Minecart NPC - by bonel

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bonel_
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Minecart NPC - by bonel

Postby bonel_ » Tue Jun 13, 2023 8:50 pm

Hey everyone,
I remade the minecart NPC to make it a little less buggy.
Overall, it's much easier to create levels for, and controls mostly the same.
There's a new feature I added that adds some flair to it, so keep that in mind.

Example video:


Here's the download:
https://www.mediafire.com/file/0uhxacue ... l.zip/file
Last edited by bonel_ on Wed Feb 07, 2024 1:34 am, edited 1 time in total.

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Re: Minecart NPC - by scog_

Postby Alucard648 » Wed Jun 14, 2023 1:26 pm

Here are the following siggestions
1. Minecart moves automatically, like in DKC games.
2. Crashing into solid stuff results in istant death explosion, same goes to enemy collision(optional).
3. Certain rails can trigger events, if minecart rides on them.
Last edited by Alucard648 on Sun Jul 30, 2023 6:10 pm, edited 1 time in total.

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Re: Minecart NPC - by scog_

Postby Sux » Fri Jul 21, 2023 8:11 pm

Unfortunately this didn't work

Image

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Re: Minecart NPC - by scog_

Postby Just_Thomas » Sun Dec 31, 2023 10:46 am

So, it looks like the project is abandoned, isn`t it?
To make my comment a little bit more meaningful, here 2 error messages I get by simply starting a test level with that npc placed
Image
(imagine: donkey kong shrug)
Would have worked well in combination with the improved barrel cannons.

bonel_
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Re: Minecart NPC - by scog_

Postby bonel_ » Wed Feb 07, 2024 1:36 am

Just_Thomas wrote:
Sun Dec 31, 2023 10:46 am
So, it looks like the project is abandoned, isn`t it?
To make my comment a little bit more meaningful, here 2 error messages I get by simply starting a test level with that npc placed
Image
(imagine: donkey kong shrug)
Would have worked well in combination with the improved barrel cannons.
i fixed it

Just_Thomas
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Re: Minecart NPC - by scog_

Postby Just_Thomas » Wed Feb 07, 2024 4:45 am

bonel_ wrote:
Wed Feb 07, 2024 1:36 am
This is super nice of you.
Ok, works in beta 5, no error, no crash, not even a warning. Good start.
What do like: The used sound effects - not annoying, and they make sense.
Also kind of interesting, how you did implement the jump (holding = jumping heigher and thus further).

The way you enter the cart is not a bad idea, but if somebody would like a DKC like level, it would be better if the player would be thrown into the cart just by the usual "touching". But do not remove the current style to enter the cart, rather keep it as an option for the level designer.
Alucard648 wrote:
Wed Jun 14, 2023 1:26 pm
Here are the following siggestions
1. Minecart moves automatically, like in DKC games.
2. Crashing into solid stuff results in istant death explosion, same goes to enemy collision(optional).
3. Certain rails can trigger events, if minecart rides on them.
Speaking of options, there are so many settings missing, such as the speed (this could be like 1.00), the option of whether you can reverse and/or stop at all.
"Cart can be stopped: True/False"
"Cart can turn back: True/False"
Maybe the cart can only use certain blocks (by layer names?) and crashes otherwise?

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Re: Minecart NPC - by bonel

Postby FutureNyanCat » Wed Sep 11, 2024 9:44 pm

The readme and credits for the NPC itself are missing in the download, is there any way I could get my hands on it?

bonel_
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Re: Minecart NPC - by bonel

Postby bonel_ » Thu Mar 27, 2025 3:27 am

FutureNyanCat wrote:
Wed Sep 11, 2024 9:44 pm
The readme and credits for the NPC itself are missing in the download, is there any way I could get my hands on it?
10 years later (it feels) i have a response

tbh, the graphic itself is a WitchKing666 graphic tmk and well, they no longer exist on the forums/in the community afaik.
the SFX are stock SFX. i mean hell the minecart sound is from minecraft, and i believe the other one is a SFX that was used in Fortnite: STW, but beyond that, everything is my own creation (again, the graphic, but)
as for a readme? uh... i suck at those but if i get to update this again, i will


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