PGE thread [Archive 2015-07-31]

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Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Mon Aug 25, 2014 5:16 am

Mabel wrote:
Squishy Rex wrote:In this case yes, you have replaced a BG that only can be extended to a certain size like the SMB3 overground+underground BG. Once it surpasses its allowed height, everything below or above that point with glitch like that. Replace the SMW Forest, SMB3 Clouds or even the Mystic Cave Z BG and it will be able to scroll vertically with no glitching like that. There are other BGs which have almost infinite vertical scrolling like the ones I suggested, but that is just to pint out a few good candidates.
I tried all 3 of those and a few more and it still doesnt want to behave correctly

here's the actual background if you wanna take a look at it, maybe i did something else wrong...
http://puu.sh/b73dy/4dd29d93ca.rar
You must to resize image to 600-pixels height. The background image must have height is at least height of screen (in the SMBX is screen height is a 600 pixels). I.e. minimal single-row background height is a 600 pixels. You can use any images for tiled backgrounds which repeating vertical.
Get back for test http://wohlnet.ru/sentfile/background2-19_resized.zip ;-)

Mabel
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Re: My Research of SMBX

Postby Mabel » Mon Aug 25, 2014 4:03 pm

Wohlstand wrote:
Mabel wrote:
Squishy Rex wrote:In this case yes, you have replaced a BG that only can be extended to a certain size like the SMB3 overground+underground BG. Once it surpasses its allowed height, everything below or above that point with glitch like that. Replace the SMW Forest, SMB3 Clouds or even the Mystic Cave Z BG and it will be able to scroll vertically with no glitching like that. There are other BGs which have almost infinite vertical scrolling like the ones I suggested, but that is just to pint out a few good candidates.
I tried all 3 of those and a few more and it still doesnt want to behave correctly

here's the actual background if you wanna take a look at it, maybe i did something else wrong...
http://puu.sh/b73dy/4dd29d93ca.rar
You must to resize image to 600-pixels height. The background image must have height is at least height of screen (in the SMBX is screen height is a 600 pixels). I.e. minimal single-row background height is a 600 pixels. You can use any images for tiled backgrounds which repeating vertical.
Get back for test http://wohlnet.ru/sentfile/background2-19_resized.zip ;-)
and there lies the problem.
I tried resizing myself and comparing to yours and It worked, thanks

Squishy Rex
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Re: My Research of SMBX

Postby Squishy Rex » Tue Aug 26, 2014 7:30 am

Ah, so that's why most of the backgrounds seem to effectively stop and then only use one colour. That solves that problem then.

Frisktaker
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Re: My Research of SMBX

Postby Frisktaker » Tue Aug 26, 2014 1:22 pm

So, what will you work on next?

Kevsoft
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Re: My Research of SMBX

Postby Kevsoft » Wed Aug 27, 2014 4:14 am

Getting tilesets to work ;)

CreatorForce
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Re: My Research of SMBX

Postby CreatorForce » Wed Aug 27, 2014 6:00 am

There's a timer of not on your engine ?

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Wed Aug 27, 2014 6:13 am

Pivot40Channel wrote:There's a timer of not on your engine ?
Hi, you can check the LVLX file specification, almost all future engine's features listed in them (see the markers section of document).
http://engine.wohlnet.ru/docs/_PGE/File ... iption.pdf
Timer will be ;-)

SMBXRaptor
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Re: My Research of SMBX

Postby SMBXRaptor » Thu Aug 28, 2014 3:24 am

I REALY F*KIN LOVE THIS!!! CAN YOU MAKE MULTI SELECT? MY IDEA

Veudekato
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Re: My Research of SMBX

Postby Veudekato » Thu Aug 28, 2014 3:28 am

editor can make multi select..from first version...

CreatorForce
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Re: My Research of SMBX

Postby CreatorForce » Thu Aug 28, 2014 8:29 am

Wohlstand wrote:
Pivot40Channel wrote:There's a timer of not on your engine ?
Hi, you can check the LVLX file specification, almost all future engine's features listed in them (see the markers section of document).
http://engine.wohlnet.ru/docs/_PGE/File ... iption.pdf
Timer will be ;-)
One thing what about star ?

Squishy Rex
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Re: My Research of SMBX

Postby Squishy Rex » Thu Aug 28, 2014 8:52 am

Pivot40Channel wrote:
Wohlstand wrote:
Pivot40Channel wrote:There's a timer of not on your engine ?
Hi, you can check the LVLX file specification, almost all future engine's features listed in them (see the markers section of document).
http://engine.wohlnet.ru/docs/_PGE/File ... iption.pdf
Timer will be ;-)
One thing what about star ?
If you mean the Starman that makes you invincible, then yes, I believe that has been definitely planned.

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Thu Aug 28, 2014 8:58 am

Squishy Rex wrote:If you mean the Starman that makes you invincible, then yes, I believe that has been definitely planned.
Oh, I heard a lot of "starman", but didn't understood, what are you mean....
but now I'm understand! It is easy and simple! Is a little bonus like stop watch, but player will hurt anything which he touch while star power is enabled.
SMBXtended should have this bonus, and we will plane them

Mista Epic
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Re: My Research of SMBX

Postby Mista Epic » Thu Aug 28, 2014 11:55 am

Wait, so has the project been renamed to SMBXtended? Honestly I think I'll use this instead of GhostHawks one.

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Thu Aug 28, 2014 1:04 pm

Mista Epic wrote:Wait, so has the project been renamed to SMBXtended? Honestly I think I'll use this instead of GhostHawks one.
Hi, "SMBXtended" is a name of future config pack for PGE which will have improved old and new SMBX's staff for engine. And this config pack will be a successor of "SMBX 1.3" config pack which fully compatible with old SMBX, and I will save both config packs for allow AND open/play old SMBX's episodes and levels AND create/open/play new with using of the modern technologies and with new features and updates

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Mon Sep 01, 2014 2:40 am

Hello!
I have a good news: We almost done the tileset item box feature which will help with custom graphics and will give SMBX-Like tilesets which more convenient for people which got used the SMBX's item box and also with possible to create own tilesets for custom graphics which will be saved in the episode or level/world specific folder by your choice.

This means, Beta is nearly!

Screenshots 1 (older)
Spoiler: show
tileset box screenshots:
Image

Scroll layout if your tileset box will have too small size:
Image

Image

Image
Screenshots 2 (older)
Spoiler: show
Level/World specific custom tilesets can now be created and edited by everyone:
Image

Image

Image
I'll also add an "edit" button for each custom tileset so that you can edit them quickly.
This tileset item box is a good additional feature to regular item toolbox:
- regular item toolbox which available by default have a filter search and search by ID which helps you to find necessary item by name or by ID. Also with them you can place any items, even secret and super-secret.
- tileset item box is more convenient for create combinations of similar tiles and more visually, this is a best choice for use a compound items, (like ground tiles with a slopes). You can create own tilesets for your custom graphics which will be saved in the episode or level specific folder.

Squishy Rex
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Re: My Research of SMBX

Postby Squishy Rex » Mon Sep 01, 2014 2:58 am

Plus, you will be able to add these to your custom tilesets when you release them. This means that anyone who uses your tileset can effectively use your pre-made tileset box like the examples that Wohlstand has shown. Obviously this can only be done in PGE, but it will save a lot of time and be a lot more convenient for those mega tilesets, like Sednaiur's and Valtteri's Extended Tilesets.

Veudekato
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Re: My Research of SMBX

Postby Veudekato » Mon Sep 01, 2014 3:23 am

Veudekato wrote:SMbx screens with help of platgenwohl.
Image

power of 'no collisions'

Image

my own kingdom ( curve. I'm to blame)

Fuyu
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Re: My Research of SMBX

Postby Fuyu » Mon Sep 01, 2014 9:28 am

@Wohlstand: What is an NPS exactly? I can see you typed it instead of NPC.

Also, is the tileset item box supposed to be a graphical design tool that imports everything to PlatGEnWohl?

Wohlstand
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Re: My Research of SMBX

Postby Wohlstand » Mon Sep 01, 2014 9:40 am

Natsu wrote:@Wohlstand: What is an NPS exactly? I can see you typed it instead of NPC.

Also, is the tileset item box supposed to be a graphical design tool that imports everything to PlatGEnWohl?
1) Yea, this is NPC's, I made dummy tileset for some tests, but yea, it's typo.
2) Tileset box - is a same item collector which is a regular item box, but editable and customizable. When you select one of item from tileset box, editing mode switching into a "placing mode", where:
- you can set properties of placing item by special properties box
- you can use tools like square fill / line / overwrite / etc. like if you select item by regular item box

"is the tileset item box supposed to be a graphical design tool that imports everything to PlatGEnWohl?"
What do you mean?
All custom tilesets load automatically if they're placed together with a level file or in a custom folder like along with the custom GFX. The tilesets have the extension ".tileset.ini".
It's possible to put custom GFX too, it's a tileset, and you can use this tileset when you open a level.
Last edited by Wohlstand on Mon Sep 01, 2014 11:05 am, edited 1 time in total.

Fuyu
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Re: My Research of SMBX

Postby Fuyu » Mon Sep 01, 2014 10:38 am

I was asking if you were able to edit graphics in-program. Also, by saying "The tilesets have extension ".tileset.ini", you mean that there's a way to convert your tilesets into .ini files?


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