Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDED

This forum is for projects that are a work in progress.

Moderator: Userbase Moderators

Radishl
Guest

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Thu Oct 02, 2014 12:46 am

Heres some screenshots project-wise.

Spoiler: show
Image

Image
*hugs Natsu*

Thank you for those cloud foregrounds ;-;


And thank you to all of those who have helped and aided in the graphical construction of SMLTGH!

Althought theres tons of more work to be done!
If you have any questions or concerns, contact me via PM or through this thread.


h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby h2643 » Sat Oct 11, 2014 2:16 pm

I really hope this project will go well, it looks promising. There aren't many SML Styled episodes (if there are any). Can't wait to play the whole episode, really!

Radishl
Guest

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Sat Oct 11, 2014 5:10 pm

h2643 wrote:I really hope this project will go well, it looks promising. There aren't many SML Styled episodes (if there are any). Can't wait to play the whole episode, really!
Thanks!

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby FanofSMBX » Mon Oct 13, 2014 11:50 pm

Idk if you've gleaned this but I quit as graphic designer. I might make some SML2 stuff but I don't think I'll take any requests other than NPCs or BGOs.

Radishl
Guest

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Mon Oct 13, 2014 11:53 pm

FanofSMBX wrote:Idk if you've gleaned this but I quit as graphic designer. I might make some SML2 stuff but I don't think I'll take any requests other than NPCs or BGOs.
Alright, i'll still ask you for requests here and there but ill refrain from asking you too much.
Last edited by bossedit8 on Sun Oct 19, 2014 3:29 pm, edited 1 time in total.
Reason: Removed Signature

Radishl
Guest

Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby Radishl » Sun Oct 19, 2014 2:39 pm

Due to some complicated problems graphics wise, SMLTGH will be put on hiatus untill further notice.

Valtteri
Birdo
Birdo
Posts: 2150
Joined: Sun Dec 01, 2013 1:16 pm

Re: Super Mario Land: The Great Heist - HIATUS

Postby Valtteri » Sun Oct 19, 2014 2:41 pm

Locked by request.

Radishl
Guest

Re: Super Mario Land: The Great Heist - HIATUS

Postby Radishl » Tue Dec 30, 2014 2:06 pm

Alright, I feel like I want to restart this project entirely, but I could use some graphical help!

Anyone interested?

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Super Mario Land: The Great Heist - HIATUS

Postby underFlo » Tue Dec 30, 2014 2:14 pm

Radishl wrote:Alright, I feel like I want to restart this project entirely, but I could use some graphical help!

Anyone interested?
I could try (if I don't just forget it like always)

Radishl
Guest

Re: Super Mario Land: The Great Heist - HIATUS

Postby Radishl » Tue Dec 30, 2014 2:22 pm

Nickname wrote:
Radishl wrote:Alright, I feel like I want to restart this project entirely, but I could use some graphical help!

Anyone interested?
I could try (if I don't just forget it like always)
Alright, let's start from the beginning.

I was thinking we could use SML2 styled Peachs castle tiles, but none exists, how could we style tiles to look sml2 - fied?

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Super Mario Land: The Great Heist - HIATUS

Postby underFlo » Tue Dec 30, 2014 2:59 pm

Radishl wrote:
Nickname wrote:
Radishl wrote:Alright, I feel like I want to restart this project entirely, but I could use some graphical help!

Anyone interested?
I could try (if I don't just forget it like always)
Alright, let's start from the beginning.

I was thinking we could use SML2 styled Peachs castle tiles, but none exists, how could we style tiles to look sml2 - fied?
Seeing as MSL2 was black and white and had NES-like GFX, I'd say we should restlye it all to SMB3, since frankly, it didnt look that good. I'll se what I could do there.

As for Princess Peaches Castle, the only tiles of this I've seen so far belong to AirSHip's project and heven't been released yet.

Radishl
Guest

Re: Super Mario Land: The Great Heist - HIATUS

Postby Radishl » Tue Dec 30, 2014 3:44 pm

Weird really?
Where can I see these?


And as for smb3 styled, yea that's what we should go for.

EDIT: I don't think those tiles are sml2 but we could imitate them if we knew how to sprite sml2 styled.
Last edited by Radishl on Tue Dec 30, 2014 3:46 pm, edited 1 time in total.

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Super Mario Land: The Great Heist - HIATUS

Postby underFlo » Tue Dec 30, 2014 3:46 pm

Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw

Superiorstar
Birdo
Birdo
Posts: 2153
Joined: Tue Jul 22, 2014 5:49 pm

Re: Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDE

Postby Superiorstar » Tue Dec 30, 2014 3:56 pm

I'll help you with this. Even though I'm already making some GFX for it in the first place.
Last edited by Superiorstar on Tue Dec 30, 2014 4:28 pm, edited 2 times in total.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Mario Land: The Great Heist - HIATUS

Postby FanofSMBX » Tue Dec 30, 2014 4:02 pm

Nickname wrote:
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw
Uh... I already did that

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Super Mario Land: The Great Heist - HIATUS

Postby underFlo » Tue Dec 30, 2014 4:03 pm

FanofSMBX wrote:
Nickname wrote:
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw
Uh... I already did that
Really? Did you do all of them? For some reason I remember most of the enemies having this weird fusion style of SML2 and SMB3 which didn't look too good, or I am mixing things up.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Mario Land: The Great Heist - HIATUS

Postby FanofSMBX » Tue Dec 30, 2014 4:06 pm

All of them that weren't in the ultimate GFX pack

Radishl
Guest

Re: Super Mario Land: The Great Heist - HIATUS

Postby Radishl » Tue Dec 30, 2014 4:54 pm

Nickname wrote:
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw
Yippie , you should check fanofsmbx's graphics and kinda use them as a template.

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Super Mario Land: The Great Heist - HIATUS

Postby underFlo » Tue Dec 30, 2014 5:02 pm

Radishl wrote:
Nickname wrote:
Radishl wrote:Weird really?
Where can I see these?
And as for smb3 styled, yea that's what we should go for.
Somewhere in the project thread for AirShip's project (Super Mario Magical Paintings).

I've started getting a spritesheet with all the enemies and am currently restyling them to SMB3 btw
Yippie , you should check fanofsmbx's graphics and kinda use them as a template.
Well, I'd rather just make them either completely on my own or not at all, since I doubt using FoS' templates would help me save any time. Maybe I'll take a look at them for color choices, but that's all.

Radishl
Guest

Re: Super Mario Land: The Great Heist - HIATUS

Postby Radishl » Tue Dec 30, 2014 5:10 pm

Alright, you could use them as a base, or something.

But enemies aside, what we really need that's in HIGH demand is tile sets, I think we should focus on tile sets and bgos first then NCPS. Lets start with tree zone. I already got a background just need the tiles smb3 styled as easy to work with. No cut off and all.


Return to “Projects”

Who is online

Users browsing this forum: Petal [Bot] and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari