Kakkoi

They're not that bad, but they're not that good either.

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KateBulka
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Kakkoi

Postby KateBulka » Wed Aug 20, 2014 10:03 am

Hello! this level from Super Mario Bros. Level Expedition
Spoiler: show
Image
Download - https://www.mediafire.com/?noys8s52n5u4h07

bossedit8
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Re: Kakkoi

Postby bossedit8 » Wed Aug 20, 2014 10:09 am

Looks interesting so far. I am going to check this Level further on later and do something about it, ya know...

KateBulka
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Re: Kakkoi

Postby KateBulka » Wed Aug 20, 2014 10:12 am

Oh thanks, you're going to make a video, but did not review

Storm Destructor
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Re: Kakkoi

Postby Storm Destructor » Wed Aug 20, 2014 12:24 pm

The level looks good, but this block is pretty unnecessary:
Spoiler: show
Image
And put more power-ups. The unique here is only one mushroom. (I put to start Super Mario)

KateBulka
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Re: Kakkoi

Postby KateBulka » Wed Aug 20, 2014 12:46 pm

understand, the greater power-ups the worse is, if i add more power ups, then it was a piece of shit

Storm Destructor
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Re: Kakkoi

Postby Storm Destructor » Wed Aug 20, 2014 12:51 pm

MyNameIsEric52 wrote:understand, the greater power-ups the worse is, if i add more power ups, then it was a piece of shit
You can't simply add more one mushroom? No?

bossedit8
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Re: Kakkoi

Postby bossedit8 » Thu Aug 21, 2014 4:46 am

Playthrough Made:



Original Link: http://www.youtube.com/watch?v=w8Uuz1wBWGM

@bossedit8's Review - Kakkoi - Level made by @MyNameIsEric52

Design Usage:
The design of the whole Level was very decently well made. Casual SMB Theme. You even made it so you can't go back much like what the real SMB did which was a good idea for this Level. The whole Terrain looks good for a SMB Themed Level like this. The length isn't long nor is short which is also on a good side to have. Music seems kind of weird to have in my opinion but eh. A little problem what I have with this Level is that the whole Bonus Block placements, they are only 2 Blocks from the height and not the usual 3 Block heights, makes it a little bit too narrow for this Level. Exploration like where you can enter a Secret Area isn't there. Of course a few SMB Levels doesn't really have secret areas but surely there is a way you can even get to them and not only have a complete linearity here. Oh well, not much of a hazzle anyway.

NPC Placements:
The whole NPC Placements was just ok. By the relation of Coins it was very nicely placed out on this Level so no complaints on that. Power Up placements however was very strict. There is only one Mushroom at the very beginning and then there is nothing else which is something I do not really espect from this Level. Please add a little bit more Power Ups especially Fire Flowers because this is some lacky experiences for the players to help out to go through this Level including the whole Hammer Brother Placements. Enemy Placements are decent but you shouldn't add any enemies right at the starting point as not everyone pays attention to them. Hammer Brother placements is kind of a Pain sometimes especially that they can't jump through breackable Bricks and others they just fall of from a higher Blocks and make them harder to hit that way.

Overall Rating Score: 5

Average

Very casual SMB Level with some decent design but issues encountered.


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