Share and discuss custom LunaLua code and content packs for SMBX2.
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ElectriKong
- Bowser

- Posts: 4651
- Joined: Mon Jun 06, 2016 4:32 pm
- Flair: I have NO idea what to put here
- Pronouns: he/him
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Postby ElectriKong » Thu Jun 27, 2024 1:56 pm
yoshibro75 wrote: ↑Wed Jun 26, 2024 8:55 pm
Um, the Beanies in your pack don't work.
yoshibro75 wrote: ↑Wed Jun 26, 2024 10:24 pm
(Also, the Huckit Crabs keep giving me an error about the huckitBalls file, even though it is in the AI folder.)
More details (such as screenshots) would be helpful. 'This doesn't work' and 'This gives me errors' doesn't give any information about what your problem that is needed for people to propose solutions.
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Pinetiger
- Goomba

- Posts: 1
- Joined: Mon Jul 01, 2024 11:19 pm
- Pronouns: he/him
Postby Pinetiger » Mon Jul 01, 2024 11:27 pm
For some reason, both the marimba blocks sprites place at the same time as a 2 block tall wide block. Not sure why it's happening

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MegaDood
- Charged Spiny

- Posts: 1825
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Thu Jul 04, 2024 12:23 am
Pinetiger wrote: ↑Mon Jul 01, 2024 11:27 pm
For some reason, both the marimba blocks sprites place at the same time as a 2 block tall wide block. Not sure why it's happening
Looks like you're missing some files. Are you placing the ai file into your level in the folder it's already in, or taking that file out?
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Pinetiger_
- Goomba

- Posts: 4
- Joined: Wed Jul 03, 2024 4:50 am
- Pronouns: he/him
Postby Pinetiger_ » Thu Jul 04, 2024 7:12 pm
MegaDood wrote: ↑Thu Jul 04, 2024 12:23 am
Pinetiger wrote: ↑Mon Jul 01, 2024 11:27 pm
For some reason, both the marimba blocks sprites place at the same time as a 2 block tall wide block. Not sure why it's happening
Looks like you're missing some files. Are you placing the ai file into your level in the folder it's already in, or taking that file out?
I'm just dragging everything from this folder into my level folder (these are the contents of the folder right after I unzipped the npc pack)

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super merio odysey
- 2025 Egg Hunter

- Posts: 377
- Joined: Thu Jul 25, 2024 5:34 am
- Flair: Deltarune CH3 ending is so mindblowing smh
- Pronouns: he/him/ham/his/hit
Postby super merio odysey » Sun Sep 01, 2024 8:06 am
Whoa! a lot of NPCs i can use for my episode! my favorite ones are the Blow Hard from the original YI and a lot of others! great simple NPC pack so far! :)
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MegaDood
- Charged Spiny

- Posts: 1825
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Wed Oct 23, 2024 9:41 am
Released a BRAND NEW update!
Adding tons of new stuff, come check it out!
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mariobrigade2018
- Rocky Wrench

- Posts: 650
- Joined: Wed May 24, 2023 7:00 pm
- Flair: OK in coding who dreams of making a Mario game
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Postby mariobrigade2018 » Wed Oct 23, 2024 10:15 pm
Ey ya made the tail Goombas. Nice.
I was going to make them too (they would have been accurate to the game and have a big variant) but these are cool too. Might use them for an episode.
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Donkdonker124
- Hoopster

- Posts: 47
- Joined: Wed Mar 27, 2024 10:31 am
- Flair: Fictionally stronger than man
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Postby Donkdonker124 » Thu Oct 31, 2024 12:21 pm
The Bubble Note Blocks throw up an error when an NPC jumps on it. It works perfectly fine when the player jumps on it though.
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mariobrigade2018
- Rocky Wrench

- Posts: 650
- Joined: Wed May 24, 2023 7:00 pm
- Flair: OK in coding who dreams of making a Mario game
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Postby mariobrigade2018 » Thu Oct 31, 2024 1:36 pm
Donkdonker124 wrote: ↑Thu Oct 31, 2024 12:21 pm
The Bubble Note Blocks throw up an error when an NPC jumps on it. It works perfectly fine when the player jumps on it though.
The bubble note block is based on Kate's jump block, which also has that bug. Someone had created a fix for it in there so I'll post it here:
TDK, in the Extension pack thread, wrote: ↑Sun Jan 22, 2023 10:51 am
jumpblock.lua has a cursed schrödinbug.
[ded link showing the error message]
The fix is to replace line 25 (the same line as the bubble note block):
with
Last edited by mariobrigade2018 on Fri Nov 01, 2024 9:53 am, edited 1 time in total.
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Donkdonker124
- Hoopster

- Posts: 47
- Joined: Wed Mar 27, 2024 10:31 am
- Flair: Fictionally stronger than man
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Postby Donkdonker124 » Fri Nov 01, 2024 6:40 am
Sweet! Thanks!
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MegaDood
- Charged Spiny

- Posts: 1825
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Tue Mar 11, 2025 9:29 am
A new update is out! Come check it out! There's lots of neat stuff to use
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Mushroom King
- Flurry

- Posts: 185
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Mon Apr 07, 2025 4:27 am
Please, is there a chance you could rename the folders? I'm having some really annoying issues with extracting the archive and deleting files on my hard drive due to the reaaaaaaaaaaaally long path name.
EDIT: Sorry, I posted in the wrong thread. This problem was with the "Many Online Graphics Imported into SMBX" pack.
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GholdenGo
- Shy Guy

- Posts: 8
- Joined: Fri Jun 27, 2025 8:08 pm
- Flair: Super Koopa
- Pronouns: He/him
Postby GholdenGo » Tue Jul 01, 2025 2:46 pm
Hey, MegaDood! You have no idea how much your NPCs are useful for me and I've used NPCs from this pack so much. Do you mind I give you recommendations for the next update? I have some ideas you could work with based on assets you already produced, and/or put in your pack improving from previous coders' work!
- Amazee Dayzee (Paper Mario): A rarer Crazee Dayzee variation from the Paper Mario games, where the musical notes do more damage (here it could be translated to faster and/or deadly) and the movement speed AI is faster and the enemy runs away. To reward the player for defeating it, you could make it bear an NPC that only comes out when defeat so people can put coins, power-ups, 1UPs, even a Star Coin!
- River Piranha Plants (Original and/or NSMB series): Essentially, water Piranha Plant flowers that rest on top of a body of water, lava or poison. In the NSMB series, they work like Ptooies and blow a spike ball up and down, but you could mix it with your grounded piranha plants (normal, fire, ice...) and create original enemies!
- Red Blowhard (Original): Just a Blowhard recolor that periodically shoots Needlenoses into a set direction rather than aiming at Mario.
- Angry Moon (NewerSMBW): Basically, stompable ice NewerSMBW Angry Sun. Should be pretty easy to make!
(I had accidentally sent this message to another post of yours because my brain had glitched lol)
Good morning/afternoon/evening night!
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