The Rip Lair's Powerup Pack [v3.5.0] - Never ask us for anything ever again

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby fexhvhbdsf864 » Sat Aug 24, 2024 9:18 pm

Can you make Megaman Suit, Soldier Suit and Sci-fi Suit (from MKF)?
Last edited by fexhvhbdsf864 on Sun Aug 25, 2024 1:18 am, edited 1 time in total.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sat Aug 24, 2024 11:13 pm

fexhvhbdsf864 wrote:
Sat Aug 24, 2024 9:18 pm
Can you make Megaman Suit, Solider Suit and Sci-fi Suit (from MKF)?
Explain what they do and it might be considered.

Minus the Megaman suit, since you can just use the Megaman playable for that.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby fexhvhbdsf864 » Sun Aug 25, 2024 1:21 am

From Mushroom Kingdom Fusion Wiki Intro:
Soldier Suit: The Soldier Suit (also known as "Trooper Suit") is an exclusive powerup in Mushroom Kingdom Fusion that gives the player unique gameplay options.
Sci-Fi Suit: The Sci-Fi Suit is a second-tier powerup that was originally based upon the Spartan Suits from the Halo series of games, But later expanded to include a wider variety of sci-fi outfits. Each character who gets a Sci-Fi Suit will have a different variant on it.
The Sci-Fi Suit and its variants share one common effect: the ability of regeneration. If the player is damaged, they do not lose the suit immediately. Instead, the suit flashes and begins to regenerate. It takes seven seconds for the suit to fully regenerate. the player cannot drop an reserve item until it regenerated, the player must run away from dangers and wait until it regenerated. If a character is hit while the regeneration process is in progress, then the character will lose their variant of the Sci-Fi Suit.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sun Aug 25, 2024 1:22 am

fexhvhbdsf864 wrote:
Sun Aug 25, 2024 1:21 am
From Mushroom Kingdom Fusion Wiki Intro:
Soldier Suit: The Soldier Suit (also known as "Trooper Suit") is an exclusive powerup in Mushroom Kingdom Fusion that gives the player unique gameplay options.
Sci-Fi Suit: The Sci-Fi Suit is a second-tier powerup that was originally based upon the Spartan Suits from the Halo series of games, But later expanded to include a wider variety of sci-fi outfits. Each character who gets a Sci-Fi Suit will have a different variant on it.
The Sci-Fi Suit and its variants share one common effect: the ability of regeneration. If the player is damaged, they do not lose the suit immediately. Instead, the suit flashes and begins to regenerate. It takes seven seconds for the suit to fully regenerate. the player cannot drop an reserve item until it regenerated, the player must run away from dangers and wait until it regenerated. If a character is hit while the regeneration process is in progress, then the character will lose their variant of the Sci-Fi Suit.
I think it'll be easier for the team if you can send the wiki page for both powerups.


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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby Master of Disaster » Sun Aug 25, 2024 8:01 am

I think it's funny how the headline literally says "Never ask us for anything ever again" yet people make so many suggestions anyways. I can always hear Mr Nameless silently screaming in pain when another suggestion comes in lol

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby King Mario » Sun Aug 25, 2024 1:25 pm

I tried using Boomerang Flower (from this pack) and got an error message from bettereffects.lua telling me that it's trying to index local 'img' (a nil value). As far as I can tell I made all necessary adjustments to the .lua and .ini files, and it's still giving me that error message. Any ideas? I've recently been testing LOTS of powerups in SMBX2 and this is the first time I got that message.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby AirShip » Sun Aug 25, 2024 1:28 pm

Lovely pack! I can think of a lot of situations where I could use them.
I also see that this is version "1.0", so do you guys have any plans to expand the amount of powerups in a future update/version?

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sun Aug 25, 2024 1:30 pm

King Mario wrote:
Sun Aug 25, 2024 1:25 pm
I tried using Boomerang Flower (from this pack) and got an error message from bettereffects.lua telling me that it's trying to index local 'img' (a nil value). As far as I can tell I made all necessary adjustments to the .lua and .ini files, and it's still giving me that error message. Any ideas? I've recently been testing LOTS of powerups in SMBX2 and this is the first time I got that message.
Did you change this:

Code: Select all

[2]
template=first
speedX=2:4
img=760
variant = 2
rotation = 10:12
In the effect-newID txt file?
Last edited by mariobrigade2018 on Thu Jul 31, 2025 11:10 pm, edited 1 time in total.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby King Mario » Sun Aug 25, 2024 1:32 pm

mariobrigade2018 wrote:
Sun Aug 25, 2024 1:30 pm
King Mario wrote:
Sun Aug 25, 2024 1:25 pm
I tried using Boomerang Flower (from this pack) and got an error message from bettereffects.lua telling me that it's trying to index local 'img' (a nil value). As far as I can tell I made all necessary adjustments to the .lua and .ini files, and it's still giving me that error message. Any ideas? I've recently been testing LOTS of powerups in SMBX2 and this is the first time I got that message.
Did you change this:

Code: Select all

[2]
template=first
speedX=2:4
img=760
variant = 2
rotation = 10:12
In the effect.newID txt file?
Not yet. I'll try that and see if it works.

Added in 5 minutes 48 seconds:
It worked! I changed 760 to 782 since I changed the ID number before using it, and ID 760 was already taken up by another custom powerup. Thanks for the help!

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby MegaDood » Mon Aug 26, 2024 4:22 am

AirShip wrote:
Sun Aug 25, 2024 1:28 pm
Lovely pack! I can think of a lot of situations where I could use them.
I also see that this is version "1.0", so do you guys have any plans to expand the amount of powerups in a future update/version?
yes

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Mon Aug 26, 2024 7:07 am

MegaDood wrote:
Mon Aug 26, 2024 4:22 am
AirShip wrote:
Sun Aug 25, 2024 1:28 pm
Lovely pack! I can think of a lot of situations where I could use them.
I also see that this is version "1.0", so do you guys have any plans to expand the amount of powerups in a future update/version?
yes
wait wha-
Last edited by mariobrigade2018 on Thu Aug 29, 2024 12:49 pm, edited 1 time in total.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby Anthonity » Mon Aug 26, 2024 12:40 pm

smbx has finally peaked

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby KJPopcorn » Tue Aug 27, 2024 9:05 am

I want to use these for my SMB1 game. Can you make it SMB1

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Tue Aug 27, 2024 9:17 am

Use custom graphics.

To quote a member of the powerup pack:
Image

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby King Mario » Wed Aug 28, 2024 9:09 am

I have two requests. Could you please make the Rocket Boots from Terraria and the custom Volt Flower from certain SMW hacks?

For demonstrations:

Rocket Boots:
Volt Flower:

Thank you in advance!

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Thu Aug 29, 2024 11:28 am

King Mario wrote:
Wed Aug 28, 2024 9:09 am

Volt Flower:

Thank you in advance!
Oh god not the wall climbing AI.

There is currently no easy way to make wall climbers using lua atm, so don’t expect this powerup to be created anytime soon.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby KJPopcorn » Thu Aug 29, 2024 12:13 pm

Image

I have this error. Can anyone help?

Added in 1 minute 16 seconds:
Yes, I terminated the running stuff and put the custompowerups.lua file in the episode folder but it didn’t work

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Thu Aug 29, 2024 12:47 pm

KJPopcorn wrote:
Thu Aug 29, 2024 12:15 pm
Image

I have this error. Can anyone help?

Added in 1 minute 16 seconds:
Yes, I terminated the running stuff and put the custompowerups.lua file in the episode folder but it didn’t work
The file erroring is npcManagerBullet. No idea what that is or how it’s related to custompowerups, but at least you now know where to start looking.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby KJPopcorn » Thu Aug 29, 2024 3:08 pm

No I don't. The file was from Mushroom Kingdom Disarray. I'm going to ask him how to fix it

Added in 1 hour 3 minutes 25 seconds:
mariobrigade2018 wrote:
Tue Aug 27, 2024 9:17 am
Use custom graphics.

To quote a member of the powerup pack:
Image
SMb3 is just too overrated


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