Screenshots Thread v2

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Emral
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Re: Screenshots Thread v2

Postby Emral » Wed Jun 18, 2014 6:16 pm

Aeon Wisp wrote:Murphmario: It isn't a sizable! I just put a center cave BGO, and then put an SMW platform line beside it. Just like DJpoule does.
Haven't heard of that guy in a while.
Didn't know he did such things.

The easiest thing to do would make downward slopes which lead into a water puddle. This will at least not defy the laws of everything.

bossedit8
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Re: Screenshots Thread v2

Postby bossedit8 » Wed Jun 18, 2014 6:27 pm

Stuff is old:



Original Link: http://www.youtube.com/watch?v=6FsOeMByYdE

Murphmario
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Re: Screenshots Thread v2

Postby Murphmario » Wed Jun 18, 2014 6:29 pm

Aeon Wisp wrote:Murphmario: It isn't a sizable! I just put a center cave BGO, and then put an SMW platform line beside it. Just like DJpoule does.
It looks like one. Sorry for the mistake.

Destiny
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Re: Screenshots Thread v2

Postby Destiny » Wed Jun 18, 2014 8:35 pm

Old:
Green Toxic Jungle
Image

MrPunchia
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Re: Screenshots Thread v2

Postby MrPunchia » Thu Jun 19, 2014 1:00 am

Remember my SMLs screen? I know you don't, but here's more!

Image

KBM-Quine
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Re: Screenshots Thread v2

Postby KBM-Quine » Thu Jun 19, 2014 2:33 am

Aeon Wisp wrote:Remember my SMLs screen? I know you don't, but here's more!

Image
this looks promising so far, but the boo seems out of place and the BG dosen't fit well

(why didn't i delete that rexx while i had the chance)

Paintland
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Re: Screenshots Thread v2

Postby Paintland » Thu Jun 19, 2014 2:57 am

Spoiler: show
Image
My new castle RIP

Mable
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Re: Screenshots Thread v2

Postby Mable » Thu Jun 19, 2014 5:44 am

Screen of the second level from my brand new project i rised.
Image

AirShip
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Re: Screenshots Thread v2

Postby AirShip » Thu Jun 19, 2014 7:25 am

Paintland wrote:
Spoiler: show
Image
My new castle RIP
I liked it combines with smw style, hope to launch it.
GrätselBüchner wrote:Screen of the second level from my brand new project i rised.
Image
This level design reminds me of the classic levels of darkonius, this spiny koopa is interesting ...

Mable
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Re: Screenshots Thread v2

Postby Mable » Thu Jun 19, 2014 12:07 pm

Plottwist i'm Darkonious actually.

Nah jk there but lol thx.

Magna
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Re: Screenshots Thread v2

Postby Magna » Thu Jun 19, 2014 12:12 pm

GrätselBüchner wrote:Screen of the second level from my brand new project i rised.
Image
Cool, someone is using my spiny koopa.

Mudkip
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Re: Screenshots Thread v2

Postby Mudkip » Thu Jun 19, 2014 1:25 pm


Paintland
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Re: Screenshots Thread v2

Postby Paintland » Thu Jun 19, 2014 1:44 pm

Spoiler: show
Image
GRASSLAND RIP.

Dragonmaster146
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Re: Screenshots Thread v2

Postby Dragonmaster146 » Thu Jun 19, 2014 2:57 pm


MrPunchia
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Re: Screenshots Thread v2

Postby MrPunchia » Thu Jun 19, 2014 5:37 pm

Paintland wrote:
Spoiler: show
Image
GRASSLAND RIP.
Don't you mean WIP?

Marina
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Re: Screenshots Thread v2

Postby Marina » Thu Jun 19, 2014 6:07 pm

Spoiler: show
Image
Level I'm working on, called Cloudtop Run

Yeah, I finally got an opportunity to use my Para-Piranhas AND MK8 Cloudtop Cruise music in a quality level

I've really only got one screenshot so far because a. it's WIP and b. because the autoscroll is so fast that it's hard to play and take screenshots at the same time

m4sterbr0s
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Re: Screenshots Thread v2

Postby m4sterbr0s » Thu Jun 19, 2014 7:34 pm

@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.

Marina
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Re: Screenshots Thread v2

Postby Marina » Thu Jun 19, 2014 8:01 pm

m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background


Edit: Better? :)
Spoiler: show
Image

FanofSMBX
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Re: Screenshots Thread v2

Postby FanofSMBX » Thu Jun 19, 2014 8:10 pm

GLuigiX wrote:
m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background
You could make a tile with the cloud BGO "baked into" it.

Marina
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Re: Screenshots Thread v2

Postby Marina » Thu Jun 19, 2014 8:13 pm

FanofSMBX wrote:
GLuigiX wrote:
m4sterbr0s wrote:@AeonWisp: RIP could mean "ripping in progress"
@GLuigiX: The level looks interesting, though I suggest to deal with that cutoff you have with the orange pipe.
Yeah, the cutoff bothered me too, I'm still thinking of a way to fix this, the top of the cloud tiles are background, maybe I'll make them replace a foreground background, so that the pipe disappears behind the cloud top background
You could make a tile with the cloud BGO "baked into" it.
Uh... can you explain that more precisely?


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