The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

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Naehiro+
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Naehiro+ » Mon Jun 02, 2025 2:49 pm

I found a weird glitch with the Frog Suit. It seems to happen when the player has the Frog Suit, then gets hit and loses it, then regains it. When the player regains the Frog Suit, their speed is decreased drastically.

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Mon Jun 02, 2025 6:29 pm

Naehiro+ wrote:
Mon Jun 02, 2025 2:49 pm
I found a weird glitch with the Frog Suit. It seems to happen when the player has the Frog Suit, then gets hit and loses it, then regains it. When the player regains the Frog Suit, their speed is decreased drastically.
Uh, could you post a gif on it? I don’t understand the description of the explanation.

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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby vitzie629 » Tue Jun 03, 2025 9:18 am

ImageImage

I noticed that whenever I enter a door in a level using the mini mushroom, the player in mini form doesn't enter the door perfectly on the floor as shown where I must jump a bit to enter the door while in mini form. While normal sized forms can enter the door perfectly. Is it possible to fix entering the door in mini form where I can enter the door perfectly while on the floor as shown?

Naehiro+
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Naehiro+ » Tue Jun 03, 2025 10:38 am

mariobrigade2018 wrote:
Mon Jun 02, 2025 6:29 pm
Naehiro+ wrote:
Mon Jun 02, 2025 2:49 pm
I found a weird glitch with the Frog Suit. It seems to happen when the player has the Frog Suit, then gets hit and loses it, then regains it. When the player regains the Frog Suit, their speed is decreased drastically.
Uh, could you post a gif on it? I don’t understand the description of the explanation.
Only horizontal speed seems to be affected.

Image

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Tue Jun 03, 2025 6:48 pm

vitzie629 wrote:
Tue Jun 03, 2025 9:18 am
ImageImage

I noticed that whenever I enter a door in a level using the mini mushroom, the player in mini form doesn't enter the door perfectly on the floor as shown where I must jump a bit to enter the door while in mini form. While normal sized forms can enter the door perfectly. Is it possible to fix entering the door in mini form where I can enter the door perfectly while on the floor as shown?
Just saw this, sorry for not responding sooner.

That isn’t fixable AFAIK because Redigit made it so that a player smaller than 30-something pixels can’t enter doors on the ground. Sorry about that.

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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Falafel_83 » Thu Jun 05, 2025 12:57 pm

Hello, I'm using the Penguin Suit plus other power ups from the pack in my episodes. I just finished a level with the penguin suit and got the following error message:
Image
After pressing Aceptar (my computer is in Spanish, IDK how it translates to in English), the game works normally, with the exception of the player render above beside the lives, stars, star coins and coins counters: it shows Fire Mario and not Penguin Mario. When I entered a level after the error, I started it with Penguin Mario working completely fine.
Does anyone know the cause of this? Thanks for reading.

Maximum
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Maximum » Thu Jun 19, 2025 11:56 am

Hello! In my latest project, the Thunder Flower (GFX was changed to a mushroom) has a small issue. When the lightning bolt hits semisolids, it thinks its a solid block and collides with it. How do I/Can you fix this?

Image

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Thu Jun 19, 2025 12:55 pm

Maximum wrote:
Thu Jun 19, 2025 11:56 am
Hello! In my latest project, the Thunder Flower (GFX was changed to a mushroom) has a small issue. When the lightning bolt hits semisolids, it thinks its a solid block and collides with it. How do I/Can you fix this?

Image
This was patched in a dev version on the pack. When the fix will be released, I don’t know.

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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Rodriv64 » Sun Jun 29, 2025 12:21 pm

Hi! I'm new to this forum, but i've been playing SMBX and SMBX2 since 2021. I saw this pack in Youtube and i was amazed by how magnificent were the power-ups. But i have a question, how do you put more than one power-up in a episode/level? Since i'm making a shop-themed level and i need power up variety.

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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby DeviousQuacks23 » Sun Jun 29, 2025 7:55 pm

Rodriv64 wrote:
Sun Jun 29, 2025 12:21 pm
Hi! I'm new to this forum, but i've been playing SMBX and SMBX2 since 2021. I saw this pack in Youtube and i was amazed by how magnificent were the power-ups. But i have a question, how do you put more than one power-up in a episode/level? Since i'm making a shop-themed level and i need power up variety.
you can put more than one powerup in a episode/level, and the powerup will automatically register itself! keep in mind that some powerups have a luna.lua file, so you'll have to combine the contents together.

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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby GholdenGo » Wed Jul 02, 2025 3:02 pm

Has anyone made this compatible with Marioman's groundPound.lua (viewtopic.php?t=28456) yet? I'd kill for ground pound graphics for stuff like the Cape Feather, Penguin Suit, Propeller Suit... if not, this is a suggestion that I know a lot of us would like 👀

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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby SEREGA_SuperStar » Tue Jul 22, 2025 12:39 pm

GholdenGo wrote:
Wed Jul 02, 2025 3:02 pm
Has anyone made this compatible with Marioman's groundPound.lua (viewtopic.php?t=28456) yet? I'd kill for ground pound graphics for stuff like the Cape Feather, Penguin Suit, Propeller Suit... if not, this is a suggestion that I know a lot of us would like 👀
Yes, this pack supports Ground Pound and also Wall-Jump!

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Tue Jul 22, 2025 12:47 pm

GholdenGo wrote:
Wed Jul 02, 2025 3:02 pm
Has anyone made this compatible with Marioman's groundPound.lua (viewtopic.php?t=28456) yet? I'd kill for ground pound graphics for stuff like the Cape Feather, Penguin Suit, Propeller Suit... if not, this is a suggestion that I know a lot of us would like 👀
Funnily enough, I actually found the ground pound sprites Marioman used, which has the powerups from 38a.

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Re: The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

Postby John Nameless » Wed Jul 23, 2025 12:04 pm


Image




Hey everyone! Here's the new 3.5.0 update of The Rip Lair's Powerup Pack!
This time with a bigger focus on updating & improving currently existing powerups instead of adding new ones!


PATCH NOTES: show
customPowerups.lua
- Fixed an issue where collecting a powerup when in the normal mushroom form will always overwrite the player's reserve
with a mushroom, regardless if there's a higher tier powerup in it

VARIOUS PROJECTILE POWERUPS
- Done a code restructure in order for them to use the basegame projectile timers
as opposed to each powerup having their own seperate projectile timers
- Implemented support for the flamethrower cheat!
- Also adjusted code in order for them to be properly compatible with Link!

THUNDER FLOWER
- Fixed an issue where thrown lightning projectiles can be hit & destroyed by passthrough/semisolid blocks

BOMB MUSHROOM
- Added an indicator to help the player know when a thrown bomb is about to explode!

SPIKEBALL SUIT
- Tweaked to properly make thrown spikeballs' x-speed be proportionate to how fast the player was going
- (Hopefully) Fixed accidentally being able to kill the player's own spikeball by throwing another in quick succession

CLOUD FLOWER
- Tweaked the cloud platforms in order then to spawn proportionately to how fast the player is going, to make it easier for them to land while going fast.

CHICKEN SUIT
- Fixed an issue where wall-jumping can accidentally cause the player to use their egg jump (Thank you MarioXHK for finding this bug!)

WART SUIT
- Fixed an issue where the bubble projectile's y-speed is still affected when entering water

SUPER HAMMER
- Made it so that Link is required to hold down altRun to shoot out a create
- Made the creates be able to be destroyed by Link's sword.

CAT SUIT(-S)
- (Hopefully) Fixed hitboxes of various attacks occassionally not registering a hit in time, resulting the player in getting hurt.
- Now added the option to do a swipe attack without diving by holding altRun instead of normal Run!

BLUE SHELL, BOWSER SHELL
- (Hopefully) Fixed an issue where the shell form can occasionally fail to bounce off a wall, resulting in losing it.
- Improved bumper collision checks when in the shell form
- Added a nice little effect when bouncing off a wall!
- Shell animations are now configurable per character!

CAPE FEATHER, SMG ICE FLOWER, THWOMP MUSHROOM, P-WING
- Done various tweaks in order to make them properly multiplayer compatible!

FROG SUIT
- Now with an optional revamped version featuring vast improvements! Ranging from....
- Smoother hopping animation!
- Added the ability to swim while holding an item!
- Special frames for water-running!
- All local player variables within the original library are now player data values that can be manipulated!

FIRE + ICE MUSHROOM
- Completely rewritten from the ground up to fully use customPowerups.lua!
- Now sporting fancy effects when attacking!

PENGUIN SUIT
- Completely rewritten from the ground up to fully use customPowerups.lua!
- Significantly less jank compared to the original!
- Fully works with Toad, Peach & Link! (Sprites are still needed for the latter two)
- Now with traditonal SMW costume support included done by GlacialSiren484 & Sleepy!
- Swimming & Sliding animations are now configurable per character!




Image








Last edited by John Nameless on Fri Jul 25, 2025 6:52 am, edited 7 times in total.

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Wed Jul 23, 2025 1:06 pm

John Nameless wrote:
Wed Jul 23, 2025 12:04 pm
PENGUIN SUIT
- Completely rewritten from the ground up to fully use customPowerups.lua!
- Significantly less jank compared to the original!
- Fully works with Toad, Peach & Link! (Sprites are still needed for the latter two)
- Now with traditonal SMW costume support included done by GlacialSiren484 & Sleepy!
- Swimming & Sliding animations are now configurable per character!
LEZ F**KING GOOOOOO!

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Re: The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

Postby MarioXHK » Wed Jul 23, 2025 1:58 pm

John Nameless wrote:
Wed Jul 23, 2025 12:04 pm
- Fixed an issue where wall-jumping can accidentally cause the player to use their egg jump (Thank you MarioXHK for finding this bug!)
LOOK MAH, I'M FAMOUS!!!

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Re: The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

Postby ShineBlaster » Thu Jul 24, 2025 6:42 am

Thank you so much for your efforts and the hard work you've put into creating and updating this power-up pack.
Even though I haven’t tested it yet with either Player 1 or Player 2 modes, I can already tell these new power-ups will be a huge help for my upcoming projects :mrgreen: .
Big thanks to you and your team keep going strong, and never stop :) !

John Nameless
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Re: The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

Postby John Nameless » Fri Jul 25, 2025 6:51 am

John Nameless wrote:
Wed Jul 23, 2025 12:04 pm


Uhh hey everyone I may or may not done a quick tiny hotfix for improving the cat suit(s) just now
so to anyone who've just installed the pack, please reinstall it, sorry for the inconvienience!



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Re: The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

Postby Rodriv64 » Sat Jul 26, 2025 2:40 am

Great power up pack ever! You just had dethroned all the other mario games, fanmade or official, with all of these poer ups. Congrats!

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Re: The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

Postby ShineBlaster » Sun Jul 27, 2025 11:39 am

Hello,
I am currently working on a custom episode using The RIP Lair power-up pack, and during my testing, I’ve encountered some technical issues with a few of the Power-Ups. I’d like to share them here in case they can be looked into or improved in future updates:

1. Boom Mushroom
When I throw a bomb using this Power-Up, it also shoots fire (or a "boom"-like projectile), and sometimes it triggers a game error or glitch.

Image

2. Blue Shell
When I switch to another character (Mario, Luigi, or Toad) using the Switch method only, an error occurs and the Power-Up doesn't behave as expected.

Image

3. Bubble Flower
When I shoot a bubble, it mistakenly turns some Power-Ups into coins, as if they were enemies.
The following Power-Ups get turned into coins:

-Drill Mushroom
-Boomerang Flower
-Hammer Flower
-Mini Mushroom
-Penguin Suit
-Spring Mushroom
-Metal Cap
-Boom Mushroom
-Beetroot

Image

Image

Image

Image

4. Poison Mushroom
When I touch it, it has no effect at all it doesn't harm or affect the player in any way.

Image

Thank you very much for your time and for all the amazing work you've put into this Power-Up pack. I really appreciate the effort from you and your team. Please keep up the great work your contributions mean a lot to the community!
Best regards.


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