Topics that have reached 100 pages.
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YTsupertyrusland23
- Guest
Postby YTsupertyrusland23 » Sun Jul 27, 2014 12:20 am
Radishl wrote:YTsupertyrusland23 wrote:fine I will tell you I just say there nothing but I wish there was a SMBX online mode.
There is. In he editor, but its extremely laggy and inefficient.
its in beta
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zioy
- Reznor

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Postby zioy » Sun Jul 27, 2014 12:29 am
That level looks cool, Superiorstar. The gold airship I've only seen once, in a Superior Mario and Sonic Universe level. That game is so old.... it's 100% gone now, sadly.
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YoshiGo99
- Tweeter

- Posts: 132
- Joined: Sun May 04, 2014 6:17 pm
Postby YoshiGo99 » Sun Jul 27, 2014 1:01 am
You should probably use the Coin's colors for the Gold NPCs, they just don't seem to fit, they are too bright making it look less gold.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sun Jul 27, 2014 1:07 am
YoshiGo99 wrote:You should probably use the Coin's colors for the Gold NPCs, they just don't seem to fit, they are too bright making it look less gold.
I thought so too. 
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Navi
- Foo

- Posts: 846
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Postby Navi » Sun Jul 27, 2014 3:56 am
Those large airship blocks near the upwards bullet bill cannon don't accord with the one on the bottom.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sun Jul 27, 2014 3:49 pm
A SMW styled cloud level. Based on Cloudtop Cruise from MK8
Any criticism?
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Fuyu
- Fry Guy

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Postby Fuyu » Sun Jul 27, 2014 4:27 pm
@zlakerboy357: Nice! I like the mix of graphics, pretty original. By the way, there's a cutoff on the first screenshot. One of the ropes isn't technically connected to the ship. Other than that it looks outstanding.
@SuperYoshiRex64: Nice. It was about time someone used those tiles AirShip made.
@bossedit8: No words ... for a random ... thing ...
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Jul 27, 2014 11:38 pm
That... Looks exactly like something that would have been in SDG.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Jul 28, 2014 8:16 am
SuperYoshiRex64 wrote:How does this sound guys?
Please let me know what you ALL think! 
Sand and castle themes fit great together. Nice job on that, SuperYoshiRex64.
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Kyo
- Rocky Wrench

- Posts: 636
- Joined: Fri Dec 20, 2013 2:12 pm
Postby Kyo » Mon Jul 28, 2014 9:35 am
SuperYoshiRex64 wrote:How does this sound guys?
It sounds... I mysteriously can't hear anything.
Just kidding, your level looks pretty nice. I like the aesthetics.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Mon Jul 28, 2014 11:33 am
This has been done before in apocalypse of Foroze.
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Zant
- Volcano Lotus

- Posts: 570
- Joined: Sat Dec 21, 2013 2:58 pm
Postby Zant » Mon Jul 28, 2014 6:32 pm
Mushroom House:

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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Jul 28, 2014 6:33 pm
Zant wrote:Mushroom House:

I love it! It looks very original.
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Kyo
- Rocky Wrench

- Posts: 636
- Joined: Fri Dec 20, 2013 2:12 pm
Postby Kyo » Mon Jul 28, 2014 6:44 pm
That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Mon Jul 28, 2014 6:45 pm
Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 black stone blocks but make them solid and they will look just like an outline for the mushroom.
Last edited by Magna on Mon Jul 28, 2014 6:52 pm, edited 1 time in total.
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zioy
- Reznor

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Postby zioy » Mon Jul 28, 2014 6:50 pm
Blue Dread wrote:Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 blocks but make them solid and they will look just like an outline for the mushroom.
Then darken it a bit more.
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Kyo
- Rocky Wrench

- Posts: 636
- Joined: Fri Dec 20, 2013 2:12 pm
Postby Kyo » Mon Jul 28, 2014 7:05 pm
KoolKat wrote:Blue Dread wrote:Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 blocks but make them solid and they will look just like an outline for the mushroom.
Then darken it a bit more.
Yeah. It wouldn't look solid otherwise.
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