Another Touhou Project - Boss of Terraria in SMBX

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sky-blue yoshi
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Another Touhou Project - Boss of Terraria in SMBX

Postby sky-blue yoshi » Tue Jul 01, 2014 10:21 am

Since 3 months ago I posted my first Touhou Project (in SMBX), now I create a new SMBX level which boss is in Terraria. I think it is much fascinating.

Mario fighting boss through a flying shooter. Moving mouse wheel up and down can change the angle of flying shooter, left click to fire. The flying shooter always near Mario that it is easy to play. The boss, which is a skull and also fire to Mario. You need to keep hiding and firing boss until boss die.The difficulty of this level is medium.

screenshots:
Spoiler: show
Image
Image
Image
Video:

Video by rk533.
Last edited by sky-blue yoshi on Tue Jul 01, 2014 12:19 pm, edited 4 times in total.

rk533
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby rk533 » Tue Jul 01, 2014 10:22 am

WOW !! It is so funny !! I think it's very good ~ amazing !!

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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby bossedit8 » Tue Jul 01, 2014 10:24 am

Oh wow. Another Touhou type coding experience in SMBX. Currently I can't watch the video due to limited amount of time but man, this looks fantastic, even know Touhou and Terraria doesn't fit very well eachother.

Magna
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby Magna » Tue Jul 01, 2014 10:29 am

I don't understand. How could this be made?

sky-blue yoshi
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby sky-blue yoshi » Tue Jul 01, 2014 1:00 pm

rk533 wrote:WOW !! It is so funny !! I think it's very good ~ amazing !!
………………………………

FanofSMBX
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby FanofSMBX » Tue Jul 01, 2014 1:06 pm

How do you even make this?!? Transparency in SMBX doesn't work like that! And the mouse?!? Did you decompile SMBX?

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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby Marina » Tue Jul 01, 2014 1:07 pm

Blue Greed wrote:I don't understand. How could this be made?
probably lunadll and also lots of events

Magna
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby Magna » Tue Jul 01, 2014 1:08 pm

FanofSMBX wrote:How do you even make this?!? Transparency in SMBX doesn't work like that! And the mouse?!? Did you decompile SMBX?
That's because this isn't smbx.

sleepy
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby sleepy » Tue Jul 01, 2014 1:10 pm

Blue Greed wrote:
FanofSMBX wrote:How do you even make this?!? Transparency in SMBX doesn't work like that! And the mouse?!? Did you decompile SMBX?
That's because this isn't smbx.
how can you prove that?

Magna
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby Magna » Tue Jul 01, 2014 1:12 pm

sleepy wrote:
Blue Greed wrote:
FanofSMBX wrote:How do you even make this?!? Transparency in SMBX doesn't work like that! And the mouse?!? Did you decompile SMBX?
That's because this isn't smbx.
how can you prove that?
There is so much in that video that shows that smbx could never possibly do that. Such as the spinning skull boss, that must have like 100 frames. The shooter-thingy that moves a little too smoothly, and more.

reghrhre
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby reghrhre » Tue Jul 01, 2014 1:16 pm

This guy has showed off another project before which he posted before LunaDLL came out so I doubt he's using it.

Magna
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby Magna » Tue Jul 01, 2014 1:16 pm

Knux wrote:
Blue Greed wrote:There is so much in that video that shows that smbx could never possibly do that. Such as the spinning skull boss, that must have like 100 frames. The shooter-thingy that moves a little too smoothly, and more.
But...LunaDDL?
LunaDLL can do things smbx normally can't, but it has limits, too.

zlaker
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby zlaker » Tue Jul 01, 2014 1:17 pm

Blue Greed wrote:
Knux wrote:
Blue Greed wrote:There is so much in that video that shows that smbx could never possibly do that. Such as the spinning skull boss, that must have like 100 frames. The shooter-thingy that moves a little too smoothly, and more.
But...LunaDDL?
LunaDLL can do things smbx normally can't, but it has limits, too.
I'm pretty sure LunaDLL can't do that.

reghrhre
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby reghrhre » Tue Jul 01, 2014 1:19 pm

Actually, idk when LunaDLL was released but I'm still pretty sure this was made before LunaDLL either ways: http://www.smbxgame.com/forums/v ... 262#p12262

zlaker
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby zlaker » Tue Jul 01, 2014 1:21 pm

Actually LunaDLL was released before this came out
http://www.smbxgame.com/forums/v ... =69&t=1009

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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby Mable » Tue Jul 01, 2014 1:26 pm

How about the user would say it of himself what he really did.

Veudekato
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby Veudekato » Sun Oct 12, 2014 5:50 am

as you all guess its fake. becouse lunadll cant do that. and this shadow and light....smbx cant make transparent becouse its pascal. i hate fake

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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby Mable » Sun Oct 12, 2014 7:26 am

Veudekato wrote:as you all guess its fake. becouse lunadll cant do that. and this shadow and light....smbx cant make transparent becouse its pascal. i hate fake
Proof it's fake? He posted screens and a video and i doubt he was able to fake anything. Just bc it looks like lunadll or smbx can't do that doesn't mean it's fake.

DarkShadeX
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Re: Another Touhou Project - Boss of Terraria in SMBX

Postby DarkShadeX » Sun Oct 12, 2014 10:47 am



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