Screenshots Thread Four Real

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underFlo
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Re: Screenshots Thread Four Real

Postby underFlo » Fri Sep 26, 2014 5:49 pm

Image

Holy fuck I'm alive.

zioy
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Re: Screenshots Thread Four Real

Postby zioy » Fri Sep 26, 2014 5:49 pm

Nickname wrote:Image

Holy fuck I'm alive.
Looks good but pretty bland.

underFlo
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Re: Screenshots Thread Four Real

Postby underFlo » Fri Sep 26, 2014 5:53 pm

KoolKat wrote:
Nickname wrote:
Spoiler: show
Image
Holy fuck I'm alive.
Looks good but pretty bland.
90% of the screen is vases, there isn't really much of a BGO choice for vases.

zioy
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Re: Screenshots Thread Four Real

Postby zioy » Fri Sep 26, 2014 5:54 pm

Nickname wrote:
KoolKat wrote:
Nickname wrote:
Spoiler: show
Image
Holy fuck I'm alive.
Looks good but pretty bland.
90% of the screen is vases, there isn't really much of a BGO choice for vases.
Why not darkened vase BGOs?

underFlo
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Re: Screenshots Thread Four Real

Postby underFlo » Fri Sep 26, 2014 5:55 pm

KoolKat wrote:
Nickname wrote:
KoolKat wrote: Looks good but pretty bland.
90% of the screen is vases, there isn't really much of a BGO choice for vases.
Why not darkened vase BGOs?
Yeah, that sounds like a good idea. I'm also thinking clouds, I'll think a little.

zioy
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Re: Screenshots Thread Four Real

Postby zioy » Fri Sep 26, 2014 5:56 pm

Nickname wrote:
Yeah, that sounds like a good idea. I'm also thinking clouds, I'll think a little.
Sounds good.
Also maybe vases in the normal BG

Superiorstar
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Re: Screenshots Thread Four Real

Postby Superiorstar » Fri Sep 26, 2014 6:34 pm

Downtown Tanks
Spoiler: show
Image

DatDude
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Re: Screenshots Thread Four Real

Postby DatDude » Fri Sep 26, 2014 8:08 pm

I couldn't delete this post for some reason, so i changed it to this.
Last edited by DatDude on Sat Sep 27, 2014 6:28 am, edited 1 time in total.

DimitrisPowerSeven
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Re: Screenshots Thread Four Real

Postby DimitrisPowerSeven » Sat Sep 27, 2014 2:05 am

Grassland screen.
Spoiler: show
Image
Edit:My castle!
Spoiler: show
Image

underFlo
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Re: Screenshots Thread Four Real

Postby underFlo » Sat Sep 27, 2014 5:25 am

DatDude wrote:
bossedit8 wrote:Image
Hey congrats boss! You're now the golden koopa guy! (My nickname for SMW Ludwig)
What..?

Also, a new screen:
Spoiler: show
Image
Also DP7, nice screens!

DimitrisPowerSeven
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Re: Screenshots Thread Four Real

Postby DimitrisPowerSeven » Sat Sep 27, 2014 6:04 am

He he i see people say me DP7 or DPS so i mast change my name : P

Thanks Nickname for feedback.

Now... i try a version with windows on castles parts on my castle.
Spoiler: show
Image

Valtteri
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Re: Screenshots Thread Four Real

Postby Valtteri » Sat Sep 27, 2014 6:17 am

DatDude wrote:Hey congrats boss! You're now the golden koopa guy! (My nickname for SMW Ludwig)
Remarks about one's post count are useless. Don't make those.

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Re: Screenshots Thread Four Real

Postby DatDude » Sat Sep 27, 2014 6:26 am

Valtteri wrote:
DatDude wrote:Hey congrats boss! You're now the golden koopa guy! (My nickname for SMW Ludwig)
Remarks about one's post count are useless. Don't make those.
Oops, sorry.

RudeGuy
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Re: Screenshots Thread Four Real

Postby RudeGuy » Sat Sep 27, 2014 9:05 am

How did I have so many posts for a screenshot
Well, let's reply to them
bossedit8 wrote:What a big Toweristic Pyramid you have there. What I do not like is how fully covered the area is like there are no little holes between the whole sand but oh well, that is overall your choice by that. What I also do not like is that you split it up multiple times just for hitting a switch, it tends to drag out a bit longer for example if you hit the wrong path for new players.
About the holes, they were made so enemies won't be stuck. About the switches, they aren't distant from each other and the player can be fast going up.
Slasher wrote:This looks boring and annoying.
The player will spend much time to come down, activate the switches, return to the top and come down again.
Sir, if you can make a SMB2 pyramid not boring, you'll get a prize. I don't think that is annoying. Also, I didn't spend much time going up and down.
Slasher wrote:
HenryRichard wrote:But it's so SMB2. I mean, minus the switches (SMB2 used keys instead).
Spoiler: show
Look at the original levels:

http://vgmaps.com/Atlas/NES/SuperMarioB ... rld2-1.png
http://vgmaps.com/Atlas/NES/SuperMarioB ... rld2-2.png
http://vgmaps.com/Atlas/NES/SuperMarioB ... rld2-3.png

And now, look at my comment:
come down, activate the switches, return to the top and come down again
^ In the original levels you don't need to come down twice.
I tried to be original. Dude, if the level is like another one of those SMB2 pyramid, it would be more boring. The enemies in SMBX have also a different behavior than the ones in SMB2.

Here's another screen in SMB2:
Spoiler: show
Image

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Re: Screenshots Thread Four Real

Postby Fuyu » Sat Sep 27, 2014 9:32 am

Why are you posting incredibly old screenshots Christian07? This is like the seventh time you post a really old screenshot. I've seen all of the screenshots you've posted in the previous Screenshots Thread.

DimitrisPowerSeven
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Re: Screenshots Thread Four Real

Postby DimitrisPowerSeven » Sat Sep 27, 2014 9:37 am

The entrance of my airship/lava/space castle.
Image
there is not any lava right? well i think to remove the "lava"

Mable
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Re: Screenshots Thread Four Real

Postby Mable » Sat Sep 27, 2014 9:45 am

Still working on the first level where Donger escapes Bowsers Cave
Spoiler: show
Image
Image

DatDude
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Re: Screenshots Thread Four Real

Postby DatDude » Sat Sep 27, 2014 9:46 am

I likez castle levels. (All of these screenshots are from my project)
Spoiler: show
Image
Image
Image
Image

Mable
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Re: Screenshots Thread Four Real

Postby Mable » Sat Sep 27, 2014 10:32 am

Image
Image

Superiorstar
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Re: Screenshots Thread Four Real

Postby Superiorstar » Sat Sep 27, 2014 10:34 am

CaptainSyrup wrote:
Spoiler: show
Image
[/img]
Looks good, bob-bomb looks unfitting though.
Image


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