Postby Chip Potato » Wed Sep 10, 2014 7:53 pm
Okay, I'm making a mini boss for this level I'm creating, and I need some help. How do I make it look like it simply takes multiple hits for it to die? I have the events for it set up where the general thing happens, but there's still the graphical part of it. When you hit the boss, the death effect appears for each and every hit. I want it to only pop up for the final hit, so y'know, it looks like it died.
I really hope you people understand what I need help with, and I didn't just write that gibberish for nothing.