castlewars wrote:Launching the player with explosive switches! I came up with that gimmick and used it in my CC8 level! What you do is have invisible blocks carry the player really fast upwards and a bit to the right (not the Tanooki blocks, as the gimmick will be busted if the player becomes a statue) and have them replace the blocks the player is standing on before the player hits a switch.
Is that something like the gimmick used in Dramatic Deterrence? If so, I don't see how it could really work properly underwater. Besides, my level is going to be mostly horizontal and somewhat vertical. Still, it's a good idea.