Postby silent_ » Mon Apr 07, 2014 8:18 pm
It appears awfully stretched out, you shouldn't take screenshots in full screen.
I can see a lot of gimmicks used with this, particularly with the sizables, as maybe you can hit a switch to activate them or something. However, it's not visually appealing. It looks like something you'd see from a carnival in Sonic, and even though Puffprod Peaks from Super Mario 3D World looked peculiar as it is, it just looks worse in 2D. The shading with the sizables can be improved, and the hues of the tileset clash together.
I can't say I like it, but as it is, I can't ask for much more. A slight recommendation; I wouldn't advise making a 3D tileset from a newer game into SMBX. They usually always turn out bad unless you have an absolute professional like someone from Nintendo. Though, I have to say, epic work. I really am liking it and consider using it. There isn't much scenery for it, unfortunately, and there should be a better background for it. A starry sky might fit, but technically not good enough as it's a peak.