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ShadowNinja
- Guest
Postby ShadowNinja » Sat Aug 09, 2014 11:48 pm
Radishl wrote:Heres some screenies non project wise.
Making a level that tells a tale.
It is what Toad does when he isnt adventuring with Mario and the gang.
Oh did I also tell you I fell in love with Raster's graphic pack?
This level looks nice, but
where are Toad?
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Fuyu
- Fry Guy

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Postby Fuyu » Sat Aug 09, 2014 11:50 pm
KoolKat wrote:
My new tileset. It's for the first in-pyramid level in SMPM.
Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
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zioy
- Reznor

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Postby zioy » Sat Aug 09, 2014 11:52 pm
Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.
Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.
Last edited by zioy on Sat Aug 09, 2014 11:56 pm, edited 1 time in total.
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Superiorstar
- Birdo

- Posts: 2149
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sat Aug 09, 2014 11:55 pm
KoolKat wrote:[img][IMG] http://i.imgur.com/ZGO4mfh.png[/img][/img]
Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.
Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.
Its beroken. The screen I mean.
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AirShip
- Fuzzy

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Postby AirShip » Sat Aug 09, 2014 11:55 pm
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zioy
- Reznor

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Postby zioy » Sat Aug 09, 2014 11:56 pm
AirShip wrote:5-7 Blizzard Blast:
Looks utterly amazing.
Superiorstar wrote:KoolKat wrote: [/img]
Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.
Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.
Its beroken. The screen I mean.
Fixed.
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Radishl
- Guest
Postby Radishl » Sat Aug 09, 2014 11:57 pm
ShadowNinja wrote:Radishl wrote:Heres some screenies non project wise.
Making a level that tells a tale.
It is what Toad does when he isnt adventuring with Mario and the gang.
Oh did I also tell you I fell in love with Raster's graphic pack?
This level looks nice, but
where are Toad?
I got hit, so I was in the flashing animation.
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zioy
- Reznor

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Postby zioy » Sat Aug 09, 2014 11:59 pm
Radishl wrote:I got hit, so I was in the flashing animation.
Ninja Immortal Toad Mode.
Also Known As: n-i-n-j-a-m-o-d-e
Yeah, that was kinda random. I have no idea.
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Superiorstar
- Birdo

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Postby Superiorstar » Sun Aug 10, 2014 12:00 am
AirShip wrote:5-7 Blizzard Blast:
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.
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ShadowNinja
- Guest
Postby ShadowNinja » Sun Aug 10, 2014 12:00 am
Radishl wrote:I got hit, so I was in the flashing animation.
Oh yeah. This explain everything.
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AirShip
- Fuzzy

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Postby AirShip » Sun Aug 10, 2014 12:01 am
Superiorstar wrote:AirShip wrote:5-7 Blizzard Blast:
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.
This is only a part of the level, many things can still happen.
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zioy
- Reznor

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Postby zioy » Sun Aug 10, 2014 12:02 am
Superiorstar wrote:AirShip wrote:5-7 Blizzard Blast:
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.
I'm sure we all do this at some point, just for the alliteration.
For example:
Athletic Alley (that was this sky level I reviewed back on NSMBX)
No alleys involved 
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Radishl
- Guest
Postby Radishl » Sun Aug 10, 2014 12:17 am
KoolKat wrote:Superiorstar wrote:AirShip wrote:5-7 Blizzard Blast:
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.
I'm sure we all do this at some point, just for the alliteration.
For example:
Athletic Alley (that was this sky level I reviewed back on NSMBX)
No alleys involved 
I wonder why people use alliteration for naming levels.
Mario galaxy?
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Sun Aug 10, 2014 12:48 am
Radishl wrote:
I wonder why people use alliteration for naming levels.
Mario galaxy?
I'd be willing to chalk it up to SMSE copying that, and then people copying SMSE
people do need to learn that verbs and adjectives are not nouns, for lack of a better statement
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Warlock
- Eerie

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Postby Warlock » Sun Aug 10, 2014 9:53 am
Two screenies of my upcoming CC9 level:
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bossedit8
- Banned
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Postby bossedit8 » Sun Aug 10, 2014 10:19 am
Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
If I am you, I wouldn't show any kind of details on your Level that has to do with our Community Contest Events.
Anyway it looks very nice what I can see. Well made.
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RudeGuy
- Bowser

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Postby RudeGuy » Sun Aug 10, 2014 10:26 am
Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Looks a bit boring. I guess you have to recolor the mushrooms in the second screen.
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silent_
- Birdo

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Postby silent_ » Sun Aug 10, 2014 10:30 am
Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
You're not supposed to reveal details about your community contest levels. If you enter that level into CC9, you'll get disqualified I believe.
Regardless, it looks all right. However, the SMB3-styled Toad and weirdly colored mushrooms are out of place.
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Warlock
- Eerie

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Postby Warlock » Sun Aug 10, 2014 10:33 am
Christian07 wrote:Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Looks a bit boring. I guess you have to recolor the mushrooms in the second screen.
Is this better?
Kep wrote:Valtries the Fox wrote:
Two screenies of my upcoming CC9 level:
You're not supposed to reveal details about your community contest levels. If you enter that level into CC9, you'll get disqualified I believe.
Regardless, it looks all right. However, the SMB3-styled Toad and weirdly colored mushrooms are out of place.
Well I guess I'll just post this level on the board and make some shitty level using some tileset.
I'm such a dumbass.
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Superiorstar
- Birdo

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Postby Superiorstar » Sun Aug 10, 2014 12:07 pm
Crazy hard touhou level upcoming.
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