Postby Chip Potato » Thu Aug 07, 2014 5:53 pm
I've noticed recently that you can replace what an enemy shoots out. Is it also possible to make an enemy not shoot something?
Like, say I wanted to make a boss battle, and False/SMB1 Bowser is my boss of choice. However, this boss is for an early world, and a boss that tosses a lot hammers and spews tons of fireballs seems to be a bit of a large difficulty spike. Is it possible, with LunaDLL, to either limit the amount of hammers and/or fireballs thrown by Bowser, or stop one/both of them from spawning at all?
I'd appreciate an answer, or a link that leads to an answer.