Gimmick Ideas?

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Radishl
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Re: Gimmick Ideas?

Postby Radishl » Tue Aug 12, 2014 5:46 pm

Kep wrote:
Radishl wrote:And add puzzles
No, I don't want this to be super annoying. All I want is a few short sections with some multiple paths and "confusement", that's all.
Oki doki hoki smoki loki toki moki snoki.

Make sure to post the level when ur done!

HeroLinik
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Re: Gimmick Ideas?

Postby HeroLinik » Wed Aug 13, 2014 2:03 am

Launching the player with explosive switches! I came up with that gimmick and used it in my CC8 level! What you do is have invisible blocks carry the player really fast upwards and a bit to the right (not the Tanooki blocks, as the gimmick will be busted if the player becomes a statue) and have them replace the blocks the player is standing on before the player hits a switch.

silent_
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Re: Gimmick Ideas?

Postby silent_ » Wed Aug 13, 2014 8:40 am

castlewars wrote:Launching the player with explosive switches! I came up with that gimmick and used it in my CC8 level! What you do is have invisible blocks carry the player really fast upwards and a bit to the right (not the Tanooki blocks, as the gimmick will be busted if the player becomes a statue) and have them replace the blocks the player is standing on before the player hits a switch.
Is that something like the gimmick used in Dramatic Deterrence? If so, I don't see how it could really work properly underwater. Besides, my level is going to be mostly horizontal and somewhat vertical. Still, it's a good idea.

HeroLinik
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Re: Gimmick Ideas?

Postby HeroLinik » Sun Aug 17, 2014 3:55 am

Kep wrote:
castlewars wrote:Launching the player with explosive switches! I came up with that gimmick and used it in my CC8 level! What you do is have invisible blocks carry the player really fast upwards and a bit to the right (not the Tanooki blocks, as the gimmick will be busted if the player becomes a statue) and have them replace the blocks the player is standing on before the player hits a switch.
Is that something like the gimmick used in Dramatic Deterrence? If so, I don't see how it could really work properly underwater. Besides, my level is going to be mostly horizontal and somewhat vertical. Still, it's a good idea.
It's based off the gimmick in Dramatic Deterrence of the launching of the player but I took it a bit further and made sure that using the Tanooki powers would not reveal the invisible blocks being used to launch the player. Also, stopping the player before the launch prevents the player from going towards the invisible boundaries set up with invisible blocks.

FanofSMBX
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Re: Gimmick Ideas?

Postby FanofSMBX » Sun Aug 17, 2014 12:15 pm

How about jellyfish with long tentacles? They replace BGOs and have an invisible jelectro over all of them.

Radishl
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Re: Gimmick Ideas?

Postby Radishl » Sun Aug 17, 2014 2:32 pm

FanofSMBX wrote:How about jellyfish with long tentacles? They replace BGOs and have an invisible jelectro over all of them.
Yeah and they extended and retract occasionally. That would be cool.

dragonfan96
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Re: Gimmick Ideas?

Postby dragonfan96 » Tue Aug 19, 2014 1:33 am

This might have already been said but what about an Urchin maze or a maze in general? Or if you want something easier i guess some coins in bubbles plus some fish every now and then make feel like an open waters.

Sevennights
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Re: Gimmick Ideas?

Postby Sevennights » Tue Aug 19, 2014 1:48 am

How about your character swimming in lava but the does not kill you. There could also be areas were water is and if you in the water tou die as if it were lava.


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