Screenshots Thread v2

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ShadowNinja
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Re: Screenshots Thread v2

Postby ShadowNinja » Sat Aug 09, 2014 11:48 pm

Radishl wrote:Heres some screenies non project wise.

Making a level that tells a tale.

It is what Toad does when he isnt adventuring with Mario and the gang.
Spoiler: show
Image

Image
Oh did I also tell you I fell in love with Raster's graphic pack?
This level looks nice, but
Spoiler: show
Image
where are Toad?

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Re: Screenshots Thread v2

Postby Fuyu » Sat Aug 09, 2014 11:50 pm

KoolKat wrote:
Spoiler: show
Image
My new tileset. It's for the first in-pyramid level in SMPM.
Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.

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Re: Screenshots Thread v2

Postby zioy » Sat Aug 09, 2014 11:52 pm

Image

Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.

Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.
Last edited by zioy on Sat Aug 09, 2014 11:56 pm, edited 1 time in total.

Superiorstar
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Re: Screenshots Thread v2

Postby Superiorstar » Sat Aug 09, 2014 11:55 pm

KoolKat wrote:[img][IMG]http://i.imgur.com/ZGO4mfh.png[/img][/img]

Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.

Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.
Its beroken. The screen I mean.

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Re: Screenshots Thread v2

Postby AirShip » Sat Aug 09, 2014 11:55 pm

5-7 Blizzard Blast:
Spoiler: show
Image

zioy
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Re: Screenshots Thread v2

Postby zioy » Sat Aug 09, 2014 11:56 pm

AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Looks utterly amazing.
Superiorstar wrote:
KoolKat wrote:Image[/img]

Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.

Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.
Its beroken. The screen I mean.
Fixed.

Radishl
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Re: Screenshots Thread v2

Postby Radishl » Sat Aug 09, 2014 11:57 pm

ShadowNinja wrote:
Radishl wrote:Heres some screenies non project wise.

Making a level that tells a tale.

It is what Toad does when he isnt adventuring with Mario and the gang.
Spoiler: show
Image

Image
Oh did I also tell you I fell in love with Raster's graphic pack?
This level looks nice, but
Spoiler: show
Image
where are Toad?
I got hit, so I was in the flashing animation.

zioy
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Re: Screenshots Thread v2

Postby zioy » Sat Aug 09, 2014 11:59 pm

Radishl wrote:I got hit, so I was in the flashing animation.
Ninja Immortal Toad Mode.
Also Known As: n-i-n-j-a-m-o-d-e

Yeah, that was kinda random. I have no idea.

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Re: Screenshots Thread v2

Postby Superiorstar » Sun Aug 10, 2014 12:00 am

AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.

ShadowNinja
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Re: Screenshots Thread v2

Postby ShadowNinja » Sun Aug 10, 2014 12:00 am

Radishl wrote:I got hit, so I was in the flashing animation.
Oh yeah. This explain everything.

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Re: Screenshots Thread v2

Postby AirShip » Sun Aug 10, 2014 12:01 am

Superiorstar wrote:
AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.
This is only a part of the level, many things can still happen.

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Re: Screenshots Thread v2

Postby zioy » Sun Aug 10, 2014 12:02 am

Superiorstar wrote:
AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.

I'm sure we all do this at some point, just for the alliteration.

For example:

Athletic Alley (that was this sky level I reviewed back on NSMBX)
No alleys involved :P

Radishl
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Re: Screenshots Thread v2

Postby Radishl » Sun Aug 10, 2014 12:17 am

KoolKat wrote:
Superiorstar wrote:
AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.

I'm sure we all do this at some point, just for the alliteration.

For example:

Athletic Alley (that was this sky level I reviewed back on NSMBX)
No alleys involved :P
I wonder why people use alliteration for naming levels.

Mario galaxy?

FanofSMBX
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Re: Screenshots Thread v2

Postby FanofSMBX » Sun Aug 10, 2014 12:48 am

Radishl wrote: I wonder why people use alliteration for naming levels.

Mario galaxy?
I'd be willing to chalk it up to SMSE copying that, and then people copying SMSE
people do need to learn that verbs and adjectives are not nouns, for lack of a better statement

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Re: Screenshots Thread v2

Postby Warlock » Sun Aug 10, 2014 9:53 am

Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image

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Re: Screenshots Thread v2

Postby bossedit8 » Sun Aug 10, 2014 10:19 am

Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image
If I am you, I wouldn't show any kind of details on your Level that has to do with our Community Contest Events.

Anyway it looks very nice what I can see. Well made.

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Re: Screenshots Thread v2

Postby RudeGuy » Sun Aug 10, 2014 10:26 am

Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image
Looks a bit boring. I guess you have to recolor the mushrooms in the second screen.

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Re: Screenshots Thread v2

Postby silent_ » Sun Aug 10, 2014 10:30 am

Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image
You're not supposed to reveal details about your community contest levels. If you enter that level into CC9, you'll get disqualified I believe.

Regardless, it looks all right. However, the SMB3-styled Toad and weirdly colored mushrooms are out of place.

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Re: Screenshots Thread v2

Postby Warlock » Sun Aug 10, 2014 10:33 am

Christian07 wrote:
Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image
Looks a bit boring. I guess you have to recolor the mushrooms in the second screen.
Is this better?
Spoiler: show
Image
Kep wrote:Valtries the Fox wrote:
Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image

You're not supposed to reveal details about your community contest levels. If you enter that level into CC9, you'll get disqualified I believe.

Regardless, it looks all right. However, the SMB3-styled Toad and weirdly colored mushrooms are out of place.
Well I guess I'll just post this level on the board and make some shitty level using some tileset.

I'm such a dumbass.

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Re: Screenshots Thread v2

Postby Superiorstar » Sun Aug 10, 2014 12:07 pm

Crazy hard touhou level upcoming.
Spoiler: show
Image


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