The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Share and discuss custom LunaLua code and content packs for SMBX2.

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Naehiro+
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Naehiro+ » Mon Jun 02, 2025 2:49 pm

I found a weird glitch with the Frog Suit. It seems to happen when the player has the Frog Suit, then gets hit and loses it, then regains it. When the player regains the Frog Suit, their speed is decreased drastically.

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Mon Jun 02, 2025 6:29 pm

Naehiro+ wrote:
Mon Jun 02, 2025 2:49 pm
I found a weird glitch with the Frog Suit. It seems to happen when the player has the Frog Suit, then gets hit and loses it, then regains it. When the player regains the Frog Suit, their speed is decreased drastically.
Uh, could you post a gif on it? I don’t understand the description of the explanation.

vitzie629
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby vitzie629 » Tue Jun 03, 2025 9:18 am

ImageImage

I noticed that whenever I enter a door in a level using the mini mushroom, the player in mini form doesn't enter the door perfectly on the floor as shown where I must jump a bit to enter the door while in mini form. While normal sized forms can enter the door perfectly. Is it possible to fix entering the door in mini form where I can enter the door perfectly while on the floor as shown?

Naehiro+
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Naehiro+ » Tue Jun 03, 2025 10:38 am

mariobrigade2018 wrote:
Mon Jun 02, 2025 6:29 pm
Naehiro+ wrote:
Mon Jun 02, 2025 2:49 pm
I found a weird glitch with the Frog Suit. It seems to happen when the player has the Frog Suit, then gets hit and loses it, then regains it. When the player regains the Frog Suit, their speed is decreased drastically.
Uh, could you post a gif on it? I don’t understand the description of the explanation.
Only horizontal speed seems to be affected.

Image

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Tue Jun 03, 2025 6:48 pm

vitzie629 wrote:
Tue Jun 03, 2025 9:18 am
ImageImage

I noticed that whenever I enter a door in a level using the mini mushroom, the player in mini form doesn't enter the door perfectly on the floor as shown where I must jump a bit to enter the door while in mini form. While normal sized forms can enter the door perfectly. Is it possible to fix entering the door in mini form where I can enter the door perfectly while on the floor as shown?
Just saw this, sorry for not responding sooner.

That isn’t fixable AFAIK because Redigit made it so that a player smaller than 30-something pixels can’t enter doors on the ground. Sorry about that.

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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Falafel_83 » Thu Jun 05, 2025 12:57 pm

Hello, I'm using the Penguin Suit plus other power ups from the pack in my episodes. I just finished a level with the penguin suit and got the following error message:
Image
After pressing Aceptar (my computer is in Spanish, IDK how it translates to in English), the game works normally, with the exception of the player render above beside the lives, stars, star coins and coins counters: it shows Fire Mario and not Penguin Mario. When I entered a level after the error, I started it with Penguin Mario working completely fine.
Does anyone know the cause of this? Thanks for reading.

Maximum
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Maximum » Thu Jun 19, 2025 11:56 am

Hello! In my latest project, the Thunder Flower (GFX was changed to a mushroom) has a small issue. When the lightning bolt hits semisolids, it thinks its a solid block and collides with it. How do I/Can you fix this?

Image

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Thu Jun 19, 2025 12:55 pm

Maximum wrote:
Thu Jun 19, 2025 11:56 am
Hello! In my latest project, the Thunder Flower (GFX was changed to a mushroom) has a small issue. When the lightning bolt hits semisolids, it thinks its a solid block and collides with it. How do I/Can you fix this?

Image
This was patched in a dev version on the pack. When the fix will be released, I don’t know.

Rodriv64
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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Rodriv64 » Sun Jun 29, 2025 12:21 pm

Hi! I'm new to this forum, but i've been playing SMBX and SMBX2 since 2021. I saw this pack in Youtube and i was amazed by how magnificent were the power-ups. But i have a question, how do you put more than one power-up in a episode/level? Since i'm making a shop-themed level and i need power up variety.

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Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby DeviousQuacks23 » Sun Jun 29, 2025 7:55 pm

Rodriv64 wrote:
Sun Jun 29, 2025 12:21 pm
Hi! I'm new to this forum, but i've been playing SMBX and SMBX2 since 2021. I saw this pack in Youtube and i was amazed by how magnificent were the power-ups. But i have a question, how do you put more than one power-up in a episode/level? Since i'm making a shop-themed level and i need power up variety.
you can put more than one powerup in a episode/level, and the powerup will automatically register itself! keep in mind that some powerups have a luna.lua file, so you'll have to combine the contents together.


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