprod Peaks (SM3DW) Tileset SMB3 Styled

Postby zlaker » Tue Apr 08, 2014 2:34 pm

The screenshot is stretched out, but the GFXs looks really good. Nice job SuperPanCake. I'll use in my game sometime or in a level. Nice job anyway. Hope you make more :D

SuperPanCake
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Re: Puffprod Peaks Tileset SMB3 Styled (VERSION 2!)

Postby SuperPanCake » Thu Oct 09, 2014 3:52 pm

New Update! Please take a look <3

YokoAnashiwa
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Re: Puffprod Peaks Tileset SMB3 Styled (VERSION 2!)

Postby YokoAnashiwa » Fri Oct 10, 2014 10:58 am

Very nicely made. You did a very good job at making them. :mrgreen:

SuperPanCake
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Re: Puffprod Peaks Tileset SMB3 Styled (VERSION 2!)

Postby SuperPanCake » Tue Oct 14, 2014 11:47 am

YokoAnashiwa wrote:Very nicely made. You did a very good job at making them. :mrgreen:
Thank you!


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