How to make a normally one-hit enemy take multiple hits?

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Chip Potato
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How to make a normally one-hit enemy take multiple hits?

Postby Chip Potato » Wed Sep 10, 2014 7:53 pm

Okay, I'm making a mini boss for this level I'm creating, and I need some help. How do I make it look like it simply takes multiple hits for it to die? I have the events for it set up where the general thing happens, but there's still the graphical part of it. When you hit the boss, the death effect appears for each and every hit. I want it to only pop up for the final hit, so y'know, it looks like it died.

I really hope you people understand what I need help with, and I didn't just write that gibberish for nothing.

zioy
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Re: How to make a normally one-hit enemy take multiple hits?

Postby zioy » Wed Sep 10, 2014 7:54 pm

Basically, make the layers so when they die, they disappear.

Julia Pseudo
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Re: How to make a normally one-hit enemy take multiple hits?

Postby Julia Pseudo » Wed Sep 10, 2014 7:55 pm

You can either do what KoolKat said or, alternately, make the NPC's death effect invisible with custom graphics.

zioy
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Re: How to make a normally one-hit enemy take multiple hits?

Postby zioy » Wed Sep 10, 2014 7:57 pm

Pseudo-dino wrote:You can either do what KoolKat said or, alternately, make the NPC's death effect invisible with custom graphics.
Then the death effect wouldn't show the final time, though, unless it was a different NPC with the same GFX (red goomba/smb1 goomba, etc)

lighthouse64
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Re: How to make a normally one-hit enemy take multiple hits?

Postby lighthouse64 » Wed Sep 10, 2014 11:17 pm

Couldn't you use lunadll for this maybe?

Magician
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Re: How to make a normally one-hit enemy take multiple hits?

Postby Magician » Thu Sep 11, 2014 12:33 am

KoolKat wrote:
Pseudo-dino wrote:You can either do what KoolKat said or, alternately, make the NPC's death effect invisible with custom graphics.
Then the death effect wouldn't show the final time, though, unless it was a different NPC with the same GFX (red goomba/smb1 goomba, etc)
The last form of the boss doesn't have to be limited to a different NPC since you can just simulate the death effect.
The death event trigger of the final form could easily make an NPC appear that falls off the screen. There's your death effect. You could also make a grayed-out BGO of the boss and put explosion animations over it with NPCs. You could also make it so that when the last boss NPC dies, they're just crumpled on the floor. And that's only a couple of ideas; people who go nuts with it could come up with other ones.


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