Screenshots Thread v2

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YTsupertyrusland23
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Re: Screenshots Thread v2

Postby YTsupertyrusland23 » Sun Jul 27, 2014 12:20 am

Radishl wrote:
YTsupertyrusland23 wrote:fine I will tell you I just say there nothing but I wish there was a SMBX online mode.
There is. In he editor, but its extremely laggy and inefficient.
its in beta

Superiorstar
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Re: Screenshots Thread v2

Postby Superiorstar » Sun Jul 27, 2014 12:24 am

Back on topic you guys.

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Re: Screenshots Thread v2

Postby zioy » Sun Jul 27, 2014 12:29 am

That level looks cool, Superiorstar. The gold airship I've only seen once, in a Superior Mario and Sonic Universe level. That game is so old.... it's 100% gone now, sadly.

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Re: Screenshots Thread v2

Postby YoshiGo99 » Sun Jul 27, 2014 1:01 am

You should probably use the Coin's colors for the Gold NPCs, they just don't seem to fit, they are too bright making it look less gold.

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Re: Screenshots Thread v2

Postby Superiorstar » Sun Jul 27, 2014 1:07 am

YoshiGo99 wrote:You should probably use the Coin's colors for the Gold NPCs, they just don't seem to fit, they are too bright making it look less gold.
I thought so too. :P

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Re: Screenshots Thread v2

Postby Navi » Sun Jul 27, 2014 3:56 am

Those large airship blocks near the upwards bullet bill cannon don't accord with the one on the bottom.

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Re: Screenshots Thread v2

Postby zlaker » Sun Jul 27, 2014 3:49 pm

A SMW styled cloud level. Based on Cloudtop Cruise from MK8
Spoiler: show
ImageImageImageImage
Any criticism?

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Re: Screenshots Thread v2

Postby bossedit8 » Sun Jul 27, 2014 4:06 pm

Some... random... stuff:



Original Link: http://www.youtube.com/watch?v=xT0qtZRGoCA

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Re: Screenshots Thread v2

Postby Fuyu » Sun Jul 27, 2014 4:27 pm

@zlakerboy357: Nice! I like the mix of graphics, pretty original. By the way, there's a cutoff on the first screenshot. One of the ropes isn't technically connected to the ship. Other than that it looks outstanding.

@SuperYoshiRex64: Nice. It was about time someone used those tiles AirShip made.

@bossedit8: No words ... for a random ... thing ...

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Re: Screenshots Thread v2

Postby Superiorstar » Sun Jul 27, 2014 11:31 pm

Level for SDG.

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Re: Screenshots Thread v2

Postby FanofSMBX » Sun Jul 27, 2014 11:38 pm

That... Looks exactly like something that would have been in SDG.

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Re: Screenshots Thread v2

Postby Magna » Mon Jul 28, 2014 8:16 am

SuperYoshiRex64 wrote:How does this sound guys?
Spoiler: show
Image Image Image Image
Please let me know what you ALL think! :)
Sand and castle themes fit great together. Nice job on that, SuperYoshiRex64.

Kyo
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Re: Screenshots Thread v2

Postby Kyo » Mon Jul 28, 2014 9:35 am

SuperYoshiRex64 wrote:How does this sound guys?
Spoiler: show
Image Image Image Image
It sounds... I mysteriously can't hear anything.

Just kidding, your level looks pretty nice. I like the aesthetics.

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Re: Screenshots Thread v2

Postby Superiorstar » Mon Jul 28, 2014 11:33 am

This has been done before in apocalypse of Foroze.

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Re: Screenshots Thread v2

Postby Zant » Mon Jul 28, 2014 6:32 pm

Mushroom House:
Image

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Re: Screenshots Thread v2

Postby Magna » Mon Jul 28, 2014 6:33 pm

Zant wrote:Mushroom House:
Image
I love it! It looks very original.

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Re: Screenshots Thread v2

Postby Kyo » Mon Jul 28, 2014 6:44 pm

That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.

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Re: Screenshots Thread v2

Postby Magna » Mon Jul 28, 2014 6:45 pm

Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 black stone blocks but make them solid and they will look just like an outline for the mushroom.
Last edited by Magna on Mon Jul 28, 2014 6:52 pm, edited 1 time in total.

zioy
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Re: Screenshots Thread v2

Postby zioy » Mon Jul 28, 2014 6:50 pm

Blue Dread wrote:
Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 blocks but make them solid and they will look just like an outline for the mushroom.
Then darken it a bit more.

Kyo
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Re: Screenshots Thread v2

Postby Kyo » Mon Jul 28, 2014 7:05 pm

KoolKat wrote:
Blue Dread wrote:
Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 blocks but make them solid and they will look just like an outline for the mushroom.
Then darken it a bit more.
Yeah. It wouldn't look solid otherwise.


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