NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

General discussion about Super Mario Bros. X.

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Should SMBX2 switch to joint ownership under the top 3+ candidates?

Poll ended at Thu May 01, 2025 10:35 pm

Heck yeah, make it a co-op!
34
97%
No thanks, just pick one repo owner.
1
3%
 
Total votes: 35
mariobrigade2018
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Re: SMBX2 Repository Ownership Discussion Thread

Postby mariobrigade2018 » Thu May 08, 2025 5:18 pm

Cat king wrote:
Thu May 08, 2025 1:14 pm
Don't want to sound impatient or anything, but have the new owners of SMBX2 been determined yet? Just curious because the poll ended well over a week ago.
Rixitic wrote: It would be best if we could just announce the new owners here when [the time comes].

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby Rixitic » Fri May 09, 2025 9:35 pm

Sorry for the delay with this! I can now confirm that alongside the release of Beta 5 Patch 4, MegaDood (16 nominations), MrDoubleA (also 16) and ds-sloth (11) will assume ownership of the SMBX2 development repository. The only other nominee who got close to their counts was sarn (10), but she didn't participate in the thread and thus we didn't count her as a candidate.

Regarding Patch 4 progress this week, it's mostly been centered around LunaLua repo pull requests and builds with some fixes I mistakenly thought were already integrated and wrapping up prep work for features that will likely get fully implemented after Patch 4. I'll be following up with Rednaxela and the release volunteer about the installer situation sometime next week. Until then, here's hoping everyone has an excellent weekend!

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby mariobrigade2018 » Fri May 09, 2025 9:45 pm

Yay! I want to express my gratitude to the old team for making this game. It’s been a great introduction to my coding journey, and the community has also been very welcoming and supportive with my progress, and I don’t know where I would be if this didn’t exist.

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby FutureNyanCat » Fri May 09, 2025 10:06 pm

Absolute freaking cinema. Congrats to the new owners!

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby ben » Sat May 10, 2025 3:52 pm

I would also like to thank the previous development team of SMBX 2.

However, I don't know who belonged to the development team of SMBX 2 so far.

I wish the new development team of this software all the best and that they will also enjoy their work. :)

Off - topic : @ Rixitic: I would like to kindly ask when you think patch 4 for beta 5 will be ready without causing unnecessary stress to anyone. :)

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby Alagirez » Sun May 11, 2025 1:07 am

ben wrote:
Sat May 10, 2025 3:52 pm
Off - topic : @ Rixitic: I would like to kindly ask when you think patch 4 for beta 5 will be ready without causing unnecessary stress to anyone. :)
Whenever the update is ready.
You're welcome.

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby S_Koopa0 » Sun May 11, 2025 3:25 am

A bit late as always, but congratulations to the new owners!

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby twisted-tiger » Sun May 11, 2025 7:35 pm

Petition to the new owners to remove every SMBX2 character (or at least exclude them from the basegame)

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby Dynam0 » Mon May 12, 2025 10:21 am

Congratulations to the new owners, and thank you to the previous development team for keeping the SMBX dream alive! Here's to more years of fantastic SMBX fun to come!

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby ben » Tue May 13, 2025 8:23 am

twisted-tiger wrote:
Sun May 11, 2025 7:35 pm
Petition to the new owners to remove every SMBX2 character (or at least exclude them from the basegame)
I don't know which characters you mean.

Regardless, anyone can be happy that these characters are part of the SMBX 2 base game.

If you don't want to use the characters you mentioned, you have the free choice not to use them. :)

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Re: NEW SMBX2 OWNERS ANNOUNCED! X2 Repository Ownership Discussion Thread

Postby twisted-tiger » Tue May 13, 2025 2:55 pm

All characters beyond SMBX 1.3 (Link). Reasons:

1. They weren't implemented properly in the base game, instead they rely on wacky workarounds, breaking one of the core functions of SMBX 1.3, the local multiplayer.

2. Nobody uses them, hence removing them will just break a few levels (that's why I suggested exporting them, so people that really rely on them can pick the ones they use and update their projects). It's been recommended to not use them since their inclusion, a rework of them is not gonna happen because it's not worth it, why don't get rid of them once for all?

3. They slow down the game. They're always loaded whenever a level loads, making load times unnecessarily longer. I made a copy of my own X2, carefully removed the characters and the loading times were notably faster (on my experiment I set their references to nil, I know it's more complicated than that but it's worth exploring how much performance can be increased).

4. They may alienate new users. They're still in the base game and are easily accesible like any other feature is (they being in the pause menu is straight up intrusive if you ask me), so it's fair to recognize the weight they have into the game. The truth is, they're a kind of a selling point (especially back in Beta 3) and new people will try them out and have a bad impression of the game. Doesn't help that for whatever reason, they're still selectable on TI2, making some levels are straight up impossible for not sharing Mario-like physics, like Redigit's characters do.

So, in conclusion, while the 99.9% of X2 users not use them they're still there to get in the way, and them being on the base game do more harm than good, even if you don't use them.


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