I didn't see this being mentioned in the LunaDLL tutorial

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Chip Potato
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I didn't see this being mentioned in the LunaDLL tutorial

Postby Chip Potato » Thu Aug 07, 2014 5:53 pm

I've noticed recently that you can replace what an enemy shoots out. Is it also possible to make an enemy not shoot something?

Like, say I wanted to make a boss battle, and False/SMB1 Bowser is my boss of choice. However, this boss is for an early world, and a boss that tosses a lot hammers and spews tons of fireballs seems to be a bit of a large difficulty spike. Is it possible, with LunaDLL, to either limit the amount of hammers and/or fireballs thrown by Bowser, or stop one/both of them from spawning at all?

I'd appreciate an answer, or a link that leads to an answer.

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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby HenryRichard » Thu Aug 07, 2014 5:58 pm

Can't you just make the hammers nohurt=1 with a .txt file, then make them invisible?

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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby Marina » Thu Aug 07, 2014 5:58 pm

Well, what you could always do WITHOUT LunaDLL is making an invisible gfx for the hammer/flame and just setting it to nohurt=1

Ninja'd by Henry

Chip Potato
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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby Chip Potato » Thu Aug 07, 2014 6:00 pm

HenryRichard wrote:Can't you just make the hammers nohurt=1 with a .txt file, then make them invisible?
I-

... Wow, why didn't I think of that.

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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby zioy » Thu Aug 07, 2014 6:02 pm

But it would still play the sound effect, though....

Chip Potato
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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby Chip Potato » Thu Aug 07, 2014 6:05 pm

KoolKat wrote:But it would still play the sound effect, though....
Yeah, I was just about to say... Is there a way to get rid of it?

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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby Marina » Thu Aug 07, 2014 6:07 pm

Sadly, no :/

Chip Potato
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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby Chip Potato » Thu Aug 07, 2014 6:13 pm

GLuigiX wrote:Sadly, no :/
Darn. Maybe it's possible to replace a sound effect with silence?

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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby Marina » Thu Aug 07, 2014 6:19 pm

I think someone already tried that once, but it didn't work bc the sound effect is hardcoded into SMBX or something

FanofSMBX
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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby FanofSMBX » Thu Aug 07, 2014 7:17 pm

GLuigiX wrote:I think someone already tried that once, but it didn't work bc the sound effect is hardcoded into SMBX or something
It does work.

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Re: I didn't see this being mentioned in the LunaDLL tutoria

Postby Axiom » Thu Aug 07, 2014 7:37 pm

GLuigiX wrote:I think someone already tried that once, but it didn't work bc the sound effect is hardcoded into SMBX or something
you can replace the sound effects but not on a per level basis, it's either all in or all out with sound effects sadly


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