SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c] (Immaculate Ice!)

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CaptainMonochrome
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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6] (Superior Spin Jumps!)

Postby CaptainMonochrome » Wed Jan 12, 2022 8:50 am

deice wrote:
Wed Jan 12, 2022 7:46 am
Snoopi64 wrote:
Tue Jan 11, 2022 6:02 pm
it's good but toad's world map sprite is messed up

Image
this seems to be because despite the toad being a replacement for mario (who is 32px tall), the overworld sprite has spacing added to it as if it were a replacement for toad (who is 40px tall).
Uh, whoops! That one's on me for continuing to just NOT CHECK STUFF UGH WHY THIS ALWAYS HAPPENS WITH THE WORLD MAP
I literally just copy-pasted the map sprites from SMW Toad to save time since I figured that they were spaced out like the death effects, which were programmed in uniquely by MrDoubleA to use the height of the image divided by the number of frames.

I'm currently at school, so I can't right now, but when I get home, I'm absolutely going to go ahead and fix this. For now, just replace Toad's map sprites with the sprites that deice sent.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6] (Superior Spin Jumps!)

Postby Snoopi64 » Wed Jan 12, 2022 11:44 am

deice wrote:
Wed Jan 12, 2022 7:46 am
Snoopi64 wrote:
Tue Jan 11, 2022 6:02 pm
it's good but toad's world map sprite is messed up

Image
this seems to be because despite the toad being a replacement for mario (who is 32px tall), the overworld sprite has spacing added to it as if it were a replacement for toad (who is 40px tall). try using this version of the sprite instead (hopefully the creator fixes this in the next version though):

Image
thanks! it seems that yellow toad is also messed up, but that should also be an easy fix.

CaptainMonochrome
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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6b] (Superior Spin Jumps!)

Postby CaptainMonochrome » Wed Jan 12, 2022 7:26 pm

"Whoops!"

Okay, fixed!

I also went ahead and added custom fireballs that use sprite rotation instead of four frames as an apology.
I also found out that vanilla SMBX fireballs don't actually mirror themselves by default.
No, seriously. Look closely and you'll notice it.

Anyways, enjoy!

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6b] (Superior Spin Jumps!)

Postby Doop » Thu Jan 13, 2022 8:02 am

Lol why is there a video of someone grabbing snow in the toad file called world799.mp4 XD

TheGameyFireBro105
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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6b] (Superior Spin Jumps!)

Postby TheGameyFireBro105 » Thu Jan 13, 2022 1:00 pm

This:
Image
It only happens with the costumes.

____________________________________________
IDK how but this is happening for no real reason:

Might need to do a thing to prevent that.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6b] (Superior Spin Jumps!)

Postby CaptainMonochrome » Thu Jan 13, 2022 3:36 pm

Doop wrote:
Thu Jan 13, 2022 8:02 am
Lol why is there a video of someone grabbing snow in the toad file called world799.mp4 XD

Well, oops! How did that file even get in there!? I must've copy-pasted the wrong file and forgot to remove it later. Anyways, that's me. I needed to go outside and touch some snow so that I could figure out how to give the Costume Pack custom ice balls. It was... a little bit painful, since I had no gloves on.

TheGameyFireBro105 wrote: This:
Image
It only happens with the costumes.

Woah, woah, woah, what's ap_acorn.lua doing here? I've checked all of these costumes' folders, and I can pretty safely say that it's not in any of them. You must've taken some, but not all of the files from my Super Acorn and put them into Return to Dinosaur Land's episode folder. For now, check the following things, assuming that you intended on using the Super Acorn in Return to Dinosaur Land.

1. Are the costumes in Mario's costume folder? If not, move them there.
2. Are all of the Super Acorn's files, including the sprites for Mario, Luigi, Toad, Toadette, and Yellow Toad, in Return to Dinosaur Land's episode folder? If not, try reinstalling the Super Acorn.

If you're still having problems after making sure that both of these are the case, then just tell me so that we can start troubleshooting in our DMs.

P.S. The error that you're describing in the YouTube video doesn't seem to be caused by my costume, as far as I'm aware. Are you sure that that enemy's behavior started changing only when you added my costume to the costumes folder?
Last edited by CaptainMonochrome on Thu Jan 13, 2022 3:40 pm, edited 1 time in total.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6b] (Superior Spin Jumps!)

Postby TheGameyFireBro105 » Thu Jan 13, 2022 3:38 pm

CaptainMonochrome wrote:
Thu Jan 13, 2022 3:36 pm
Doop wrote:
Thu Jan 13, 2022 8:02 am
Lol why is there a video of someone grabbing snow in the toad file called world799.mp4 XD

Well, oops! How did that file even get in there!? I must've copy-pasted the wrong file and forgot to remove it later. Anyways, that's me. I needed to go outside and touch some snow so that I could figure out how to give the Costume Pack custom ice balls. It was... a little bit painful, since I had no gloves on.

TheGameyFireBro105 wrote: This:
Image
It only happens with the costumes.

Woah, woah, woah, what's ap_acorn.lua doing here? I've checked all of these costumes' folders, and I can pretty safely say that it's not in any of them. You must've taken some, but not all of the files from my Super Acorn and put them into Return to Dinosaur Land's episode folder. For now, check the following things, assuming that you intended on using the Super Acorn in Return to Dinosaur Land.

1. Are the costumes in Mario's costume folder? If not, move them there.
2. Are all of the Super Acorn's files, including the sprites for Mario, Luigi, Toad, Toadette, and Yellow Toad, in Return to Dinosaur Land's episode folder? If not, try reinstalling the Super Acorn.

If you're still having problems after making sure that both of these are the case, then just tell me so that we can start troubleshooting in our DMs.

Just put in a thing saying I semi-fixed it. Problem is is that theyre all using the small death, and fireballs aren't spinning.

Added in 10 minutes 34 seconds:
wait. it mightve fixed itself.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6b] (Smooth Swimming!)

Postby CaptainMonochrome » Sun Feb 06, 2022 6:19 pm

"Long time, no see!"
Image

Here we are! Finally, a new update!
This one focuses on adjusting swimming, which is very annoying in vanilla SMBX.
Now, you can swim much more precisely and fluidly.
It also brings with it plenty of alignment fixes.
The most notable of these is the falling animation, which was misaligned for every single character prior to this update.

As a bonus, there's also now a feature that lets you turn on the tan that characters in Fire Form used to get in the original SMW.
This tan will also apply to characters in Hammer Form, too!

The next update will probably deliver with regards to swimming while carrying an item.

I promise you all that, once I get everything in check, I'll actually get around to what's in the teaser that's been around
for over a month by now.

See you around!

MarioWasTaken
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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7] (Smoother Swimming!)

Postby MarioWasTaken » Fri Mar 25, 2022 7:17 pm

Amazing job! will you add a SMB2 Style grab animation. that would help a lot

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7] (Smoother Swimming!)

Postby CaptainMonochrome » Sat Mar 26, 2022 7:45 pm

MarioWasTaken wrote:
Fri Mar 25, 2022 7:17 pm
Amazing job! will you add a SMB2 Style grab animation. that would help a lot
Thanks! I do plan on doing adding it the future, especially once I actually get around to adding the ability to use these costumes over characters like Toad and Peach. Hopefully, now that the Penguin Suit is nearing the end of its development (as in, it's going to release by the end of this weekend), that time won't be too far in the future.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7b] (Immaculate Ice!)

Postby CaptainMonochrome » Sun Mar 27, 2022 2:20 pm

"Long time, no see!"

Hi! It's been... more than a month!

So, yeah. I've spent these past months focusing on the Penguin Suit, which I'm going to release today.
Since I've been meaning to give these costumes custom Ice Balls for a while, I decided that now would be a great time,
given that the Penguin Suit would be able to take advantage of them very well.
Oh, and I also went ahead and fixed a typo that broke custom animations unless you were in certain forms.

Hopefully, I'll be able to update this costume pack more now that I've finally finished the Penguin Suit.

Enjoy!

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c] (Immaculate Ice!)

Postby Coldcolor » Fri Oct 21, 2022 1:53 pm

Have you added compatibility with other characters yet? This costume is great, and I am using it in an episode that I making right now. It has multiple playable characters, and I would like to use it on Luigi. I am just wondering if you have added that compatibility since 1.5, because that's the version I currently have installed.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c] (Immaculate Ice!)

Postby IttaBaby » Sun Feb 05, 2023 5:38 am

Wait, no, I'm too stupid
How do I make it so Mario is Mario and Luigi is Luigi and so forth
your instructions need more details.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c] (Immaculate Ice!)

Postby Enzo » Tue Aug 01, 2023 2:44 pm

Hey, my friend is trying out this GFX pack, but there are some extra frames that "disorient" the original frames. Is there a way to fix the extra frames?

MarioTheGre
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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c]: I found a bug...

Postby MarioTheGre » Fri Nov 22, 2024 2:44 pm

I've recently encountered a problem while using these costumes whilst making a (Very Large) SMBX episode regarding of the Flag Pole, where, for whatever reason, the character gets stuck on the flagpole while constantly re-signaling the "Flagpole Course Clear" sound.
Image
Do you have any clue as to why this is happening? Mind you, I didn't edit anything at all for this. This goes every form (including Superball Mario, which, if you'd like, you can use since it's pretty much using Fire Mario as a base, of course it's from the same GlacialSiren484 and co.).
And, like you said, is always why you check your work. ;)

mariobrigade2018
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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c]: I found a bug...

Postby mariobrigade2018 » Fri Nov 22, 2024 3:31 pm

MarioTheGre wrote:
Fri Nov 22, 2024 2:44 pm
I've recently encountered a problem while using these costumes whilst making a (Very Large) SMBX episode regarding of the Flag Pole, where, for whatever reason, the character gets stuck on the flagpole while constantly re-signaling the "Flagpole Course Clear" sound.
Image
Do you have any clue as to why this is happening? Mind you, I didn't edit anything at all for this. This goes every form (including Superball Mario, which, if you'd like, you can use since it's pretty much using Fire Mario as a base, of course it's from the same GlacialSiren484 and co.).
And, like you said, is always why you check your work. ;)
The flagpole was added in beta 5. This was made in beta 4. So there was no way to create a fix for an item if it didn’t exist.

As for the problem at hand, there is a way to blacklist end goal states in the costume.lua file. Don’t remember what the name of it tho.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c]: I found a bug...

Postby MarioTheGre » Fri Nov 22, 2024 4:16 pm

mariobrigade2018 wrote:
Fri Nov 22, 2024 3:31 pm
The flagpole was added in beta 5. This was made in beta 4. So there was no way to create a fix for an item if it didn’t exist.

As for the problem at hand, there is a way to blacklist end goal states in the costume.lua file. Don’t remember what the name of it tho.
I see. I suppose that helps. Maybe we could find something for getting the Flagpole Blacklisted. Worst part is that I JUST published the first build for the exact episode I'm working on. xd
Maybe in another build I'll find a way to do that.


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