Pipe Maze

They're not that bad, but they're not that good either.

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SuperMarioBuilder16
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Pipe Maze

Postby SuperMarioBuilder16 » Fri Aug 22, 2014 7:33 pm

Now I am trying to strive for this level to be put in THE BEST!
Ok here we go.
I made a level called pipe maze, its an ordinary level, but it will do.
Screenshots:
Spoiler: show
Image
Spoiler: show
Image
Download:
https://www.mediafire.com/?h2cuj6v6c5ux8rl

silent_
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Re: Pipe Maze

Postby silent_ » Fri Aug 22, 2014 9:08 pm

Well
uh

I'll review this tomorrow if I get around to it

bossedit8
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Re: Pipe Maze

Postby bossedit8 » Mon Aug 25, 2014 5:26 am

Playthrough Made:



Original Link: http://www.youtube.com/watch?v=DvCB9iGZG-A

Seminesho
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Re: Pipe Maze

Postby Seminesho » Mon Aug 25, 2014 6:21 pm

Screenshts looks great!
Downloading it!

Imaynotbehere4long
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Re: Pipe Maze

Postby Imaynotbehere4long » Fri Nov 14, 2014 5:54 pm

For being the precursor to Super Pipe Maze, this was actually more fleshed out. However, this level has problems of its own. First, you shouldn't require the player to hit an unmarked invisible block in order to progress. Second, there's a part where one of those giant Piranha Plants blocks the way forward, and if the player doesn't have a fire flower, the only option is to take a hit or get killed since there's no way to return at that point. Finally, you ended the level in a generic SMB1 Bowser fight. I'm just going to go ahead and say it: if you use one of SMBX's pre-programmed AIs as a boss without doing anything different with them, I'm taking off points. Also, there's no midpoint in the level.

In conclusion: despite the level's problems, it's still just a short, simple and generic maze level. I'd say that this deserves a 4/10.

--EDIT--

You also forgot to put a couple of tiles in the bottom-right of the first section.


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