[HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Share and discuss custom LunaLua code and content packs for SMBX2.

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John Nameless
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[HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby John Nameless » Sat Jun 21, 2025 6:47 pm


So backstory!

For the past few years, a couple of people have been asking if there has been any recreations of HUDs ranging from SMAS SMB1,SMB3 & even SMW.
Unfortunately, the only ones that are available we're only made exclusively for their own episodes or even levels.
So whenever I asked them if they could share it with others, they politely said no.


Because of this, I've decided to take matters into my own hands & recreated those very HUDs myself from scratch!
SMB1 HUD SCREENSHOTS: show

SMB1-Styled Mario & Luigi costumes are made by Nate-O & are not included in this pack.


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SMB3 HUD SCREENSHOTS: show



SMB3-Styled Peach costume is made by Izzi Rae, Sleepy Dee & Squishy Rex & is not included in this pack.


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SMW HUD SCREENSHOTS: show



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CONFIGURABLE SETTINGS: show
GENERAL TOGGLES:
- lives
- score
- coins
- stars
- timer
- world
- character
- starcoins
- reserve
(is also a toggle for showing the health bar for characters using hearts)

HUD SPECIFIC TOGGLES:
- pSpeed (toggles the p-speed meter, exclusive to smb3HUD.lua)

- cardType (also exclusive to smb3HUD.lua toggles through multiple options that the 3 cards could display)
+ smb3HUD.TYPE_NONE (Disables the 3 cards)
+ smb3HUD.TYPE_SMBXHUD (Displays extra information exclusive to vanilla SMBX's HUD)
+ smb3HUD.TYPE_ROULETTE (Re-introduces the 3 card roulette system from SMB3, which carries throughout other levels)
+ smb3HUD.TYPE_STARCOINS (Displays up to 3 star coins that were collected in a level)

- starcoins (exclusive version to smwHUD.lua, toggles through multiple options that the starcoin display can be used for)
+ smwHUD.TYPE_DISABLED (Disables starcoins entirely)
+ smwHUD.TYPE_DRAGONCOINS (Displays the dragon coins collected in a level, acts 1:1 like in SMW)
+ smwHUD.TYPE_STARCOINS (Displays how many star coins were collected in a level)











HOW TO INSTALL/IMPLEMENT: show


1. Click the download link below & install the RAR file.
2. Open up the RAR file & open up the subfolder of which HUD you want to use.
3. Extract the contents within said subfolder into the folder of your level/episode as demonstrated below:

This particular demonstration is implementing smb3HUD.lua found within the SMB3 subfolder as an example.
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4. Open up your luna.lua file within said folder of your level/episode & paste the following inside at the very top:

Code: Select all

local smb3HUD = require("smb3HUD") -- assuming you're using smb3HUD.lua
-- the "require("smb3HUD")" part will need to be changed depending on which HUD you're using
5. Save your luna.lua file, then start up the level/episode that has your HUD & have fun!


CREDITS: show
SMB3 HUD CREDITS:
Barack Obama - ripped various sprites from SMAS-SMB3's HUD used here. (https://www.spriters-resource.com/snes/ ... et/205518/)
MrDoubleA & Chipps - taught me how to properly use vertex/textureCoords for Graphics.glDraw()
- borrowed chunks of code from MrDoubleA's SMW Costumes scripts specifically
Sleepy - made the miniature SMB2 Heart Sprite used here.
VannyArts - created the large starcoin icon made exclusively for the HUD


SMB1 HUD CREDITS:
SasPop & Storice - ripped the HUD text sprites from SMAS-SMB1. (https://www.spriters-resource.com/snes/ ... et/132605/)
KoopshiKingGeoshi - made extra sprites for SMAS-SMB1's HUD. (https://www.deviantart.com/koopshikingg ... -650035211)

SMW HUD CREDITS:
Lotos, Storice & SunnyCassette - ripped various sprites of the HUD from SMW. (https://www.spriters-resource.com/snes/ ... heet/4590/)


Image
DOWNLOAD:
https://drive.google.com/file/d/1MgQn0Q ... sp=sharing


Last edited by John Nameless on Sat Jun 21, 2025 7:02 pm, edited 4 times in total.

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby mariobrigade2018 » Sat Jun 21, 2025 6:53 pm

Bro really said “fine, I’ll just do it myself” and I am not complaining. Thank you very much for this.

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby AdvancedTrash » Sat Jun 21, 2025 8:40 pm

This is really well done!

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby super merio odysey » Sun Jun 22, 2025 3:02 am

let bro cook again in the kitchen (although the lack of SMB2 hud makes me sad :( )

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby NewGameyFireBro » Thu Jun 26, 2025 10:13 pm

How do Worlds work on the HUD?

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby John Nameless » Fri Jun 27, 2025 5:33 am

NewGameyFireBro wrote:
Thu Jun 26, 2025 10:13 pm
How do Worlds work on the HUD?
Within smb1/smb3HUD.lua itself, there will be an option called "smb1HUD.currentWorld" or "smb3HUD.currentWorld" which you can copy-paste into your luna.lua file of your level to be able to change that on a level to level basis

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby UltraEpicLeader100 » Fri Jun 27, 2025 5:09 pm

This is almost perfect but I wish you could have a counter for both Star Coins & Dragon Coins

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby HzRetro » Thu Jul 03, 2025 8:34 am

It would be great if the SMB3 HUD could be adapted with the SMA4 styled HUD, so you don't have to build levels two tiles higher from the ground.
Also, one thing that bothered me is that I can't disable the "Reserve Item Box" with SMB3 HUD. I'm trying to do: "reserve = false," but it is not working.
Anyways, it is a very well made hud pack. Nice work!


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