MegaDood's General NPC Pack (1.7.1)

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ElectriKong
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Re: MegaDood's General NPC Pack (1.5)

Postby ElectriKong » Thu Jun 27, 2024 1:56 pm

yoshibro75 wrote:
Wed Jun 26, 2024 8:55 pm
Um, the Beanies in your pack don't work.
yoshibro75 wrote:
Wed Jun 26, 2024 10:24 pm
(Also, the Huckit Crabs keep giving me an error about the huckitBalls file, even though it is in the AI folder.)
More details (such as screenshots) would be helpful. 'This doesn't work' and 'This gives me errors' doesn't give any information about what your problem that is needed for people to propose solutions.

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Re: MegaDood's General NPC Pack (1.5)

Postby Pinetiger » Mon Jul 01, 2024 11:27 pm

For some reason, both the marimba blocks sprites place at the same time as a 2 block tall wide block. Not sure why it's happening

Image

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Re: MegaDood's General NPC Pack (1.5)

Postby MegaDood » Thu Jul 04, 2024 12:23 am

Pinetiger wrote:
Mon Jul 01, 2024 11:27 pm
For some reason, both the marimba blocks sprites place at the same time as a 2 block tall wide block. Not sure why it's happening

Image
Looks like you're missing some files. Are you placing the ai file into your level in the folder it's already in, or taking that file out?

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Re: MegaDood's General NPC Pack (1.5)

Postby Pinetiger_ » Thu Jul 04, 2024 7:12 pm

MegaDood wrote:
Thu Jul 04, 2024 12:23 am
Pinetiger wrote:
Mon Jul 01, 2024 11:27 pm
For some reason, both the marimba blocks sprites place at the same time as a 2 block tall wide block. Not sure why it's happening

Image
Looks like you're missing some files. Are you placing the ai file into your level in the folder it's already in, or taking that file out?
I'm just dragging everything from this folder into my level folder (these are the contents of the folder right after I unzipped the npc pack)
Image

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Re: MegaDood's General NPC Pack (1.5)

Postby super merio odysey » Sun Sep 01, 2024 8:06 am

Whoa! a lot of NPCs i can use for my episode! my favorite ones are the Blow Hard from the original YI and a lot of others! great simple NPC pack so far! :)

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Re: MegaDood's General NPC Pack (1.6)

Postby MegaDood » Wed Oct 23, 2024 9:41 am

Released a BRAND NEW update!
Adding tons of new stuff, come check it out!

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Re: MegaDood's General NPC Pack (1.6)

Postby mariobrigade2018 » Wed Oct 23, 2024 10:15 pm

Ey ya made the tail Goombas. Nice.

I was going to make them too (they would have been accurate to the game and have a big variant) but these are cool too. Might use them for an episode.

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Re: MegaDood's General NPC Pack (1.6)

Postby Donkdonker124 » Thu Oct 31, 2024 12:21 pm

The Bubble Note Blocks throw up an error when an NPC jumps on it. It works perfectly fine when the player jumps on it though.

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Re: MegaDood's General NPC Pack (1.6)

Postby mariobrigade2018 » Thu Oct 31, 2024 1:36 pm

Donkdonker124 wrote:
Thu Oct 31, 2024 12:21 pm
The Bubble Note Blocks throw up an error when an NPC jumps on it. It works perfectly fine when the player jumps on it though.
The bubble note block is based on Kate's jump block, which also has that bug. Someone had created a fix for it in there so I'll post it here:
TDK, in the Extension pack thread, wrote:
Sun Jan 22, 2023 10:51 am
jumpblock.lua has a cursed schrödinbug.

[ded link showing the error message]

The fix is to replace line 25 (the same line as the bubble note block):

Code: Select all

 v:hit(true, p) 
with

Code: Select all

 v:hit(true) 
Last edited by mariobrigade2018 on Fri Nov 01, 2024 9:53 am, edited 1 time in total.

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Re: MegaDood's General NPC Pack (1.6)

Postby Donkdonker124 » Fri Nov 01, 2024 6:40 am

Sweet! Thanks!

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Re: MegaDood's General NPC Pack (1.7)

Postby MegaDood » Tue Mar 11, 2025 9:29 am

A new update is out! Come check it out! There's lots of neat stuff to use

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Re: MegaDood's General NPC Pack (1.7)

Postby Pixelated_Perfection » Tue Mar 11, 2025 5:04 pm

at last, he arrives
Image

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Re: MegaDood's General NPC Pack (1.7.1)

Postby Mushroom King » Mon Apr 07, 2025 4:27 am

Please, is there a chance you could rename the folders? I'm having some really annoying issues with extracting the archive and deleting files on my hard drive due to the reaaaaaaaaaaaally long path name.

EDIT: Sorry, I posted in the wrong thread. This problem was with the "Many Online Graphics Imported into SMBX" pack.

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Re: MegaDood's General NPC Pack (1.7.1)

Postby GholdenGo » Tue Jul 01, 2025 2:46 pm

Hey, MegaDood! You have no idea how much your NPCs are useful for me and I've used NPCs from this pack so much. Do you mind I give you recommendations for the next update? I have some ideas you could work with based on assets you already produced, and/or put in your pack improving from previous coders' work!

- Amazee Dayzee (Paper Mario): A rarer Crazee Dayzee variation from the Paper Mario games, where the musical notes do more damage (here it could be translated to faster and/or deadly) and the movement speed AI is faster and the enemy runs away. To reward the player for defeating it, you could make it bear an NPC that only comes out when defeat so people can put coins, power-ups, 1UPs, even a Star Coin!
- River Piranha Plants (Original and/or NSMB series): Essentially, water Piranha Plant flowers that rest on top of a body of water, lava or poison. In the NSMB series, they work like Ptooies and blow a spike ball up and down, but you could mix it with your grounded piranha plants (normal, fire, ice...) and create original enemies!
- Red Blowhard (Original): Just a Blowhard recolor that periodically shoots Needlenoses into a set direction rather than aiming at Mario.
- Angry Moon (NewerSMBW): Basically, stompable ice NewerSMBW Angry Sun. Should be pretty easy to make!

(I had accidentally sent this message to another post of yours because my brain had glitched lol)

Good morning/afternoon/evening night!


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