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Wohlstand
- Chargin' Chuck

- Posts: 2008
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- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Postby Wohlstand » Mon Aug 25, 2014 5:16 am
Mabel wrote:Squishy Rex wrote:In this case yes, you have replaced a BG that only can be extended to a certain size like the SMB3 overground+underground BG. Once it surpasses its allowed height, everything below or above that point with glitch like that. Replace the SMW Forest, SMB3 Clouds or even the Mystic Cave Z BG and it will be able to scroll vertically with no glitching like that. There are other BGs which have almost infinite vertical scrolling like the ones I suggested, but that is just to pint out a few good candidates.
I tried all 3 of those and a few more and it still doesnt want to behave correctly
here's the actual background if you wanna take a look at it, maybe i did something else wrong...
http://puu.sh/b73dy/4dd29d93ca.rar
You must to resize image to 600-pixels height. The background image must have height is at least height of screen (in the SMBX is screen height is a 600 pixels). I.e. minimal single-row background height is a 600 pixels. You can use any images for tiled backgrounds which repeating vertical.
Get back for test http://wohlnet.ru/sentfile/background2-19_resized.zip 
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Mabel
- Buster Beetle

- Posts: 82
- Joined: Sat Jan 25, 2014 5:56 am
Postby Mabel » Mon Aug 25, 2014 4:03 pm
Wohlstand wrote:Mabel wrote:Squishy Rex wrote:In this case yes, you have replaced a BG that only can be extended to a certain size like the SMB3 overground+underground BG. Once it surpasses its allowed height, everything below or above that point with glitch like that. Replace the SMW Forest, SMB3 Clouds or even the Mystic Cave Z BG and it will be able to scroll vertically with no glitching like that. There are other BGs which have almost infinite vertical scrolling like the ones I suggested, but that is just to pint out a few good candidates.
I tried all 3 of those and a few more and it still doesnt want to behave correctly
here's the actual background if you wanna take a look at it, maybe i did something else wrong...
http://puu.sh/b73dy/4dd29d93ca.rar
You must to resize image to 600-pixels height. The background image must have height is at least height of screen (in the SMBX is screen height is a 600 pixels). I.e. minimal single-row background height is a 600 pixels. You can use any images for tiled backgrounds which repeating vertical.
Get back for test http://wohlnet.ru/sentfile/background2-19_resized.zip 
and there lies the problem.
I tried resizing myself and comparing to yours and It worked, thanks
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
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Postby Squishy Rex » Tue Aug 26, 2014 7:30 am
Ah, so that's why most of the backgrounds seem to effectively stop and then only use one colour. That solves that problem then.
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Frisktaker
- Fighter Fly

- Posts: 33
- Joined: Sat Jul 05, 2014 2:35 pm
Postby Frisktaker » Tue Aug 26, 2014 1:22 pm
So, what will you work on next?
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Kevsoft
- Ripper II

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Wed Aug 27, 2014 4:14 am
Getting tilesets to work 
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CreatorForce
- Eerie

- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Wed Aug 27, 2014 6:00 am
There's a timer of not on your engine ?
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Postby Wohlstand » Wed Aug 27, 2014 6:13 am
Pivot40Channel wrote:There's a timer of not on your engine ?
Hi, you can check the LVLX file specification, almost all future engine's features listed in them (see the markers section of document).
http://engine.wohlnet.ru/docs/_PGE/File ... iption.pdf
Timer will be 
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SMBXRaptor
- Guest
Postby SMBXRaptor » Thu Aug 28, 2014 3:24 am
I REALY F*KIN LOVE THIS!!! CAN YOU MAKE MULTI SELECT? MY IDEA
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Veudekato
- Guest
Postby Veudekato » Thu Aug 28, 2014 3:28 am
editor can make multi select..from first version...
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CreatorForce
- Eerie

- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Thu Aug 28, 2014 8:29 am
Wohlstand wrote:Pivot40Channel wrote:There's a timer of not on your engine ?
Hi, you can check the LVLX file specification, almost all future engine's features listed in them (see the markers section of document).
http://engine.wohlnet.ru/docs/_PGE/File ... iption.pdf
Timer will be 
One thing what about star ?
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Squishy Rex
- Tellah

- Posts: 1986
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Postby Squishy Rex » Thu Aug 28, 2014 8:52 am
Pivot40Channel wrote:Wohlstand wrote:Pivot40Channel wrote:There's a timer of not on your engine ?
Hi, you can check the LVLX file specification, almost all future engine's features listed in them (see the markers section of document).
http://engine.wohlnet.ru/docs/_PGE/File ... iption.pdf
Timer will be 
One thing what about star ?
If you mean the Starman that makes you invincible, then yes, I believe that has been definitely planned.
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Postby Wohlstand » Thu Aug 28, 2014 8:58 am
Squishy Rex wrote:If you mean the Starman that makes you invincible, then yes, I believe that has been definitely planned.
Oh, I heard a lot of "starman", but didn't understood, what are you mean....
but now I'm understand! It is easy and simple! Is a little bonus like stop watch, but player will hurt anything which he touch while star power is enabled.
SMBXtended should have this bonus, and we will plane them
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Mista Epic
- Guest
Postby Mista Epic » Thu Aug 28, 2014 11:55 am
Wait, so has the project been renamed to SMBXtended? Honestly I think I'll use this instead of GhostHawks one.
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Postby Wohlstand » Thu Aug 28, 2014 1:04 pm
Mista Epic wrote:Wait, so has the project been renamed to SMBXtended? Honestly I think I'll use this instead of GhostHawks one.
Hi, "SMBXtended" is a name of future config pack for PGE which will have improved old and new SMBX's staff for engine. And this config pack will be a successor of "SMBX 1.3" config pack which fully compatible with old SMBX, and I will save both config packs for allow AND open/play old SMBX's episodes and levels AND create/open/play new with using of the modern technologies and with new features and updates
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
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Postby Wohlstand » Mon Sep 01, 2014 2:40 am
Hello!
I have a good news: We almost done the tileset item box feature which will help with custom graphics and will give SMBX-Like tilesets which more convenient for people which got used the SMBX's item box and also with possible to create own tilesets for custom graphics which will be saved in the episode or level/world specific folder by your choice.
This means, Beta is nearly!
Screenshots 1 (older)
Screenshots 2 (older)
Level/World specific custom tilesets can now be created and edited by everyone:
I'll also add an "edit" button for each custom tileset so that you can edit them quickly.
This tileset item box is a good additional feature to regular item toolbox:
- regular item toolbox which available by default have a filter search and search by ID which helps you to find necessary item by name or by ID. Also with them you can place any items, even secret and super-secret.
- tileset item box is more convenient for create combinations of similar tiles and more visually, this is a best choice for use a compound items, (like ground tiles with a slopes). You can create own tilesets for your custom graphics which will be saved in the episode or level specific folder.
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Squishy Rex
- Tellah

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Postby Squishy Rex » Mon Sep 01, 2014 2:58 am
Plus, you will be able to add these to your custom tilesets when you release them. This means that anyone who uses your tileset can effectively use your pre-made tileset box like the examples that Wohlstand has shown. Obviously this can only be done in PGE, but it will save a lot of time and be a lot more convenient for those mega tilesets, like Sednaiur's and Valtteri's Extended Tilesets.
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Veudekato
- Guest
Postby Veudekato » Mon Sep 01, 2014 3:23 am
Veudekato wrote:SMbx screens with help of platgenwohl.
power of 'no collisions'
my own kingdom ( curve. I'm to blame)
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
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Postby Fuyu » Mon Sep 01, 2014 9:28 am
@Wohlstand: What is an NPS exactly? I can see you typed it instead of NPC.
Also, is the tileset item box supposed to be a graphical design tool that imports everything to PlatGEnWohl?
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
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Postby Wohlstand » Mon Sep 01, 2014 9:40 am
Natsu wrote:@Wohlstand: What is an NPS exactly? I can see you typed it instead of NPC.
Also, is the tileset item box supposed to be a graphical design tool that imports everything to PlatGEnWohl?
1) Yea, this is NPC's, I made dummy tileset for some tests, but yea, it's typo.
2) Tileset box - is a same item collector which is a regular item box, but editable and customizable. When you select one of item from tileset box, editing mode switching into a "placing mode", where:
- you can set properties of placing item by special properties box
- you can use tools like square fill / line / overwrite / etc. like if you select item by regular item box
"is the tileset item box supposed to be a graphical design tool that imports everything to PlatGEnWohl?"
What do you mean?
All custom tilesets load automatically if they're placed together with a level file or in a custom folder like along with the custom GFX. The tilesets have the extension ".tileset.ini".
It's possible to put custom GFX too, it's a tileset, and you can use this tileset when you open a level.
Last edited by Wohlstand on Mon Sep 01, 2014 11:05 am, edited 1 time in total.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
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Postby Fuyu » Mon Sep 01, 2014 10:38 am
I was asking if you were able to edit graphics in-program. Also, by saying "The tilesets have extension ".tileset.ini", you mean that there's a way to convert your tilesets into .ini files?
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