Design Usage:
The design of the whole Level was very decently well made. Casual SMB Theme. You even made it so you can't go back much like what the real SMB did which was a good idea for this Level. The whole Terrain looks good for a SMB Themed Level like this. The length isn't long nor is short which is also on a good side to have. Music seems kind of weird to have in my opinion but eh. A little problem what I have with this Level is that the whole Bonus Block placements, they are only 2 Blocks from the height and not the usual 3 Block heights, makes it a little bit too narrow for this Level. Exploration like where you can enter a Secret Area isn't there. Of course a few SMB Levels doesn't really have secret areas but surely there is a way you can even get to them and not only have a complete linearity here. Oh well, not much of a hazzle anyway.
NPC Placements:
The whole NPC Placements was just ok. By the relation of Coins it was very nicely placed out on this Level so no complaints on that. Power Up placements however was very strict. There is only one Mushroom at the very beginning and then there is nothing else which is something I do not really espect from this Level. Please add a little bit more Power Ups especially Fire Flowers because this is some lacky experiences for the players to help out to go through this Level including the whole Hammer Brother Placements. Enemy Placements are decent but you shouldn't add any enemies right at the starting point as not everyone pays attention to them. Hammer Brother placements is kind of a Pain sometimes especially that they can't jump through breackable Bricks and others they just fall of from a higher Blocks and make them harder to hit that way.
Overall Rating Score: 5
Average
Very casual SMB Level with some decent design but issues encountered.