[HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Share and discuss custom LunaLua code and content packs for SMBX2.

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John Nameless
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[HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby John Nameless » Sat Jun 21, 2025 6:47 pm


So backstory!

For the past few years, a couple of people have been asking if there has been any recreations of HUDs ranging from SMAS SMB1,SMB3 & even SMW.
Unfortunately, the only ones that are available we're only made exclusively for their own episodes or even levels.
So whenever I asked them if they could share it with others, they politely said no.


Because of this, I've decided to take matters into my own hands & recreated those very HUDs myself from scratch!
SMB1 HUD SCREENSHOTS: show

SMB1-Styled Mario & Luigi costumes are made by Nate-O & are not included in this pack.


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SMB3 HUD SCREENSHOTS: show



SMB3-Styled Peach costume is made by Izzi Rae, Sleepy Dee & Squishy Rex & is not included in this pack.


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SMW HUD SCREENSHOTS: show



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CONFIGURABLE SETTINGS: show
GENERAL TOGGLES:
- lives
- score
- coins
- stars
- timer
- world
- character
- starcoins
- reserve
(is also a toggle for showing the health bar for characters using hearts)

HUD SPECIFIC TOGGLES:
- pSpeed (toggles the p-speed meter, exclusive to smb3HUD.lua)

- cardType (also exclusive to smb3HUD.lua toggles through multiple options that the 3 cards could display)
+ smb3HUD.TYPE_NONE (Disables the 3 cards)
+ smb3HUD.TYPE_SMBXHUD (Displays extra information exclusive to vanilla SMBX's HUD)
+ smb3HUD.TYPE_ROULETTE (Re-introduces the 3 card roulette system from SMB3, which carries throughout other levels)
+ smb3HUD.TYPE_STARCOINS (Displays up to 3 star coins that were collected in a level)

- starcoins (exclusive version to smwHUD.lua, toggles through multiple options that the starcoin display can be used for)
+ smwHUD.TYPE_DISABLED (Disables starcoins entirely)
+ smwHUD.TYPE_DRAGONCOINS (Displays the dragon coins collected in a level, acts 1:1 like in SMW)
+ smwHUD.TYPE_STARCOINS (Displays how many star coins were collected in a level)











HOW TO INSTALL/IMPLEMENT: show


1. Click the download link below & install the RAR file.
2. Open up the RAR file & open up the subfolder of which HUD you want to use.
3. Extract the contents within said subfolder into the folder of your level/episode as demonstrated below:

This particular demonstration is implementing smb3HUD.lua found within the SMB3 subfolder as an example.
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4. Open up your luna.lua file within said folder of your level/episode & paste the following inside at the very top:

Code: Select all

local smb3HUD = require("smb3HUD") -- assuming you're using smb3HUD.lua
-- the "require("smb3HUD")" part will need to be changed depending on which HUD you're using
5. Save your luna.lua file, then start up the level/episode that has your HUD & have fun!


CREDITS: show
SMB3 HUD CREDITS:
Barack Obama - ripped various sprites from SMAS-SMB3's HUD used here. (https://www.spriters-resource.com/snes/ ... et/205518/)
MrDoubleA & Chipps - taught me how to properly use vertex/textureCoords for Graphics.glDraw()
- borrowed chunks of code from MrDoubleA's SMW Costumes scripts specifically
Sleepy - made the miniature SMB2 Heart Sprite used here.
VannyArts - created the large starcoin icon made exclusively for the HUD


SMB1 HUD CREDITS:
SasPop & Storice - ripped the HUD text sprites from SMAS-SMB1. (https://www.spriters-resource.com/snes/ ... et/132605/)
KoopshiKingGeoshi - made extra sprites for SMAS-SMB1's HUD. (https://www.deviantart.com/koopshikingg ... -650035211)

SMW HUD CREDITS:
Lotos, Storice & SunnyCassette - ripped various sprites of the HUD from SMW. (https://www.spriters-resource.com/snes/ ... heet/4590/)


Image
DOWNLOAD:
https://drive.google.com/file/d/1MgQn0Q ... sp=sharing


Last edited by John Nameless on Sat Jun 21, 2025 7:02 pm, edited 4 times in total.

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby mariobrigade2018 » Sat Jun 21, 2025 6:53 pm

Bro really said “fine, I’ll just do it myself” and I am not complaining. Thank you very much for this.

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby AdvancedTrash » Sat Jun 21, 2025 8:40 pm

This is really well done!

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby Hyperflower » Sun Jun 22, 2025 3:02 am

let bro cook again in the kitchen (although the lack of SMB2 hud makes me sad :( )

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby NewGameyFireBro » Thu Jun 26, 2025 10:13 pm

How do Worlds work on the HUD?

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby John Nameless » Fri Jun 27, 2025 5:33 am

NewGameyFireBro wrote:
Thu Jun 26, 2025 10:13 pm
How do Worlds work on the HUD?
Within smb1/smb3HUD.lua itself, there will be an option called "smb1HUD.currentWorld" or "smb3HUD.currentWorld" which you can copy-paste into your luna.lua file of your level to be able to change that on a level to level basis

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Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs

Postby UltraEpicLeader100 » Fri Jun 27, 2025 5:09 pm

This is almost perfect but I wish you could have a counter for both Star Coins & Dragon Coins


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