SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c] (Immaculate Ice!)

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SMM2 Mario, Luigi, Toad, and Toadette [Update 1.7c] (Immaculate Ice!)

Postby CaptainMonochrome » Sun Dec 19, 2021 9:09 pm

Have you ever played SMBX as Mario, Luigi, Toad, or Toadette, but felt like they were a bit... off?
Did it seem like Toadette's pigtails weren't right, or Toad's tail didn't animate correctly in Raccoon form?
Maybe you're not a fan of Luigi's SMAS + World sprite sheet, and instead prefer a much simpler form of Luigi.
Or, perhaps, you even felt like some of Mario's sprites just weren't as good as they could've been!
Fear not. SMM2 Mario, SMM2 Luigi, SMM2 Toad, and SMM2 Toadette are here to save the day!
Just pop them into Mario's costume folder, and they'll be ready to play!
You can even tweak them to your liking by checking out their costume.lua files!

With code from MrDoubleA, sprites from Nintendo, GlacialSiren484, Jamestendo64, LinkStormZ, TheMushRunt, MauricioN64, and AwesomeZack, and a special shader from Hoeloe, Mario, Luigi, Toad, and Toadette are better than ever!

All right, this one's a quickie! Now, the SMM2 costumes come with custom Ice Ball and Ice Block sprites, allowing you to freeze enemies with SMW style!

Oh, and I also fixed a small typo that completely broke the bonus animations. Whoops!

Enjoy!

Screenshots
Spoiler: show

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Known Issues
Spoiler: show
  • Everybody needs proper Goomba Shoe frames.

    ...that's mostly it.
Changelog
Spoiler: show
v1.7c (3/27/2022)
  • Removed the debug text. Always check your work, kids!
v1.7b (3/27/2022)
  • Added custom Ice Balls and Ice Blocks.
  • Fixed Small Toadette's P-Speed Jump animation.
  • Updated the palette used by everybody's Small, Super, Fire, and Ice Forms.
  • Realigned Toad's death animation for all forms besides Small Form.
v1.7 (2/6/2022)
  • Added altSwimPhysics.
    • With altSwimPhysics on, swimming will become much tighter.
    • Holding down will now cap your vertical speed immediately instead of only lowering the height you gain from pressing Jump.
    • There also won't be a limit to the rate at which you can swim. Happy mashing!
    • Proper physics adjustments for swimming while holding an item are also planned for a future update, most likely the next one.
  • Added an option to make characters in Fire and Hammer forms tan.
    • To turn this option on, go into the costume.lua file of the character you want to enable the option for and set fireTan to true.
  • Fixed misalignments on everybody's falling sprites which I failed to notice until GlacialSiren pointed them out to me.
  • Fixed misalignments on the Toads' sliding sprites which I failed to notice until GlacialSiren pointed them out to me.
  • Fixed a bug with the iris out effect that caused the iris to become visible before it was supposed to.
v1.6b (1/12/2022)
  • Fixed Toad's misaligned map sprites that I somehow didn't notice for 2 and a half weeks.
  • As an apology, I added improved fireballs to the costume pack. Enjoy!
v1.6 (1/8/2022)
  • Adjusted Spin Jumps!
    • The spinning animation is now 50% faster (frameDelay has gone from 3 to 2).
    • Items carried during a Spin Jump now move around more.
    • Spin Jumps will no longer turn you around.
    • If you leave altSpinJumpMechanics on, then the Spin Jump also changes even more!
      • With altSpinJumpMechanics set to true, you'll be able to gain full jump height when Spin Jump off of enemies.
      • This makes the Spin Jump feel less restrictive to use.
  • Refactored code so that you can replace characters besides Mario by renaming a few files and moving the folder over.
  • Added a customizable blacklist for custom exits that defaultly accounts for MrDoubleA's custom exits.
  • Added Yellow Toad.
  • Fixed a problem where characters in Small Form could gain extra height at the peak of a jump by throwing an item that can be stood on.
  • Fixed an oversight where Hammer Toad's death animation was missing and Super Toad's death animation used Hammer Toad's frames.
v1.5b (1/4/2022)
  • Adjusted my custom physics so that they don't make you clip into ? Blocks for no reason.
  • Fixed an egregious misalignment with Luigi's P-Speed carrying animation which affected every form except Small Luigi.
v1.5 (1/1/2022)
  • Added Mario!
    • Rebranded to SMM2 Mario, Luigi, Toad, and Toadette to reflect this.
  • Added in extra death frames!
    • Now, every powerup state has its own death animation! Cool, huh?
  • Fixed spin-jumping while in Raccoon/Fox and Tanooki/Kitsune form.
  • Gave Luigi and Toad custom offsets for their iris effects.
  • Set altPhysics on by default. Thanks for voting, everybody!
  • Added kickGuard as a setting to costume.lua
    • kickGuard prevents you from accidentally shooting a fire/iceball or throwing a hammer immediately after throwing an item.
    • This feature has been present in this pack since release v1.0, but I didn't make it a setting until now. It's still enabled by default.
  • Adjusted Luigi and Toad's alignment while on Yoshi.
  • Fixed an edge-case problem that occurred during the animation that plays while starting a run of the Mario Challenge.
v1.4b (12/30/2021)
  • Fixed an alignment problem in Fox and Kitsune Luigi's hovering sprites.
v1.4 (12/30/2021)
  • Added Luigi!
    • Rebranded from SMM2 Toad and Toadette to SMM2 Luigi, Toad, and Toadette to reflect this.
  • Fixed missing pixels on Toad's custom Checkpoint Flag.
  • Added Hammer Toadette's missing "bonus failure" frames.
v1.3 (12/30/2021 at roughly 12:00 A.M.)
  • Added custom victory animations!
    • They're enabled by default, but you can disable them in costume.lua if you wish.
    • You can also add post-victory pit protection in, though this feature is defaultly disabled to avoid risking the loss of compatibility.
  • Added custom Checkpoint Flag frames.
    • For the time being, I'm not sure how these interact with multiplayer. At the bare minimum, one of the two players' icons should come up.
    • I also adjusted the animation's intermediate frames to not use the unclaimed Checkpoint Flag design. It's more accurate to the actual games, and since most people space out their checkpoints, it should look better than the vanilla SMBX2 animation.
  • Added Toad and Toadette's "bonus failure" frames.
  • Reorganized SMM2Settings to make the most important values appear first.
  • Updated the header of Toad's code to say "SMM2 Toad" instead of "SMM2 Toadette."
  • Uploaded this version with debug text still present for a span of, like, 20 minutes in between uploading a new version to Google Drive and finishing this post. Oh, the joys of 12:00 A.M.!
v1.2 (12/26/2021)
  • Added Toad!
    • Rebranded from SMM2 Toadette to SMM2 Toad and Toadette to reflect this.
  • Fixed Hammer Toadette's star jump animation.
  • Fixed Raccoon Toadette's Yoshi victory animation.
  • Adjusted Fire and Hammer Toadette's palettes to use Toadette's regular skin tone to make them more accurate to SMM2.
  • Added an option to use custom physics! If you want to use them, just go into a character's costume.lua file and set altPhysics to true.
    • These custom physics ensure that, instead of having your jump height altered as you fly through the air, things are all set the moment you jump.
    • This way, you won't have to worry about failing to make it up ledges when you really should be able to.
    • Enemy bounces will also propel you to your maximum height, making them much more consistent and useful!
V1.1b (12/22/2021)
  • Tanooki Toadette no longer breaks upon jumping while invincible. (mario-5b.png was completely missing before this update)
  • A 7Zip download has been added for convenience's sake, and the folder has been replaced with a .zip file.
V1.1 (12/21/2021)
  • Toadette now has a custom animation for jumping while she's under the effects of a Super Star.
  • This can be disabled by going to the costume.lua file and setting starJump to false if you prefer playing without it.
V1.01 (12/19/2021)
  • Adjusted alignment while riding Yoshi.
  • Fixed stray pixels on map sprites. Remember to test your costumes, everybody.
V1.0 (12/19/2021)
  • Initial release.

Download
.7z: https://drive.google.com/file/d/1JgrfNT ... sp=sharing
.zip: https://drive.google.com/file/d/1rCugbW ... sp=sharing


How do I add the SMM2 costumes to my episode?
Spoiler: show
Because of its extra features, adding the SMM2 costumes to an episode isn't as easy as dragging the files into the episode folder and calling it a day.
However, it only takes a few extra steps, and enables you to get a significantly enhanced gameplay experience.

1. In your episode folder, make a folder named costumes

2. In that costumes folder, make a folder named mario

3. In the mario folder, put the folders of the costumes you'd like to include in your episode.

Note: Don't just take the contents of the folders you want and put them into the mario folder; you have to put the folders themselves in there.
So, for instance, if you want to include Mario, Luigi, Toad, and Toadette in your episode, there should be four folders in the mario folder, those
being SMM2-Mario, SMM2-Luigi, SMM2-Toad, and SMM2-Toadette.

Ultimately, the path to the costumes should go like this: <episode folder>/costumes/mario/SMM2-Mario (and/or whichever other costumes you'd like to include).

If you do this correctly, then you should be able to use the costumes through a costume block. However, if you'd like to force the player
to use the SMM2 costumes, then you'll have to add a little bit of extra code.

To do this, follow these steps:

1. Go into the PGE Editor using the SMBX Launcher.

2. At the top of the editor, go to Script > LunaLua scripts > Level global (luna.lua)

3. Add the following code to the onStart() function:

Code: Select all

player:setCostume("SMM2-Mario")
Ultimately, your onStart() function should look like this:

Code: Select all

function onStart()
player:setCostume("SMM2-Mario")
end
Of course, just replace SMM2-Mario with whatever costume you intend on using, though make sure to keep the quotation marks.

Note: If something's inside of one of the costume folders, leave it in there. Moving files out of the SMM2 costume folders will break the costumes.

Oh, and one last thing.

DO NOT RENAME THE COSTUMES OR THEY WILL BREAK.

With that, the SMM2 costumes should be up and ready! If you're still having problems, feel free to contact me on Discord. I'm Cpt. Mono#8654 there.
Last edited by CaptainMonochrome on Sat Apr 16, 2022 12:42 pm, edited 17 times in total.

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Re: SMM2 Toad and Toadette [Update 1.2]

Postby CaptainMonochrome » Sun Dec 26, 2021 8:10 pm

"I'm the best!"
Image
Toad's finally here, as promised!
As such, I've rebranded this thread to SMM2 Toad and Toadette.
I'm also bumping it. I'd say that a completely new character is worth a bump.

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Re: SMM2 Toad and Toadette [Update 1.3] (Custom Victory Animations!)

Postby CaptainMonochrome » Thu Dec 30, 2021 12:38 am

Bwoooooooo-woop!

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Update 1.3 is here, and custom victory animations come with it!
Flip and pose your way off-screen with style!
As with all updates, this one deserves a bump, yeah?
As of this post, there's also currently a poll running.
I'd like to see whether you prefer having custom physics on or off by default.
Don't delay! There's only so much time to answer.
Chances are, I'll probably take the poll down once I get the next update out.
So, yeah. I hope you enjoy experiencing this update as much as I did making it!

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Re: SMM2 Luigi, Toad, and Toadette [Update 1.4] (Now Featuring Luigi!)

Postby CaptainMonochrome » Thu Dec 30, 2021 7:28 pm

"Luigi! Go green!"
Image

It's-a Luigi!
After a long wait, Luigi's finally been added to this costume pack!
Enjoy Luigi in SMBX like you never have before!
Time to bump the thread like Luigi bumps ? Blocks.
And Toad.
And Toadette.
And Mario, who I need to work on soon.
Anyways, since this update came out just after the last one, I'm not going to close the poll just yet.
If you're worried that this project's coming to an end, don't worry. I've got plenty of plans to keep myself busy and you guys happy.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5] (The Whole Crew's Here!)

Postby CaptainMonochrome » Sat Jan 01, 2022 9:43 pm

"Let's-a go!"
Image

At last, Mario makes his grand entrance.
It's pretty cool that we've finally got all four characters here.
Also, sincere thanks to the four people besides me who voted on the poll. You all rock!
Anyways, if you think the project is done, think again.
This project is far from over. I've got big plans!
If you wanna know more, just... uh... check the teaser and go from there!
I seriously hope that you have fun with the pack. Until next time!

Also, bumpity-bumpity-bumpity-bump. As per usual.

Bye for now, for real this time!

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5] (The Whole Crew's Here!)

Postby PixelHoyte » Wed Jan 05, 2022 11:44 am

Incredible work! So much attention to detail and accuracy! Using your Luigi for an episode of mine.

I've experienced some issues with block collision - specifically when hitting '?' blocks. Not sure what is causing that. Also, it would be super cool to have this work with MrDoubleA's Goal Tape!

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5] (The Whole Crew's Here!)

Postby CaptainMonochrome » Wed Jan 05, 2022 3:46 pm

PixelHoyte wrote:
Wed Jan 05, 2022 11:44 am
Incredible work! So much attention to detail and accuracy! Using your Luigi for an episode of mine.

Wow! I'm honored. Thank you so much! I also checked your page, and I not only realized that I almost completely forgot about the capless Mario and Luigi sprite sheets. I also definitely plan on handling capless Fox Luigi the same way you did, unlike NSMB2, where he just gets his cap back and it's super lame. Chances are, you're getting credited for inspiration at some point. (^_^)

PixelHoyte wrote:
Wed Jan 05, 2022 11:44 am
I've experienced some issues with block collision - specifically when hitting '?' blocks. Not sure what is causing that.

Funnily enough, I actually noticed that RIGHT after I released the last update, since I planned on taking a break, and actually played through something besides my test area. Since I've had a fix on me for a pretty long time by now, I'm probably going to release it, since it's a pretty big problem, and I don't have a reason to just not upload it.

PixelHoyte wrote:
Wed Jan 05, 2022 11:44 am
Also, it would be super cool to have this work with MrDoubleA's Goal Tape!

I'll definitely look into that. Hopefully, I can get it to work without having to do something incredibly finicky.



On a side note, I need to update something with Luigi's running sprites since literally EVERY form of his except for Small form misaligns when you run to the left with an item. So much for accuracy! It should be included with the aforementioned update, though, since it's a small fix for a big problem.

Edit: That update is now out. Go for it!

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby TheGameyFireBro105 » Thu Jan 06, 2022 8:47 pm

Where's the anotherpowerup acorn?

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby CaptainMonochrome » Thu Jan 06, 2022 9:10 pm

TheGameyFireBro105 wrote:
Thu Jan 06, 2022 8:47 pm
Where's the anotherpowerup acorn?

I was wondering how long it would take somebody to notice that, haha. It's in the works right now, actually! Chances are, it'll get released this weekend, actually, since I'm completely free tomorrow!

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby MECHDRAGON777 » Fri Jan 07, 2022 12:34 pm

Before I download this, how compatable.are the costumes for other characters? I.E. Luigi/Peach/Toad? Otherwise, this looks nice and I will try it out in a few days.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby CaptainMonochrome » Fri Jan 07, 2022 9:46 pm

MECHDRAGON777 wrote:
Fri Jan 07, 2022 12:34 pm
Before I download this, how compatable.are the costumes for other characters? I.E. Luigi/Peach/Toad? Otherwise, this looks nice and I will try it out in a few days.

As of the time of this reply, it's Mario only. I need to get around to modifying a few things to not be hardcoded to Mario. Thankfully, it's really just a few lines of code, so there should be an update by the time you download it that fixes it.

I also do plan on making variants of everybody that use the overhead carrying sprites, just so that you can put the costumes over Toad and, if you have bad taste, Peach.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby MECHDRAGON777 » Sat Jan 08, 2022 12:46 pm

CaptainMonochrome wrote:
Fri Jan 07, 2022 9:46 pm
MECHDRAGON777 wrote:
Fri Jan 07, 2022 12:34 pm
Before I download this, how compatable.are the costumes for other characters? I.E. Luigi/Peach/Toad? Otherwise, this looks nice and I will try it out in a few days.

As of the time of this reply, it's Mario only. I need to get around to modifying a few things to not be hardcoded to Mario. Thankfully, it's really just a few lines of code, so there should be an update by the time you download it that fixes it.

I also do plan on making variants of everybody that use the overhead carrying sprites, just so that you can put the costumes over Toad and, if you have bad taste, Peach.
Can you explain the "Bad Taste" comment? In my case, I was going to give the option of:

Code: Select all

"What Character would you like to play as:
	Appearance: "Mario", "Luigi", "Peach", "Toadette", "Yoshi"
	Gameplay: "Mario", "Luigi", "Peach", "Toadette", "Yoshi"
Where Yoshi is forced to look like Yoshi. The thought crossed my head when I saw this since I currently use Toadette over Toad. The downside is probably getting graphics that fit the style of this gameplay wise.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby CaptainMonochrome » Sat Jan 08, 2022 3:18 pm

MECHDRAGON777 wrote:
Sat Jan 08, 2022 12:46 pm
CaptainMonochrome wrote:
Fri Jan 07, 2022 9:46 pm
I also do plan on making variants of everybody that use the overhead carrying sprites, just so that you can put the costumes over Toad and, if you have bad taste, Peach.
Can you explain the "Bad Taste" comment?

Don't worry, that's just my distaste for Peach as a character shining through my words. People can do whatever they want with her, but I myself have never really been fond of her.

MECHDRAGON777 wrote:
Sat Jan 08, 2022 12:46 pm
In my case, I was going to give the option of:

Code: Select all

"What Character would you like to play as:
	Appearance: "Mario", "Luigi", "Peach", "Toadette", "Yoshi"
	Gameplay: "Mario", "Luigi", "Peach", "Toadette", "Yoshi"
Where Yoshi is forced to look like Yoshi. The thought crossed my head when I saw this since I currently use Toadette over Toad. The downside is probably getting graphics that fit the style of this gameplay wise.

If you're talking about changing characters through a menu, that's not implemented yet, though I plan on doing so at some point down the line. For the time being, putting the costume into the costume folder of the character you want to replace and renaming the files should do the trick.

These posts were merged, but whatever. Update bump time!

"Wheee!"

Image

Update 1.6 is here, and, with it, an overhaul to the Spin Jump!
It's faster, smoother, and just that little bit more satisfying.
I also went ahead and added a blacklist for the custom victory animations, so they now no longer break MrDoubleA's custom victory animations.
There were also quite a few housekeeping things that went on in the background.
In particular, Toad's death animations were mishandled, so I had to go and adjust them.
Thankfully, they're all set now!
Also, Yellow Toad, not that people are going to care about him or anything.

Stay tuned for the next update, where I'll probably actually give you what I put in the teaser!

See you around!

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby MECHDRAGON777 » Sat Jan 08, 2022 7:02 pm

CaptainMonochrome wrote:
Sat Jan 08, 2022 3:42 pm
MECHDRAGON777 wrote:
Sat Jan 08, 2022 12:46 pm
CaptainMonochrome wrote:
Fri Jan 07, 2022 9:46 pm
I also do plan on making variants of everybody that use the overhead carrying sprites, just so that you can put the costumes over Toad and, if you have bad taste, Peach.
Can you explain the "Bad Taste" comment?

Don't worry, that's just my distaste for Peach as a character shining through my words. People can do whatever they want with her, but I myself have never really been fond of her.

MECHDRAGON777 wrote:
Sat Jan 08, 2022 12:46 pm
In my case, I was going to give the option of:

Code: Select all

"What Character would you like to play as:
	Appearance: "Mario", "Luigi", "Peach", "Toadette", "Yoshi"
	Gameplay: "Mario", "Luigi", "Peach", "Toadette", "Yoshi"
Where Yoshi is forced to look like Yoshi. The thought crossed my head when I saw this since I currently use Toadette over Toad. The downside is probably getting graphics that fit the style of this gameplay wise.

If you're talking about changing characters through a menu, that's not implemented yet, though I plan on doing so at some point down the line. For the time being, putting the costume into the costume folder of the character you want to replace and renaming the files should do the trick.

These posts were merged, but whatever. Update bump time!

"Wheee!"

Image

Update 1.6 is here, and, with it, an overhaul to the Spin Jump!
It's faster, smoother, and just that little bit more satisfying.
I also went ahead and added a blacklist for the custom victory animations, so they now no longer break MrDoubleA's custom victory animations.
There were also quite a few housekeeping things that went on in the background.
In particular, Toad's death animations were mishandled, so I had to go and adjust them.
Thankfully, they're all set now!
Also, Yellow Toad, not that people are going to care about him or anything.

Stay tuned for the next update, where I'll probably actually give you what I put in the teaser!

See you around!
You mentioned "not implemented yet" Do you mean that as in "You have not implemented this allowing the user to change the costume in their own menu or you have not implemented a menu to change costumes mid level yet? If it is the first, I should point out I was going to do so in my own pause menu.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby CaptainMonochrome » Sat Jan 08, 2022 8:40 pm

MECHDRAGON777 wrote:
Sat Jan 08, 2022 7:02 pm
You mentioned "not implemented yet" Do you mean that as in "You have not implemented this allowing the user to change the costume in their own menu or you have not implemented a menu to change costumes mid level yet? If it is the first, I should point out I was going to do so in my own pause menu.
I mean the first of the two in this case, assuming I'm reading you correctly.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby MECHDRAGON777 » Sat Jan 08, 2022 9:10 pm

CaptainMonochrome wrote:
Sat Jan 08, 2022 8:40 pm
MECHDRAGON777 wrote:
Sat Jan 08, 2022 7:02 pm
You mentioned "not implemented yet" Do you mean that as in "You have not implemented this allowing the user to change the costume in their own menu or you have not implemented a menu to change costumes mid level yet? If it is the first, I should point out I was going to do so in my own pause menu.
I mean the first of the two in this case, assuming I'm reading you correctly.
So it is not possible (without editing your code) to allow us to make a menu in our own episode yet. Got it.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.5b] (Physics Fixes!)

Postby CaptainMonochrome » Sat Jan 08, 2022 9:18 pm

MECHDRAGON777 wrote:
Sat Jan 08, 2022 9:10 pm
So it is not possible (without editing your code) to allow us to make a menu in our own episode yet. Got it.

Actually, whoops, nope. You can use your own menu if you have one. It's just that this pack doesn't come with its own. Sorry about the confusion there.

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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6] (Superior Spin Jumps!)

Postby CaptainMonochrome » Tue Jan 11, 2022 5:46 pm

All right. The poll ended, and it look like most people agree that the title should stay as is. Thanks for voting, everybody!

Anyways, I'm not sure when the next update's going to be out, since I plan on taking a small break to focus on making a few powerups before coming back.
They're all going to be compatible with these costumes, so feel free to combine the two for the ultimate playing experience!

See you next update!

Snoopi64
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Flair: how is mario's jump so long...
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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6] (Superior Spin Jumps!)

Postby Snoopi64 » Tue Jan 11, 2022 6:02 pm

it's good but toad's world map sprite is messed up

Image

deice
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Re: SMM2 Mario, Luigi, Toad, and Toadette [Update 1.6] (Superior Spin Jumps!)

Postby deice » Wed Jan 12, 2022 7:46 am

Snoopi64 wrote:
Tue Jan 11, 2022 6:02 pm
it's good but toad's world map sprite is messed up

Image
this seems to be because despite the toad being a replacement for mario (who is 32px tall), the overworld sprite has spacing added to it as if it were a replacement for toad (who is 40px tall). try using this version of the sprite instead (hopefully the creator fixes this in the next version though):

Image


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